Inspired by the topic
Writing.... on paper, I decided to show some of the original concept drafts of Beautiful Escape: Dungeoneer.
Like the topic proposes, I always like drawing what I want to do before working directly on RPG Maker. In the case of this project, it was important because I use very few maps, and I wanted each of them to have its own feel and be somewhat memorable. My original ideas weren't constrained by resources availability, so some of those maps were quite hard to make. But one of the best things about making a game is seeing your project come to life, comparing the original drafts to the real thing.
This is the first scene from the game, the rooftop conversation between Verge and Daily. I liked the idea of having them feel like they're on top of the rest of the world. I also wanted that "it's a big world" feeling by displaying very tall busy buildings on the background. I also tilted the angle of the buildings just a little, so it feels like they're engulfing the characters.
Final product:
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The second map is Verge's bedroom. I wanted it to look like the bedroom of someone who lives alone and spends too much time on the computer. So the focus of the room is the computer. There is really not much going on there. Originally I thought of having some kind of poster on the wall... but when editing the map, I thought it would be cool to have a lot of pictures randomly displayed.
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Last map is Lorry's torture equipment shop. I wanted it to look big yet empty, so you would think there's actually a lot going on there, but you won't know. The strange angle was supposed to make it somewhat disturbing and give it personality. It's basically a bunch of stuff lying around, some weapons hanging on the wall... and a TV right in the center, because the game is all about torture films.
I'm really satisfied about how close the final products are to the original drafts!