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super long mega friendship post
- TFT
- 10/17/2012 07:45 PM
- 26233 views
Greetings friends, RMN users, robots and RTP users.
tl;dr version
started a kickstarter
rn:libra will still be free to the rm community
you still need to donate, because i know ur all wips
Kickstarter- -Dev Blog--Paypal
Rainbow Nightmare has made the stressful and skeptical jump to Kickstarter. I would like to take a moment to talk about this, the situation, and overall exhausting experience so far.
First I want to say RN: Libra will not be the next revolutionary game ever to exist on the indie scene. It's purpose is to entertain people for a while. That's it.
I don't want people to think that I am above anyone else or I'm better than anyone not doing this. I'm not. The game isn't any better than anyone elses game. I do think it's a unique experience and I want to be able to share that with other people beyond the scope of the small pond.
I would really like to see a game stand on it's two feet and do well, that came from the RM community. No pre-designed material used, just a totally unique experience. Game that has a lot of work and detail. I want a good reflection off the rm community. I want people beyond the rm scene to know we're capable of creating enjoyable content. On a serious level.
I hope as a community you can come together and support this project, because I think a victory for RN: Libra is a victory for the rm community. To have a decent game be out there that is not the "aveyond" effect. I think it's time.
If you're still skeptical, I am TFT/Audiomew and I've been in the rm scene since 2004. I've released a few conceptual demo ideas, won a few misaos. I even won worst mod award on GW. Something not easy to accomplish. I don't work with large teams. I use an artistic perspective on things first, and game design secondly. Both are equally important.
Now, I'm going to explain this as best I can. I have to prototype everything in rm2k3, it's what I feel comfortable with. With that being said, RN: Libra will be released on Rm2k3 for free. It's going to be made either way, the only
problem is, it's going to be like, half a game, it can't be polished as I want it to be. But it will be available for people to enjoy regardless. And if they like they might get the improved version.
I really-really wanted to produce a demo first, but certain events take place and you have to make rough choices and I'm going to have to wait on the demo to get much needed feedback. What's great is, if the kickstarted succeeds, I'll
be able to actually release a very good polished demo for people to check out.
It's important that I get feedback from the RM community through the demo to see what needs to be fixed, improved, or polished on.
I have a friend who has a functional engine currently, and the game will be essencially transferred into it. What that means, is I'll be able to have a killer battle system, 8 directional movement, platforming, really good
controls, snake arms basically. Barkley originted from rm2k3 and was later transferred to gm. So I plan on doing something similar. Even ACE is a viable option.
So the basic goal is 9k. Which is the lowest I could factor in everything, what I'm hoping is when go out and advertising. I'll be able to at least push it to the 15k stretch goal(doubt it). I work by myself. I produce my own work, I get stuff done because I have control. The funds used wont be going to hiring 100 people for absolutely nothing I don't need a billion humans.
If I can my full stretch goal, which is iffy. I'll be able to work on the game full time. I will be getting outsource help, but they won't have a real say in the production. It comes down to time a lot, I want to add a ton of details, within my own abilities. You need to have a nice medium visually in order to produce a lot of content.
-compensate the composer to finish the soundtrack and add more rockin' jams
-provide the coder with additional funding to implement and port the game. aka putting it on mac, linux, etc.
-hire another artist to relieve some of the visual animations so a lot of scenes will look a lot more fluid
-produce a proper website for all RN updates and content.
Now as far as swag and perks are concerned. If you're an rmn browser or an rm user, idk, and if you see this and you donate and you be a cool dude about it, and you would like something specific, just email me man and we can talk. If you want to see your character in the game from yours, a crossover, your game on a billboard, all that good stuff. it just takes an email. If an rmn user donates I would like to compensate you as much as I can. What's cool is I can talk to people more personally here, vs Kickstarter.
If I don't get back to you asap, it is probably because I'm going to be hoofing it around the internet for 30 days
trying to push this thing. Which I hate, but marketing is marketing, unfortunately.
Lastly
I mean, I want to bring something to the table that people can play and have it stand on it's own two feet. I think if this succeeds, it will open doors for other people to follow suit. you know? It will set a standard. So if you have a buck, every dollar helps, man. Like, post on your facebook, your blog, re-blogs are awesome, you know it's getting people to see the project is the hardest part, and it's the most important. So I need to rely and hope people can get the word out.
It would be really cool if you could do that. And it would be really great at the end of it all, a really fun game came out of it, and people can say "yeah that came from rmn, they must know something". I mean do you really want games like aveyond to represent your community?
I'm not a company, I'm just one person who thinks what he's made can be enjoyable to other people beyond rm communities can enjoy. it's everything, it's my art, it's my ideas, and to share that with more people.
tl;dr version
started a kickstarter
rn:libra will still be free to the rm community
you still need to donate, because i know ur all wips
Kickstarter- -Dev Blog--Paypal
Rainbow Nightmare has made the stressful and skeptical jump to Kickstarter. I would like to take a moment to talk about this, the situation, and overall exhausting experience so far.
First I want to say RN: Libra will not be the next revolutionary game ever to exist on the indie scene. It's purpose is to entertain people for a while. That's it.
I don't want people to think that I am above anyone else or I'm better than anyone not doing this. I'm not. The game isn't any better than anyone elses game. I do think it's a unique experience and I want to be able to share that with other people beyond the scope of the small pond.
I would really like to see a game stand on it's two feet and do well, that came from the RM community. No pre-designed material used, just a totally unique experience. Game that has a lot of work and detail. I want a good reflection off the rm community. I want people beyond the rm scene to know we're capable of creating enjoyable content. On a serious level.
I hope as a community you can come together and support this project, because I think a victory for RN: Libra is a victory for the rm community. To have a decent game be out there that is not the "aveyond" effect. I think it's time.
If you're still skeptical, I am TFT/Audiomew and I've been in the rm scene since 2004. I've released a few conceptual demo ideas, won a few misaos. I even won worst mod award on GW. Something not easy to accomplish. I don't work with large teams. I use an artistic perspective on things first, and game design secondly. Both are equally important.
Now, I'm going to explain this as best I can. I have to prototype everything in rm2k3, it's what I feel comfortable with. With that being said, RN: Libra will be released on Rm2k3 for free. It's going to be made either way, the only
problem is, it's going to be like, half a game, it can't be polished as I want it to be. But it will be available for people to enjoy regardless. And if they like they might get the improved version.
I really-really wanted to produce a demo first, but certain events take place and you have to make rough choices and I'm going to have to wait on the demo to get much needed feedback. What's great is, if the kickstarted succeeds, I'll
be able to actually release a very good polished demo for people to check out.
It's important that I get feedback from the RM community through the demo to see what needs to be fixed, improved, or polished on.
I have a friend who has a functional engine currently, and the game will be essencially transferred into it. What that means, is I'll be able to have a killer battle system, 8 directional movement, platforming, really good
controls, snake arms basically. Barkley originted from rm2k3 and was later transferred to gm. So I plan on doing something similar. Even ACE is a viable option.
So the basic goal is 9k. Which is the lowest I could factor in everything, what I'm hoping is when go out and advertising. I'll be able to at least push it to the 15k stretch goal(doubt it). I work by myself. I produce my own work, I get stuff done because I have control. The funds used wont be going to hiring 100 people for absolutely nothing I don't need a billion humans.
If I can my full stretch goal, which is iffy. I'll be able to work on the game full time. I will be getting outsource help, but they won't have a real say in the production. It comes down to time a lot, I want to add a ton of details, within my own abilities. You need to have a nice medium visually in order to produce a lot of content.
-compensate the composer to finish the soundtrack and add more rockin' jams
-provide the coder with additional funding to implement and port the game. aka putting it on mac, linux, etc.
-hire another artist to relieve some of the visual animations so a lot of scenes will look a lot more fluid
-produce a proper website for all RN updates and content.
Now as far as swag and perks are concerned. If you're an rmn browser or an rm user, idk, and if you see this and you donate and you be a cool dude about it, and you would like something specific, just email me man and we can talk. If you want to see your character in the game from yours, a crossover, your game on a billboard, all that good stuff. it just takes an email. If an rmn user donates I would like to compensate you as much as I can. What's cool is I can talk to people more personally here, vs Kickstarter.
If I don't get back to you asap, it is probably because I'm going to be hoofing it around the internet for 30 days
trying to push this thing. Which I hate, but marketing is marketing, unfortunately.
Lastly
I mean, I want to bring something to the table that people can play and have it stand on it's own two feet. I think if this succeeds, it will open doors for other people to follow suit. you know? It will set a standard. So if you have a buck, every dollar helps, man. Like, post on your facebook, your blog, re-blogs are awesome, you know it's getting people to see the project is the hardest part, and it's the most important. So I need to rely and hope people can get the word out.
It would be really cool if you could do that. And it would be really great at the end of it all, a really fun game came out of it, and people can say "yeah that came from rmn, they must know something". I mean do you really want games like aveyond to represent your community?
I'm not a company, I'm just one person who thinks what he's made can be enjoyable to other people beyond rm communities can enjoy. it's everything, it's my art, it's my ideas, and to share that with more people.
Posts
KS still doesn't want people who live outside the US and/or don't have a credit card. I'd love to pump some moneys into this, but KS no like moneys! Even IGG supports PayPal... Shame.
author=DE
KS still doesn't want people who live outside the US and/or don't have a credit card. I'd love to pump some moneys into this, but KS no like moneys! Even IGG supports PayPal... Shame.
I heard that they might be changing that due to the growing popularity.
Except that a printed tee costs about 50 (that's possibly an exaggeration) to make so there's... Well. The advertising wouldn't be free, in fact it wouldn't help the actual product any.
Now if the KS was all about tees then yeah.
Now if the KS was all about tees then yeah.
yeah, i wanted to keep stuff in the realm of realistic. like, seriously. if people donated, i would love to give people all this cool swag, neat stuff, etc. just for trying to help out.
the tiers are put in place, because i felt the pricing is stuff i can actually do, and give peopl,e not just say "well donate x amount and you get free ipads" or something.
the physical stuff is actually really expensive for a reason. i think a really big goof on my part is not having npc's available to people in a lower tier.
also, i'm almost certain kickstarter supports projects from the uk now.
i wish i can change it, but you can't alter the tiers once they're made. but, if you do donate, and if you want your designs in the game, just email me, and i can find a place for it.
the tiers are put in place, because i felt the pricing is stuff i can actually do, and give peopl,e not just say "well donate x amount and you get free ipads" or something.
the physical stuff is actually really expensive for a reason. i think a really big goof on my part is not having npc's available to people in a lower tier.
also, i'm almost certain kickstarter supports projects from the uk now.
i wish i can change it, but you can't alter the tiers once they're made. but, if you do donate, and if you want your designs in the game, just email me, and i can find a place for it.
I WANT FREE IPAD!!!!
...not really; I hate apple, or at least their products...
Anyway, the purpose of donating shouldn't be about getting the free stuff. When I donate to a project, I usually make sure I'm at least getting a copy of said product, but that's usually all I expect. Other than that, people should understand the money that they're donating should be going toward making/improving the product, not filling their room with more nick-knacks.
(Steps down from soap box). Don't worry about the "free-bees". They shouldn't be a concern until you at least get your funding goal.
...not really; I hate apple, or at least their products...
Anyway, the purpose of donating shouldn't be about getting the free stuff. When I donate to a project, I usually make sure I'm at least getting a copy of said product, but that's usually all I expect. Other than that, people should understand the money that they're donating should be going toward making/improving the product, not filling their room with more nick-knacks.
(Steps down from soap box). Don't worry about the "free-bees". They shouldn't be a concern until you at least get your funding goal.
author=mellytan
damn brah move the printed tee down to $50 thats like free advertising for you too ya know
hmph. well, i was able to change the rewards that haven't been taken yet. what i was able to do is:
75: npc creation
100: t shirt+digital artbook
200: printed artbook
i wanted to knock down um, npc's to 50 and 75 for the t shirt, buuuut i can't edit rewards taken soo, s'a bumma.
Good luck raising funds. I think it's probably going to get harder and harder to stand out on Kickstarter without an existing amount of buzz before the campaign begins, which is a pretty difficult task in and of itself--getting buzz, that is.
yeah, it's been pretty staggering pleading with sites to give a plug. it's like, you can only feed so much content to people and they just end up showcasing something else.
going around and pushing something on people is never a cool thing to do. it's pretty disgusting showing up in a community and dropping something and hope people might find it worth checking out.
the larger sites are that much more skeptical, and the standards are kind of absurd. people have every right to be skeptical, kickstarter is very saturated with stuff.
it's hard to explain to people quality control. they don't really grasp how difficult it is to produce content like art, pixels, designs, etc. i dunno bud, it's going to be a toss up. thanks for the comment though, i appreciate it.
going around and pushing something on people is never a cool thing to do. it's pretty disgusting showing up in a community and dropping something and hope people might find it worth checking out.
the larger sites are that much more skeptical, and the standards are kind of absurd. people have every right to be skeptical, kickstarter is very saturated with stuff.
it's hard to explain to people quality control. they don't really grasp how difficult it is to produce content like art, pixels, designs, etc. i dunno bud, it's going to be a toss up. thanks for the comment though, i appreciate it.
Hey guys, you know if you order a paypal debit/mastercard then you can use the card on the site. It is the same thing as as bank account debit card. Just tell them you are using a credit card and enter the info like you would a credit card. That's how I use my paypal to get things that doesn't except paypal.
"Sorry, you're not eligible for the PayPal Debit MasterCard®. This may be because you live outside the United States"
oh well.
oh well.
author=Touchfuzzy
I linked your kickstarter on the RPG Maker official EN facebook page, Good luck!
thanks a lot, buddy. long live vidjagams.
not specific to your kickstartr, but the whole idea in general. i don't get why someone would give 200 dollars, or a really high amount. especially for a game. we're not all Mitt Romney's and life is expensive. i mean, i feel that paying 60-70 dollars for a new ps3 game is a little expensive and in the end not always worth it. i rarely buy them(ebgames, i love you). its nice to support someone but it seems overinflated in most cases, especially for the reward benchmarks. do people really have so much spare money and nothing better to spend it on?
best of luck though. your stuff is cool and setting a good example for the kind thing that deserves money from kickstartr. if you fail, i will lose all remaining faith in this whole concept
best of luck though. your stuff is cool and setting a good example for the kind thing that deserves money from kickstartr. if you fail, i will lose all remaining faith in this whole concept
author=link
do people really have so much spare money and nothing better to spend it on?
You act like you never saw the extent of the internet before. There are people who will pay 15 dollars a month on an mmo, there are "whales" who spent 10x that on games that are free already. I think everyone has that one thing they just blow money on even though they don't need or use. End of the day the only thing worth spending money on is like... food.
author=Link_2112
not specific to your kickstartr, but the whole idea in general. i don't get why someone would give 200 dollars, or a really high amount. especially for a game. we're not all Mitt Romney's and life is expensive. i mean, i feel that paying 60-70 dollars for a new ps3 game is a little expensive and in the end not always worth it. i rarely buy them(ebgames, i love you). its nice to support someone but it seems overinflated in most cases, especially for the reward benchmarks. do people really have so much spare money and nothing better to spend it on?
best of luck though. your stuff is cool and setting a good example for the kind thing that deserves money from kickstartr. if you fail, i will lose all remaining faith in this whole concept
Yeah man, I totally understand that as well. I don't know what to think about it. Some people donate just for the rewards, some people donate just to see the game finished, some people donate to just support indie dev.
Unfortunately it's like, the only viable option to get a small budget to finish a project is through KS. Game dev is exploding but derr aint no programs to financially support them.
Thank you dude, I appreciate it. Various insight and opinions are always accepted.