I did not eat properly today. It was the impatient rage phase of game design. But well, ch 4 is complete?
( ̄ー ̄)
http://rpgmaker.net/games/1378/downloads/3254/
It is time for another vacation from this project I think.
Remember, if you want you can now IMPORT YOUR SAVE FILE FROM CHAPTER 3, but there are a few notes:
- Due to a bug in an earlier version of the game, several of the "basic" psi talents that should have been released to training computers very early on never were. (Such as Cryokinesis, the basic offensive psi talent.) These will be automatically added to training computers if you import a game from v1.0.5.
- There have also been numerous other logs and ebooks added to previous chapters, which are also added to the log automatically when you import a game. FREE LOGS. WOW
- I modified combat so that enemies now die instantly when they take lethal damage, instead of waiting until the end of the current turn. This has thrown combat-end event triggers into turmoil. I feel I need to re-test the entire first three chapters again to make sure stuff isn't all screwed up, but I just don't have the stamina for this right now. So if anyone is starting from the beginning, or has a game saved well before the end of chapter 3, I'd be quite interested in your experience.
- I had all kinds of other important notes to say but I forget.
- Oh god it's 3 am.
- Did I mention I didn't eat properly today?
- Oh yeah. In a future version of the game I will add small animations that indicate any current statuses that characters and enemies have. This will make it more obvious that the "Parasitic Synthesis" skill is actually doing something. It "weakens" the target so that every attack done on them will get +7 damage.
- I think something is wrong with Elumir's auto-level-up since when he joins you he seems to have twice as much experience as your other characters. I also suspect that experience is getting dished out far too generously and I may have to scale it back. ಠ_ಠ
- I'm also starting to discover a flaw in this game's design, which is this: as your party grows and you increase each party member's pool of action points, it can start to take an entire minute to dispatch all your party's actions while the enemies all sit there and just take it. GONE IS THE BRISK BACK-AND-FORTH OF THAT FIRST BATTLE IN THE WASHROOM. I dunno.
THEN I HAVE TO SHIP COUNTER-PORTAL