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A shot of a field.
  • Pladough
  • Added: 01/15/2011 02:00 AM
  • Last updated: 12/28/2024 05:12 PM
  • 2328 views

Posts

Pages: 1
Decky
I'm a dog pirate
19645
Not bad, but I generally shy away from putting things like rocks and bushes right on the edge of grass/flower tiles.
This map looks pretty bare. I suggest adding more nature to it, or something to help fill up the space.
Erm, what do you mean by 'bare' here, Dezz? The only open areas are broken up by patches of other stuff; the screen actually looks kind of full to me.
I'm not too sure about those six bushes. I think you were going for a human-planted bush idea, but it doesn't look that good. Same with the trees in the top right. Maybe mix them up a bit - put dying/flowering bushes and overlap the trees a bit. Make it more natural.

Apart from that, I like it.
Well, there isn't really that many objects. What I mean is things like trees and plants. It just seems bare to me with only a few trees, bushes and the TileA2. Just my opinion though.
@ Liberty - For the bushes, the whole man made look is fine.I'll probably pretty it up some more, but I'm concerned with the break in the scenery. I wanted to grab the player's attention by breaking the dirt road pattern and introducing a brick road to explore.

For the trees, I was going for an orchard, but I haven't seen one in so long I forget how they look. I was going from memory.

@ dezz123 - When I design dungeon or field maps, I like having a defined path to run through. Whether the player want to take them or not is up to them. I can make things appear to be busy, but having too much stuff in the way will take away the attention of a player finding the right path to take. The road is supposed to be bare so you can go through it.
author=dezz123
This map looks pretty bare. I suggest adding more nature to it, or something to help fill up the space.
It looks fine to me.
Pages: 1