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Starting out as a carefree fool, Cristophe Deveraux never expected his career as a monster hunter to turn into more than just a livelihood. With his smart-aleck cousin Carolyn as partner, they battled various monsters, solving supernatural quests that were way beyond their academical know-how.

Along the course of adventure, Cristophe and Carolyn made friends with some extraordinary people: Robert Chandler, a ranger trying to make peace with his past; Paolo Marvellini, a dwarf priest struggling to protect his family from the conspiracy around him; and many more heroes in the land, all with their unique personalities, abilites (and problems).

As finale, all those heroes were pitted together in an ultimate quest to prevent the return of Vordac the Dark OverLord - an ancient evil whose soul was sealed inside the godly sword, Deathblade Kraal'shazar.

Will the heroes stop Vordac for good? Will they become the prophesied Paladins of Legend who hinder the ultimate evil from plaguing the good, magical world of Terra Everna? In this game episode, FireHeart Saga - the Third Cycle begins.

Come forth, Paladins! Fulfill your destiny!


Game Manual:

Player Movement Control : Keypad Up, Down, Left, Right
Dash / Run: Hold SHIFT key while pressing the directional buttons
Action Button: ENTER or SPACEBAR key
Enter / Exit Main Menu: ESC key

F12: Back to Title Menu
F1: Pause / Setup Display

Game & Novel Website and Blog:
http://www.fireheart.tk

Game Website: http://evernade.blogspot.co.id
NovelBlog: http://fireheart-vadis.blogspot.com

Awards:
Runner Up @ Atmajaya Game Show 2010 Game Making Competition
Scope: National (Indonesia)
http://atgash2010.wordpress.com

Latest Update: EVERNA FireHeart Legacy VX
Note: Name change from "FireHeart - Legend of the Paladins"
Erased unneccessary battles, fixed some bugs and added two mini-games, the "Rock-Paper-Scissors" and "Memory Match". New, more direct opening scene.
Size: 77.7 MB With 22+ hours of gameplay.


Game Manual:

Player Movement Control : Keypad Up, Down, Left, Right
Dash / Run: Hold SHIFT key while pressing the directional buttons
Action Button: ENTER or SPACEBAR key
Enter / Exit Main Menu: ESC key

F12: Back to Title Menu
F1: Pause / Setup Display

Game & Novel Website and Blog:
http://www.fireheart.tk

Game Website: http://evernade.blogspot.co.id
NovelBlog: http://fireheart-vadis.blogspot.com

Awards:
Runner Up @ Atmajaya Game Show 2010 Game Making Competition
Scope: National (Indonesia)
http://atgash2010.wordpress.com

Latest Update: EVERNA FireHeart Legacy VX
Note: Name change from "FireHeart - Legend of the Paladins"
Erased unneccessary battles, fixed some bugs and added two mini-games, the "Rock-Paper-Scissors" and "Memory Match". New, more direct opening scene.
Size: 77.7 MB With 22+ hours of gameplay.

Latest Blog

FireHeart Game - The Orcbane's Grudge

Watch Video in:
http://www.youtube.com/watch?v=DAG6Qc7_x7s

A demi-boss battle between Robert Chandler and Bragl Dar'gum to resolve an old grudge.
In FireHeart - Legend of the Paladins - The PC Game
Book One: The Bounty Hunters

To download the FULL FINAL VERSION,
click: http://www.fireheart.tk

Tags:
fireheart game rpg maker vx vadis paladin orc orcbane grudge
  • Completed
  • 1 of 2 episodes complete
  • vadis
  • RPG Maker VX
  • RPG
  • 03/11/2010 12:23 PM
  • 03/30/2019 12:57 PM
  • 06/23/2010
  • 167210
  • 31
  • 2759

Tags

Posts

Pages: first prev 12345 last
author=Old_Timer
Hello Vadis,

As suggested, I uninstalled the previous version and installed the new one:

- first attempt: I copied my old save files in the new folder : the "Weighty dwarf" remained equipped by Cris as accessory, and the game freezed as before.

- since Cris had the "Weighty dwarf" equipped in all my 4 old saves, I thought that that could be the source of the above failure and re-run the game from start. The "Weighty dwarf" indeed disappeared as accessory but was correctly dropped at the feet of the Grand Trow: unfortunately, the game freezed as before.

I imagine that going back to work after a 3-year discontinuation is a difficult job: is there however any hope to solve the problem?



Guess I must replay and/or double-check the whole thing myself. Maybe the problem is within the variable sequence.

Is there any savegame file where you can unequip the weighty dwarf first? I removed the checkpoints so hope there will be no more problems.
Right, we've uploaded the latest bug-fixed version, mod date Jul 7, 2018.
You can download the new installer with the same download button above. (http://www.mediafire.com/file/6elh1b7lzrk1t0w/EVERNA%20FireHeart%20Legacy%20VX.exe)

Anyone with a bug or "weighty dwarf" problem can use the old savegames you've copied to another directory. Again, we apologize for the inconvenience.

If the problem persists, you can use the F9 key (debug menu).
For instance, before the Emole Grad sequence, in the front of Ylbarra Citadel, to prevent freezing make sure Variable #22: Hermit of Grad is 26 or more. Hope it helps. Rgds, the dev.
This RPG is extremely broken.

I get stuck/unable to progress/mess up the game logic several times while playing. One major problem is the fast travel system. Often times, I end up in the fast travel selection room and was unable to return to where I previously was, and it also has a tendency to open up warps to areas that I have not visited yet. In fact my first death was when stumbling into the fast travel access from the beggining town of the game, where I went to some other town to die to the first random encounter that was several levels above me. Anyway, I was playing along being amused by pretty much everything in this game, but in the battle with the ice lady at the dwarven throne room, the game froze at the start of battle. That's as far as I got.

There are also several times where an NPC wanders into a chokepoint causing me to get stuck and have to reset the game. I admit I've seen this problem only once in another game but never have I seen it happen this many times in a single game. Impressive.

In general, the game logic is very confused. Here's some examples:
- some NPC's point at someone in the room who's not there (but will appear there later)
- A mandatory scene where you need to cook something to progress but you aren't told what the recipe is
- about half the shops in the game sell weaker or obsolete gear
- There is no apparent logic for who can equip what weapons (other than the girl using staves)
- when i got on the boat near Alceste, the boat instead starts at West Arcadia and circumnavigates the world to get to somewhere else.
- Ridding a minekart where we jump out as it crashes into a chasm, our characters comment on how we survived and have to walk the rest of the way, followed by a game over screen
- The BGM all but disappears at some point in chapter 5
- one of the houses in alceste is a debug room that you can casually wander into

Here's some fun game design choices in this game I have never seen before:
- bandit enemies that steal your gold then immediately end the battle.
- some towns have pickpockets that steal your money if you walk near them (you dont know how much money they took)
- a timed shooting minigame where some targets go invisible
- a horse racing minigame that is completely dependent on dice rolls
- a flashback where a guy rides a horse thru enemy territory for about five real time minutes
- an area filled with invisible traps that cause anything from random status effects to outright KO to one character. When i leave the area and come back, the traps get reactivated. This also happens with several other minor events throughout the game.
- This game has a recurring theme with runaway kids. Several main/side quests involve some runaway kid or another.


If you want to see a fun game that defies logic, by all means try this game.
author=bicfarmer
This RPG is extremely broken.

I get stuck/unable to progress/mess up the game logic several times while playing. One major problem is the fast travel system. Often times, I end up in the fast travel selection room and was unable to return to where I previously was, and it also has a tendency to open up warps to areas that I have not visited yet. In fact my first death was when stumbling into the fast travel access from the beggining town of the game, where I went to some other town to die to the first random encounter that was several levels above me. Anyway, I was playing along being amused by pretty much everything in this game, but in the battle with the ice lady at the dwarven throne room, the game froze at the start of battle. That's as far as I got.

There are also several times where an NPC wanders into a chokepoint causing me to get stuck and have to reset the game. I admit I've seen this problem only once in another game but never have I seen it happen this many times in a single game. Impressive.

In general, the game logic is very confused. Here's some examples:
- some NPC's point at someone in the room who's not there (but will appear there later)
- A mandatory scene where you need to cook something to progress but you aren't told what the recipe is
- about half the shops in the game sell weaker or obsolete gear
- There is no apparent logic for who can equip what weapons (other than the girl using staves)
- when i got on the boat near Alceste, the boat instead starts at West Arcadia and circumnavigates the world to get to somewhere else.
- Ridding a minekart where we jump out as it crashes into a chasm, our characters comment on how we survived and have to walk the rest of the way, followed by a game over screen
- The BGM all but disappears at some point in chapter 5
- one of the houses in alceste is a debug room that you can casually wander into

Here's some fun game design choices in this game I have never seen before:
- bandit enemies that steal your gold then immediately end the battle.
- some towns have pickpockets that steal your money if you walk near them (you dont know how much money they took)
- a timed shooting minigame where some targets go invisible
- a horse racing minigame that is completely dependent on dice rolls
- a flashback where a guy rides a horse thru enemy territory for about five real time minutes
- an area filled with invisible traps that cause anything from random status effects to outright KO to one character. When i leave the area and come back, the traps get reactivated. This also happens with several other minor events throughout the game.
- This game has a recurring theme with runaway kids. Several main/side quests involve some runaway kid or another.


If you want to see a fun game that defies logic, by all means try this game.


Thank you for your detailed review. We'll fix the game as soon as possible.
The runaway kids quests are purely side-quests, though to add fun to the main story.
As per Bicfarmer's review, we've corrected some logic in the game and updated the download file. You can download and reinstall the game, but copy the savegame files to another place first before copying them back to the game folder.

Notes:
- Before taking on every mine cart ride, make sure your entire party HP's are full. If all HPs are O, it's game over even when they "survived" from the leap.
- The Frei Val'shka battle in Emole Grad seems to be in order. But if it's not much trouble, send us the file of the saved game prior to that event to evernasaga-at-gmail-dot-com, and we'll work out the bug ASAP.
- Most of the illogical things are fixed.
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