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This RPG Maker game has been in the works for almost 10 years. It has gone through so many iterations that I've lost count how many times I've restarted over this RPG.
As of the current variant, you are now a lone character summoner who can hire up to seven different mercenaries to join your crew. You can swap them in and out of your party as you please, provided you have the money to do so. Each mercenary is a specific class and only you can decide the best setup for your character party.
The majority of the game is free-flowing story, similar in nature to Morrowind or Oblivion. There is a main plot thread, but you can choose to follow or drop it as you please. When finished, this will most likely be the last RPG I'll make. I'm going to finish it one of these days!

Features will be expanded upon later in the Feature pages but they include:
- Open ended gameplay with seven different characters you can hire.
- Loot system
- Summoning system
- Blue Magic system
- Thieving system
- Alchemic system
- Enemy Card system
- Joint Magic Sphere system
- Restockable chest system
- Three major guilds to join: Fighters Guild / Mages Guild / Thieves Guild.
- And more!

There is a lot of ambition in this RPG. And over 10 years, it definitely shows I've been slowly, but surely working on it. Perfecting and fine-tuning it. It is still far from over. But the main core mechanics are done and all said features above (minus the guilds, since those will be built alongside the maps and events) are basically finished and implemented. I'll even include a few mini-games or two in there at the tail end of production when I know for sure the game is going to be completed. I'm pretty busy, so check back every now and again for more info.

Latest Blog

Turning it in...

I have to admit the reality: I will not be finishing this game.

I grew too ambitious for my own good and real life has beaten me down so hard that I have put this to the wayside for far too long that coming back to it and all the various things, secrets, coding, etc. confuse me now more than anything. I've been stuck trying to figure out all that I was trying to do and it could take a long time before I'm ever back up to speed to how I was when I was fervently creating this game. By then, would my motivation be as it was and would real life truly give me the time left to complete it? Doubtful.

So what's left to complete? Well, there are the introduction and finale locations left to map. Terraco caves (an endgame-like lava/cultist cave area), and a dream world optional section. That's all the maps - rest of the world has been mapped out. Everything else has been created. Also, all the NPCs and events for the story and sidequests must be completed. That's a huge chunk right there and probably my biggest hurdle. And the implementation of some mini-games, and bonus timed events related to such that were planned. That's still a crapton of work left to do for someone who no longer has time to game make and has a family with two kids.

So my question to all of you would be: should I just release an alpha build with no promise or expectation of completion or should I seek to have someone take over and I hand all my documentation, story notes and more for them to complete?

I'm sorry for all who were expecting this for so long, but sometimes life doesn't give us what we want. It certainly didn't give me what I wanted and this is one of the casualties of that. I pray for your understanding in this and apologies to all.

Posts

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I was thinking of making a trailer out of this but then I realized, it's not out yet =v=)
Decky
I'm a dog pirate
19645
Great mapping on the whole. Some deficient areas (either overdone or underdone), but your use of cliffs is top-tier. Finish this game!

Battle system looks like old school FF6 goodness. Love the summons!

I'm subscribing - something I rarely do TBH.
Well, either way, if they are overdone or underdone, at least there is consistency throughout the game at least! I'm trying my best to finish this game, its going slow and far from over. I'd say 2012 at the earliest. Not saying which quarter though, because I don't know myself!
Thanks for the comments, I worked hard on making each summon good. Wait until you see some of the Blue Magic spells, especially the secret ones you only learn from the final/optional bosses. Those are insane long and ridiculously cool looking.
Craze
why would i heal when i could equip a morningstar
15170
Hey, this looks pretty cool; I like your slightly-different approach to the REFMAP.
Looks cool. I'll wait for a download link and subscribe.
No, not teh hiatus!
When you will Download this game
When you will Download this game
when the download will be finished
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=epoch
when the download will be finished

It'll be finished when it's finished, which won't be for some time seeing as development of the game is clearly on hiatus.
Well, if anyone has been keeping track, my focus is currently on the Megaman: Revenge of the Fallen project. That one is nearing completion and release in the next few months. So all my attention and resources are going into that one. I also have a Descent mission I am building, as well as a Zelda fanfic story I'm writing that also eat up my spare time. So once the MM game is finished, it will get replaced as my 'third' project by this RPG. Make sense?
when will your download will be ready?
Darkflamewolf,you must complete your full game as final fantasy 6 in Amulet of Fate
Darkflamewolf,you must complete your full game as final fantasy 6 in Amulet of Fate
What are you even saying? This is not Final Fantasy 6.
okay...which day you will ready for download
I'll wait for you for finish your project and amulet of fate,okay
I'll wait for you for finish your project and amulet of fate,okay
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