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The Mercenary Hiring System:
When you first get dropped off at Alur'Rang and have to fend for yourself, you have the option of seeking out and finding up to seven different mercenaries whom you can hire and recruit for your party. Each one has a specific price for their services and will charge daily when nightfall descends. If you fail to offer payment, they will promptly leave possibly leaving you one man short or more! Each mercenary offers something unique to your team and only by mixing and matching your group to fit your personal playing style will you find the right team of mercenaries to recruit.

The main goal of the game is to gather Summons and ultimately use them in the final battle against the evil dwelling within the land. After each major summon acquisition, you are treated to a nice campfire scene where you can choose to get closer/bond and learn more about your fellow travelmates. If you have a particular character stick it out with you for the duration of all 6 summon campfire scenes, you will be able to complete their story arc and the ending for them will change once you beat the game. (plus you can then hire them for free from then onward!)

Start mixing and matching characters over the course of the game and you'll only get a partial view of the history of your group members. The overall ending is the same across the board, but you can influence the endings of several of your group members and their final destinies once the game ends. You ultimately decide how you want to play through the game with your teammates!

The Weapon System:
Each character has a specific type of weapon which they use, and those weapons have a specific attacking trait. Amaldia uses Katanas which have the 'sword' attribute. Terrance and Lyude use Staffs which have the 'staff' attribute. Reddas uses Swords and Greatswords which both have the 'sword' attribute. Adrien uses Daggers and Spears, which have the 'dagger' and 'spear' attributes respectively. Sasha and Kitiara uses Scythes and Whips which have the 'axe' and 'whip' attributes respectively. Danielle uses Axes which have the 'axe' attribute.

Every enemy has vulnerabilities and strengths to different weapon types. Slimes and jelly-like enemies are more resistant to 'sword' and 'dagger' attacks but more susceptible to 'axe and 'whip' attacks. Utilizing this knowledge and your characters, you can make some battles easier by using normal attacks with the weapon types that each monster is weak against. Utilizing this weapon trait system can make battles a lot quicker and easier, especially if you know which enemies will be appearing in a given area.

The Magic System:
As you progress through the game, you will find, acquire and buy various magical spheres. With the use of these magical spheres, your party will be able to use magic. There are three levels of magical spells and more often than not, you'll only be finding level 1 magic spheres. To acquire the other levels, you must either face powerful enemies, find obscure treasure chests, or combine existing spheres to make greater magical spheres.

For example, you may often find the Blizzard magic sphere. But if you take it to a church where they can combine spheres, you can combine three Blizzard spheres to form a more powerful Blizzara sphere. Note, however, that upon combining, your three Blizzard spheres are gone forever, leaving only the Blizzara sphere. That's not necessarily a bad thing, once a sphere is merely in the possession of your party, everyone in the party can use that spell infinitely. There is a drawback however, each magic spell costs an enormous amount of Inner Spirit. Some of the higher level spells, some characters won't even be able to cast due to the fact that their max IS points won't get them there. As a result, certain characters are more easily disposed to casting low-level spells and others are better at casting high-level spells.

Regardless of the situation, magic casting is an expensive venue with your Inner Spirit. So you may choose to opt out and simply use the magic sphere itself as the spell. It requires no IS to cast, but you lose the sphere forever and must find more if you want your party to use that spell again. The choice ultimately to either cast magic or use the spheres and find more to replenish is up to the player. Note: Danielle can use a few of the magic spells for a drastically reduced Inner Spirit cost due to her elementalism ability, utilize this often! Furthermore, Lyude and Terrance have White and Black magic respectively and can cast those same spells at less cost and most likely won't need to use said magic spheres!

Summoning Espers:
The main goal of Amaldia, and ultimately the game, is to collect all 12 Espers and utilize them in defeating the final boss at the endgame. At its most basic level, the summon spell, although costly, enables you to summon an Esper into battle and deal a devastating blow to the entire enemy party. But the overall system is slightly more involved than just that.

You must first track down the Esper on the continent of Melonia and defeat it in battle. Upon its defeat, you will get its gemstone. Just having this stone in your possession will enable you to summon it in battle any time you want, provided you have the Inner Spirit remaining to do so. There are specific gemstones tied to each Esper's powers. The more gemstones of an Esper's element you have in your possession, the more powerful its' summon attack will become in battle. If you manage to find 99 of an Esper's gemstone, its' attack will be fully powered-up and can be one of the most damaging attacks in the game!

There are five levels total to an Esper's summon attack power with gemstone collection milestones at: 20, 40, 70, and 99. Good luck trying to get all 12 Espers fully powered-up!

Augment Cards:
A character named Sasha has a Blue Magic ability called Dealer Swipe that allows you to transform an enemy into an Augment card. For this to work however, you'll need to whittle the enemy's HP down to less than a third then attempt to transform it into a card.

Once acquired this card can do anything; ranging from casting a spell, increasing stats, inflicting status effects on either you or your enemies. Each augment card has one use in battle and one use outside of battle for increasing stats. The type of effect a card will have is not related to the overall lethality of the monster that it came from. For example, a tough Bomb enemy card will still cast a simple Fire spell, regardless if you received it from a lvl. 1 Bomb or a lvl. 3 Bomb. So, some experimentation is in order to search out the enemies that will give you the most bang for your buck.

One final thing to note with Augment cards is that they only do the base damage the spell will inflict. Other cards however create great boons to the party. Use your Augment cards wisely to get the most out of them; if you run out, there are plenty of enemies around to refill your stock.

Leveling Monsters:
As you travel the world and gain Esper summon after Esper summon, your enemies will start to grow more powerful alongside you. The first power shift occurs after you acquire 4 Espers, the second and final shift happens at 8 Espers. You will notice initially that most enemies and bosses you encounter are at Level 1 as indicated next to their names, with the highest level being Level 3. The higher the enemy, the harder it is to bring down, the more new attacks it has available and the better experience and loot it'll drop! So don't be so hasty in gathering all the Espers all at once or you might end up drowning in powerful enemies early on!

Note however that there are some instances where certain bosses will show up automatically in Level 2 or even Level 3 states regardless of how many Espers you've acquired; this is because they are simply just that powerful and you must grow stronger to be able to go toe to toe with them! Now it is rare, but there are some bosses/monsters out there that are able to reach the fabled Level 4 status, this typically does not occur until all 12 Espers are acquired. There is really only one reason to fight these monsters at this powerful level, and that's to acquire the extremely rare loot that they will drop! Otherwise, steer clear from these behemoth Level 4 creatures!

Earning Money:
Monsters do not drop any money whatsoever. They do, however, drop a lot of loot. You can take this loot and sell it off to the various stores around the continent to earn money. Not every enemy of the same type will drop the same loot. For example, a Lvl. 1 Flan will most likely drop some Green Liquid worth only about 200 Lira, but a Lvl 3. Flan might drop some Slime Oil, which nets about 1700 Lira. So it is worth fighting old monsters again to get the best loot to sell!

Posts

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Adon237
if i had an allowance, i would give it to rmn
1743
Augment Cards! That sounds nice! Kinda like Quistis or whatever from Final Fantasy 8.
yep, you can have access to awesome abilities such as Flare Star as early as stepping out the door with these augment cards. But its a one-time thing, use it once and the card is gone forever. So you have to find that enemy who changed into that card and do it again. And for a nice skill like Flare Star, it won't be easy to wrangle that enemy into a card. First off, it'll be tough to kill and you might die in the process, second, you have to gauge when its under 1/3 of its HP then attempt the Dealer Swipe. Tricky, but sometimes the payment for 'free' spells is worth it.
Adon237
if i had an allowance, i would give it to rmn
1743
Wow, I actually want to see how this game is doing!
And awesome!
(Subscribed.)
I like everything but the leveling monsters. They sucked in Oblivion.

I like the idea of becoming more powerful and the monsters I was fighting before becoming pitiful fodder.
Oh, I hated that in Oblivion too! Don't get me wrong. But mine are eventually level capped. Its just that, after a certain amount of time leveling, the majority of the areas (esp. since you have FREE ROAMING) become pitifully easy. So I needed a few leveling stints to keep things challenging. They only level up twice. After they hit lvl 3, you can level up and overpower them eventually. I believe the level cap to easily beat most monsters in the game at level 3 ranges around 60-70, anything past that and its quite simple. The only exception are the optional post-game areas which require levels upwards towards the 90s and you to have pumped your characters full of stat tabs to boost their stats beyond normal limits. With enemies in post-game areas plopping themselves down to the tune of 54,000 hp for a common enemy, you're going to need to step up your game.
I think you and I started our projects with the same idea (referring to Recondite). I see some similarities to thinking, but I think we've taken different approaches to getting around some game commonalities.
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