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Designer notes

I thought I'd waste fifteen minutes writing something about this game and its background while I wait for a download to finish.

This is a Reality-on-the-Norm game. I made one of these before (Simon's Journey) and I really like the concept of Reality. However it just so happened that most of those projects fell through and then I got into my morbid mode where I wanted to kill off people.

So happened The Assassination of Michael Gower. The thing about RON is that there's a lot of resources and characters ready to use so I didn't really have to bother too much about that. The main character I created for this game and it shows since the hood is not even black and there's no talking animation. It's not exactly the greatest piece of work out there but on the other hand I needed a new character if I wanted a character dead.

I don't remember too much about the process of making the game right now. I do know that the game is incomplete. It's finishable and can pass for a complete game but I had plans to write interactions for all possible combinations (though some would have been the generic "can't do that", I also wanted some "yeah I could do that, but it's not what needs to be done") As it stands now the game is bare-bones and not properly game tested. (though the first release had a game-breaking bug that I fixed)

I guess the most effort in this game was put into the first cutscene and the final cutscene. Most of the sound effects are directly stolen from my Fallout Tactics folder (that I, unfortunately, nolonger have) and personally I think the final shooting scene works pretty well dramatically. I know cutscenes are the bane of all game existence but the fact is that they're so much fun to make.

One of the biggest problems I see with the game is actually the snarky main character. If the character is a clone that just gained consciousness I really don't understand at all why he would be snarky. Why would they program such a characteristic into him? Of course it's always easiest to write for snarky and it makes for the breaking of the fourth wall and other self-referential things but to be honest I don't understand why the character would be like that.

When playing the game it sort of annoys me. But I also know that I probably couldn't have written him any other way.

Also. Disco!
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