Final push
- kentona
- 09/06/2013 05:07 PM
- 7855 views
After a LOOOOOOOOOOOOOOOONG hiatus (that I didn't even mark as a Hiatus status for some reason, which kind of sucks because I wanted to just change the status back to Production and have that be the notice sent out to subscribers, but since I didn't I feel obligated to make a blog post about it), I have started work back up on Generica: TNG.
I am currently replaying the game to see where I was at, and I have cleaned up a few things that were bugging me about the design of the game, especially early game. Specifically, I tightened up the mapping of the Theron temple and Gaia's Grotto a little, added a few more essential items (torches and life herbs), removed ghosts from early random battles, had Cobras drop Cure Herbs, and tweaked encounter rates. I am also tweaking the classes a little - there were only 2 healing classes out of 9 (the Cleric and the Wizard), so any party is almost GUARANTEED to have one of those two classes. We needed a third class capable of at least SOME healing, so I added a Trump card to the Cartomancer class, that has minor healing to the party, and it is given to the class at the getgo. I have also given the Death Knight the ability to revive, and the Mageslayer and Death Knight can also RobHealth. So, parties will STILL probably have a cleric or wizard, but at least there are other options.
Anywho, the big thing to takeaway from this is I am going to fucking finish Generica TNG already. Fuck.