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Gameplay

  • Radnen
  • 01/03/2010 12:10 AM
  • 326 views
Story - Open World
So, after the opening scenes have finished and the plot begins to unravel, the world becomes basically open to you. The game will be open ended... But in a Zelda sort of way. There will be parts in the game where you will need a certain item to progress further into the game.

Story - Time Travel
The game has time travel. Although you are accidentally sent back through time and space, this doesn't stop you from going to other times and places, or even back to your time and place. But, as with the above paragraph, you'll need certain items to go to certain places. Sometimes, the items are flat-out necessary (heat suit, for example).

Story - Pets
I was thinking that the player can optionally control a "familiar", a pet of his/her choosing. Basically, you get a pet by saving it in the wild. If you do not like the pet, you can choose to remove it to a playpen. There is a side-quest open to collect all of these "escaped creatures". As a reward, you get to use one whenever. (The reward is activated upon the first creature saved) These creatures do not attack unconditionally. No, by having them they offer other bonuses such as increased health, or attack, and as a result, they can't die. Legend says there is a rare creature out there with the ability to not only heal, but raise you from the dead!

ABS - Throwable Objects and Enemies
The combat is action based. I have developed a system in which you can pick up a variety of objects and throw them wherever. You can also pick up small enemies. Throw them at other enemies to damage them, or throw them into the water to get rid of them. It can get quite hilarious. Furthermore, certain tiles can be cut, for example, grass and bushes.

ABS - Pyrotechnics
There is also a pyrotechnic system in the game. You can set bushes on fire, and grass on fire. If you set the grass on fire, the enemies within will burn, and get hurt. (the pig below is not an enemy, just demonstration).



Weapons
Why is the main character using a sword, if he came from the future? Well, he starts with a laser pistol, but it takes fuel. Since there is no fuel in the past (where Blockman initially goes). He will naturally run out of fuel for his pistol. It's a really nice pistol. Like really nice. ... Anyways! The player will be able to use many weapons. From a sword to a heat-seeking rocket launcher.

Demo
Expect it sometime mid 2010. It's insanely hard to make a game in Sphere. There is no event system, so it takes a week to finish a simple cutscene, and there is no editor to speed cutscene creation. RM'ers, you have it easy!