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super long mega friendship post
- TFT
- 10/17/2012 07:45 PM
- 26226 views
Greetings friends, RMN users, robots and RTP users.
tl;dr version
started a kickstarter
rn:libra will still be free to the rm community
you still need to donate, because i know ur all wips
Kickstarter- -Dev Blog--Paypal
Rainbow Nightmare has made the stressful and skeptical jump to Kickstarter. I would like to take a moment to talk about this, the situation, and overall exhausting experience so far.
First I want to say RN: Libra will not be the next revolutionary game ever to exist on the indie scene. It's purpose is to entertain people for a while. That's it.
I don't want people to think that I am above anyone else or I'm better than anyone not doing this. I'm not. The game isn't any better than anyone elses game. I do think it's a unique experience and I want to be able to share that with other people beyond the scope of the small pond.
I would really like to see a game stand on it's two feet and do well, that came from the RM community. No pre-designed material used, just a totally unique experience. Game that has a lot of work and detail. I want a good reflection off the rm community. I want people beyond the rm scene to know we're capable of creating enjoyable content. On a serious level.
I hope as a community you can come together and support this project, because I think a victory for RN: Libra is a victory for the rm community. To have a decent game be out there that is not the "aveyond" effect. I think it's time.
If you're still skeptical, I am TFT/Audiomew and I've been in the rm scene since 2004. I've released a few conceptual demo ideas, won a few misaos. I even won worst mod award on GW. Something not easy to accomplish. I don't work with large teams. I use an artistic perspective on things first, and game design secondly. Both are equally important.
Now, I'm going to explain this as best I can. I have to prototype everything in rm2k3, it's what I feel comfortable with. With that being said, RN: Libra will be released on Rm2k3 for free. It's going to be made either way, the only
problem is, it's going to be like, half a game, it can't be polished as I want it to be. But it will be available for people to enjoy regardless. And if they like they might get the improved version.
I really-really wanted to produce a demo first, but certain events take place and you have to make rough choices and I'm going to have to wait on the demo to get much needed feedback. What's great is, if the kickstarted succeeds, I'll
be able to actually release a very good polished demo for people to check out.
It's important that I get feedback from the RM community through the demo to see what needs to be fixed, improved, or polished on.
I have a friend who has a functional engine currently, and the game will be essencially transferred into it. What that means, is I'll be able to have a killer battle system, 8 directional movement, platforming, really good
controls, snake arms basically. Barkley originted from rm2k3 and was later transferred to gm. So I plan on doing something similar. Even ACE is a viable option.
So the basic goal is 9k. Which is the lowest I could factor in everything, what I'm hoping is when go out and advertising. I'll be able to at least push it to the 15k stretch goal(doubt it). I work by myself. I produce my own work, I get stuff done because I have control. The funds used wont be going to hiring 100 people for absolutely nothing I don't need a billion humans.
If I can my full stretch goal, which is iffy. I'll be able to work on the game full time. I will be getting outsource help, but they won't have a real say in the production. It comes down to time a lot, I want to add a ton of details, within my own abilities. You need to have a nice medium visually in order to produce a lot of content.
-compensate the composer to finish the soundtrack and add more rockin' jams
-provide the coder with additional funding to implement and port the game. aka putting it on mac, linux, etc.
-hire another artist to relieve some of the visual animations so a lot of scenes will look a lot more fluid
-produce a proper website for all RN updates and content.
Now as far as swag and perks are concerned. If you're an rmn browser or an rm user, idk, and if you see this and you donate and you be a cool dude about it, and you would like something specific, just email me man and we can talk. If you want to see your character in the game from yours, a crossover, your game on a billboard, all that good stuff. it just takes an email. If an rmn user donates I would like to compensate you as much as I can. What's cool is I can talk to people more personally here, vs Kickstarter.
If I don't get back to you asap, it is probably because I'm going to be hoofing it around the internet for 30 days
trying to push this thing. Which I hate, but marketing is marketing, unfortunately.
Lastly
I mean, I want to bring something to the table that people can play and have it stand on it's own two feet. I think if this succeeds, it will open doors for other people to follow suit. you know? It will set a standard. So if you have a buck, every dollar helps, man. Like, post on your facebook, your blog, re-blogs are awesome, you know it's getting people to see the project is the hardest part, and it's the most important. So I need to rely and hope people can get the word out.
It would be really cool if you could do that. And it would be really great at the end of it all, a really fun game came out of it, and people can say "yeah that came from rmn, they must know something". I mean do you really want games like aveyond to represent your community?
I'm not a company, I'm just one person who thinks what he's made can be enjoyable to other people beyond rm communities can enjoy. it's everything, it's my art, it's my ideas, and to share that with more people.
tl;dr version
started a kickstarter
rn:libra will still be free to the rm community
you still need to donate, because i know ur all wips
Kickstarter- -Dev Blog--Paypal
Rainbow Nightmare has made the stressful and skeptical jump to Kickstarter. I would like to take a moment to talk about this, the situation, and overall exhausting experience so far.
First I want to say RN: Libra will not be the next revolutionary game ever to exist on the indie scene. It's purpose is to entertain people for a while. That's it.
I don't want people to think that I am above anyone else or I'm better than anyone not doing this. I'm not. The game isn't any better than anyone elses game. I do think it's a unique experience and I want to be able to share that with other people beyond the scope of the small pond.
I would really like to see a game stand on it's two feet and do well, that came from the RM community. No pre-designed material used, just a totally unique experience. Game that has a lot of work and detail. I want a good reflection off the rm community. I want people beyond the rm scene to know we're capable of creating enjoyable content. On a serious level.
I hope as a community you can come together and support this project, because I think a victory for RN: Libra is a victory for the rm community. To have a decent game be out there that is not the "aveyond" effect. I think it's time.
If you're still skeptical, I am TFT/Audiomew and I've been in the rm scene since 2004. I've released a few conceptual demo ideas, won a few misaos. I even won worst mod award on GW. Something not easy to accomplish. I don't work with large teams. I use an artistic perspective on things first, and game design secondly. Both are equally important.
Now, I'm going to explain this as best I can. I have to prototype everything in rm2k3, it's what I feel comfortable with. With that being said, RN: Libra will be released on Rm2k3 for free. It's going to be made either way, the only
problem is, it's going to be like, half a game, it can't be polished as I want it to be. But it will be available for people to enjoy regardless. And if they like they might get the improved version.
I really-really wanted to produce a demo first, but certain events take place and you have to make rough choices and I'm going to have to wait on the demo to get much needed feedback. What's great is, if the kickstarted succeeds, I'll
be able to actually release a very good polished demo for people to check out.
It's important that I get feedback from the RM community through the demo to see what needs to be fixed, improved, or polished on.
I have a friend who has a functional engine currently, and the game will be essencially transferred into it. What that means, is I'll be able to have a killer battle system, 8 directional movement, platforming, really good
controls, snake arms basically. Barkley originted from rm2k3 and was later transferred to gm. So I plan on doing something similar. Even ACE is a viable option.
So the basic goal is 9k. Which is the lowest I could factor in everything, what I'm hoping is when go out and advertising. I'll be able to at least push it to the 15k stretch goal(doubt it). I work by myself. I produce my own work, I get stuff done because I have control. The funds used wont be going to hiring 100 people for absolutely nothing I don't need a billion humans.
If I can my full stretch goal, which is iffy. I'll be able to work on the game full time. I will be getting outsource help, but they won't have a real say in the production. It comes down to time a lot, I want to add a ton of details, within my own abilities. You need to have a nice medium visually in order to produce a lot of content.
-compensate the composer to finish the soundtrack and add more rockin' jams
-provide the coder with additional funding to implement and port the game. aka putting it on mac, linux, etc.
-hire another artist to relieve some of the visual animations so a lot of scenes will look a lot more fluid
-produce a proper website for all RN updates and content.
Now as far as swag and perks are concerned. If you're an rmn browser or an rm user, idk, and if you see this and you donate and you be a cool dude about it, and you would like something specific, just email me man and we can talk. If you want to see your character in the game from yours, a crossover, your game on a billboard, all that good stuff. it just takes an email. If an rmn user donates I would like to compensate you as much as I can. What's cool is I can talk to people more personally here, vs Kickstarter.
If I don't get back to you asap, it is probably because I'm going to be hoofing it around the internet for 30 days
trying to push this thing. Which I hate, but marketing is marketing, unfortunately.
Lastly
I mean, I want to bring something to the table that people can play and have it stand on it's own two feet. I think if this succeeds, it will open doors for other people to follow suit. you know? It will set a standard. So if you have a buck, every dollar helps, man. Like, post on your facebook, your blog, re-blogs are awesome, you know it's getting people to see the project is the hardest part, and it's the most important. So I need to rely and hope people can get the word out.
It would be really cool if you could do that. And it would be really great at the end of it all, a really fun game came out of it, and people can say "yeah that came from rmn, they must know something". I mean do you really want games like aveyond to represent your community?
I'm not a company, I'm just one person who thinks what he's made can be enjoyable to other people beyond rm communities can enjoy. it's everything, it's my art, it's my ideas, and to share that with more people.
Posts
author=Hexatonaauthor=TFT/fixed
people wonder why my art and coloring style is so rad.
well and truly said
yes? would you like me to link the 50000000infinite people who are also doing that? i'm not really understanding your comment. can you go into detail maybe? i know it's cool to post one liners, but...
So your project is just like the 500000000infinite ones? My point being that if your serious about your project and are wanting so much it might be a good idea to lead by example. When someone is thinking of funding your game and they see that you dont even care enough to fund one yourself that might influence them a bit dont you think?
If your wanting to lead the way as you are saying it might be a good idea to set a good example instead of a bad one. This is my thinking on this, of course I could be wrong.
If your wanting to lead the way as you are saying it might be a good idea to set a good example instead of a bad one. This is my thinking on this, of course I could be wrong.
Yeah, dude. I don't know how to break this to you, but there are people on Kickstarter who use the website to compile a budget. So yes, mine are like those. Designers trying to get a budget to finish a game. Shocking, right?
Yeah, I am serious. If I weren't serious I wouldn't run a Kickstarter. Lead an example? I can't lead anything if I don't have a budget to finish the game. Rewards are available for the people who choose to donate. And I can admit, they aren't very good, but that is simply because I'm promising stuff I can offer realistically (lol dont worry u'll get a car if u donate brah)to the cool dudes who decide to throw a few bucks in the pile.
How is that not giving back? People are being rewarded for helping.
I'm not leading the way to anything. I'm trying to compile a budget to finish a video game that in my opinion is unique and a little different from your run-of-the-mill-rm-game trying to make 50k for nothing. Something different that was established in the rm community is a good thing. I am not pixel Jesus, I don't want to be.
I'm sorry if you think I'm giving a bad example by producing a legitimate project compiled from hard work and time. I apologize to the people of planet earth because I probably wouldn't fund any RPG on Kickstarter in the first place. The only projects RPG themed that I've seen that actually had effort involved all failed.
If I had tons of money I wouldn't need a Kickstarter, dude. Like, I do not understand how the average human being can't grasp that concept. It's really weird that you expect more from me. Believe it or not, this helps the community in general.
With that being said, I did have plans to promote other games in my own way if the KS were to succeed. I would love to help other people get their foot in the door, but I cannot do that while I am in the same position. It's just, you aren't proving any kind of valid concern and it's just kind of random.
With 12 days left at 2k, I wouldn't be too concerned with the project tbh.
Yeah, I am serious. If I weren't serious I wouldn't run a Kickstarter. Lead an example? I can't lead anything if I don't have a budget to finish the game. Rewards are available for the people who choose to donate. And I can admit, they aren't very good, but that is simply because I'm promising stuff I can offer realistically (lol dont worry u'll get a car if u donate brah)to the cool dudes who decide to throw a few bucks in the pile.
How is that not giving back? People are being rewarded for helping.
I'm not leading the way to anything. I'm trying to compile a budget to finish a video game that in my opinion is unique and a little different from your run-of-the-mill-rm-game trying to make 50k for nothing. Something different that was established in the rm community is a good thing. I am not pixel Jesus, I don't want to be.
I'm sorry if you think I'm giving a bad example by producing a legitimate project compiled from hard work and time. I apologize to the people of planet earth because I probably wouldn't fund any RPG on Kickstarter in the first place. The only projects RPG themed that I've seen that actually had effort involved all failed.
If I had tons of money I wouldn't need a Kickstarter, dude. Like, I do not understand how the average human being can't grasp that concept. It's really weird that you expect more from me. Believe it or not, this helps the community in general.
With that being said, I did have plans to promote other games in my own way if the KS were to succeed. I would love to help other people get their foot in the door, but I cannot do that while I am in the same position. It's just, you aren't proving any kind of valid concern and it's just kind of random.
With 12 days left at 2k, I wouldn't be too concerned with the project tbh.
http://www.kickstarter.com/projects/1311105626/kingdom-rpg
http://www.kickstarter.com/projects/1311105626/kingdom-the-clans
http://www.kickstarter.com/projects/1311105626/kingdomgraphic-novel-0
http://www.kickstarter.com/projects/1311105626/kingdomgraphic-novel
k. kind of invalidates everything doesn't it?
http://www.kickstarter.com/projects/1311105626/kingdom-the-clans
http://www.kickstarter.com/projects/1311105626/kingdomgraphic-novel-0
http://www.kickstarter.com/projects/1311105626/kingdomgraphic-novel
k. kind of invalidates everything doesn't it?
Um no not really, I think you are missing the point, im sure things can get lost in translation in these messages, however I am not trying to be rude, I actually really like the way your game looks, and thought it was kinda sad the way you played your game down saying it wasnt any better then anyone elses and is just meant to be a little fun. It seems you are putting a lot of work into it, so I gave a few suggestions from a person that has actually gotten something funded.
If you want to keep thinking this is rude you are welcome to it, there is no point in arguing with people about this, there is already enough rudeness to go around. This being your first work you are trying to get funded I was just giving some info.
Once again the game looks good, and I do wish you luck in it. However as another gem of advice I would say you should try looking up your OWN game on KS search, I look on KS every 2 days since I started it for games to fund, I look on video games and I have NEVER seen you game, the only way I was able to see it was to follow your link, this might be a settings issue in your editor, might be something to recheck.
If you want to keep thinking this is rude you are welcome to it, there is no point in arguing with people about this, there is already enough rudeness to go around. This being your first work you are trying to get funded I was just giving some info.
Once again the game looks good, and I do wish you luck in it. However as another gem of advice I would say you should try looking up your OWN game on KS search, I look on KS every 2 days since I started it for games to fund, I look on video games and I have NEVER seen you game, the only way I was able to see it was to follow your link, this might be a settings issue in your editor, might be something to recheck.
Heh; For one I think it's cute to see TFT get a little taste of the heat he gives to other KS projects. But I don't know, Jester kinda has a point. - You could very well say that a small percentage of the money you make will go to help fund other people's projects. This way, the more you get, the more you'll give back. This would reassure people that you're not just reaching for their wallets, but that you care for the community at large... I don't really know how KS works, but at least it would be a nice gesture if you do that.
Just sayin' =P
Just sayin' =P
Well, it's fair game. It's just honestly not a valid concern on any level. People who have usually had concerns so far have had something to back it up or at least made sense. If I made well over the budget I had set, sure why not? But that isn't the case, nor is it going to happen. It's not like RN: Libra is any kind of KS grand slam. Totally opposite.
I really wouldn't want it filtered into just random x project if I did either. I think he means like, I haven't "personally" backed any games. I mean, if I find one that looks rad, sure....
Asking for several small sums on a Kickstarter is taking money from peoples wallets. Like I said in the earlier post though, if the game gets funded I am going to be giving back in my own way rest assured. But let's be honest here, it's not going to make it, so I don't really see the concern. Dems da facts.
I really wouldn't want it filtered into just random x project if I did either. I think he means like, I haven't "personally" backed any games. I mean, if I find one that looks rad, sure....
Asking for several small sums on a Kickstarter is taking money from peoples wallets. Like I said in the earlier post though, if the game gets funded I am going to be giving back in my own way rest assured. But let's be honest here, it's not going to make it, so I don't really see the concern. Dems da facts.
author=TFT
With that being said, I did have plans to promote other games in my own way if the KS were to succeed. I would love to help other people get their foot in the door, but I cannot do that while I am in the same position. It's just, you aren't proving any kind of valid concern and it's just kind of random.
tft should have given 9000 dollars to other games, so that if he got 9000 dollars for his own game, he could finally pay off the loan sharks he borrowed from to fund other games. right? because if he had the money to throw at other games, he'd totally need to crowdfund his own.
rmn user logic shining bright as always
rmn user logic shining bright as always
author=Ciel
tft should have given 9000 dollars to other games, so that if he got 9000 dollars for his own game, he could finally pay off the loan sharks he borrowed from to fund other games. right? because if he had the money to throw at other games, he'd totally need to crowdfund his own.
rmn user logic shining bright as always
That isn't even close to what he said.
author=Solitayre
That isn't even close to what he said.
author=Jester
So you want people to fund your game when you have not funded one yourself?
to be justified in seeking crowd funding you have to have given money. people who are in such a position financially that they even need to generate capital in this manner should be throwing money around. in fact, they're the ideal candidates for funding other projects! give away your money, so that you can be validated in asking for money. (???) yes, that is exactly what he suggested with this comment lol
Ciel
give away your money, so that you can be validated in asking for money. (???) yes, that is exactly what he suggested with this comment.
He suggested it might help. TFT is free to not donate, but donating might help. That was the advice he offered. He never said it was a requirement.
Jester was saying that throwing a few dollars at a few other peoples' projects as a sign of good faith among Kickstarter developers might be a good way to help promote donations to his project, as other devs might be likely to say "Hey, this guy has helped fund a few games, maybe I'll throw a few bucks his way." As far as Kickstarter goes this might not be a bad policy. It's marketing. It's not required, but hey, maybe it helps, and at the end of the day that's what matters.
Nowhere did Jester imply TFT or anyone should have to throw around $9000 to other games, this is a number you made up to support your specious argument. Nor was there any mention of borrowing money from loan sharks. (????) Surely having a few dollars in your pocket to throw at a few games you think are cool in hopes for some ROI is far different from having nine thousand to fund your own game, right? Yet you imply the opposite with some ludicrous, sarcastic strawman and used this as a pretext to call his position absurd, and insult him for offering advice. You say donations shouldn't be necessary, but he says it might help. So you insult him. Why?
If you're going to try to brand patrons of this site in a certain way it would probably help if you didn't use wildly-exaggerated arguments as evidence. It's almost as though you were incapable of reading a body of text and determining its meaning, thus forming an impassioned riposte to an assertion that no one ever made. Oh well.
I don't think Jester was suggesting that TFT should contribute to other projects for marketing reasons but for ethical ones. I don't really see it as an issue.
author=Jester
It seems you are putting a lot of work into it, so I gave a few suggestions from a person that has actually gotten something funded.
author=Jester
My point being that if your serious about your project and are wanting so much it might be a good idea to lead by example. When someone is thinking of funding your game and they see that you dont even care enough to fund one yourself that might influence them a bit dont you think?
These sound to me like Jester was speaking from experience, and that in his experience devs who donate to other devs were more likely to get funded. I'm not terribly familiar with Kickstarter but it doesn't sound that odd to me.
If Ciel's actual disgruntlement is whether or not it is right or fair for people with money to donate to have a better shot at getting funded, well, them's the breaks.
author=Solitayreauthor=Jester
It seems you are putting a lot of work into it, so I gave a few suggestions from a person that has actually gotten something funded.author=Jester
My point being that if your serious about your project and are wanting so much it might be a good idea to lead by example. When someone is thinking of funding your game and they see that you dont even care enough to fund one yourself that might influence them a bit dont you think?
These sound to me like Jester was speaking from experience, and that in his experience devs who donate to other devs were more likely to get funded. I'm not terribly familiar with Kickstarter but it doesn't sound that odd to me.
If Ciel's actual disgruntlement is whether or not it is right or fair for people with money to donate to have a better shot at getting funded, well, them's the breaks.
Thank you Solitayre, you are quite correct, I was giving advice from experience, however jude was right as well because it is a ethical choice. I really just wanted to help and yet I got so much hate all around, a game topic and most of all a KS topic should never have anything hateful on them, putting down others is a poor way to get ppl to believe in you, I was hoping we would all act like adults and wish this project the best of luck and give good feedback. I am willing to forgive because everyone has there days but if this hateful behavior continues then you guys will just make things worse for yourself. Be HAPPY for others success! And be happy so many ppl are interested in your games and works in life.