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The aftermath of a Zylac attack
  • Linkforce
  • Added: 01/04/2010 07:10 PM
  • Last updated: 04/27/2024 02:02 AM
  • 2825 views

Posts

Pages: 1
That blood on the wall is too single colored. it doesnt blend well at all. Stands out too much.
Well it needs to stand out...its blood lol
I agree the blood is too neon like. could benefit from some shading and deeper reds and such. other than that it looks great.
I like the original graphics so far--but I'm more interested in seeing some battle screens!
Ugh, back when I used to care about grammar, I'd say you probably shouldn't use "did do" together (awkward and a redundancy, only use when you've heard reports of an attack, but now it's been verified, as in "I know they said it was attacked, but they sure did do incredible damage." (i.e. "sure did" meaning "it truly happened that way" rather than "it happened to a great extent")). Switch it to "did." That said, by the end of any game, I'm usually so braindead that even a coherent plot is a stretch.
@bulmabriefs144: You also have to add in the fact that all people talk differently..so it's just the way this certain character talks; improper.
diddooooooooo!!! XD
Awesome...
comment=17852
@bulmabriefs144: You also have to add in the fact that all people talk differently..so it's just the way this certain character talks; improper.

Even if the character speaks improperly, there are certain rules that should be followed so that the player doesn't spend time questioning things like grammar. Dialect shouldn't be an excuse to ignore editing because even if the character says something in a certain manner, the game developer also means for it to be understood in that manner. It has nothing to do with the way a character speaks, just the way the player interprets it. What I'm basically trying to get at is that the player has to understand the dialogue even if dialect is involved.
I think it's pretty clear what the character is saying. Dialect is its own being and any given person can choose to speak in any form of slang they wish. /topic
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