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Turning it in...
Darkflamewolf
17 post(s) 
- 05/30/2021 08:00 PM
- 3749 views
I have to admit the reality: I will not be finishing this game.
I grew too ambitious for my own good and real life has beaten me down so hard that I have put this to the wayside for far too long that coming back to it and all the various things, secrets, coding, etc. confuse me now more than anything. I've been stuck trying to figure out all that I was trying to do and it could take a long time before I'm ever back up to speed to how I was when I was fervently creating this game. By then, would my motivation be as it was and would real life truly give me the time left to complete it? Doubtful.
So what's left to complete? Well, there are the introduction and finale locations left to map. Terraco caves (an endgame-like lava/cultist cave area), and a dream world optional section. That's all the maps - rest of the world has been mapped out. Everything else has been created. Also, all the NPCs and events for the story and sidequests must be completed. That's a huge chunk right there and probably my biggest hurdle. And the implementation of some mini-games, and bonus timed events related to such that were planned. That's still a crapton of work left to do for someone who no longer has time to game make and has a family with two kids.
So my question to all of you would be: should I just release an alpha build with no promise or expectation of completion or should I seek to have someone take over and I hand all my documentation, story notes and more for them to complete?
I'm sorry for all who were expecting this for so long, but sometimes life doesn't give us what we want. It certainly didn't give me what I wanted and this is one of the casualties of that. I pray for your understanding in this and apologies to all.
I grew too ambitious for my own good and real life has beaten me down so hard that I have put this to the wayside for far too long that coming back to it and all the various things, secrets, coding, etc. confuse me now more than anything. I've been stuck trying to figure out all that I was trying to do and it could take a long time before I'm ever back up to speed to how I was when I was fervently creating this game. By then, would my motivation be as it was and would real life truly give me the time left to complete it? Doubtful.
So what's left to complete? Well, there are the introduction and finale locations left to map. Terraco caves (an endgame-like lava/cultist cave area), and a dream world optional section. That's all the maps - rest of the world has been mapped out. Everything else has been created. Also, all the NPCs and events for the story and sidequests must be completed. That's a huge chunk right there and probably my biggest hurdle. And the implementation of some mini-games, and bonus timed events related to such that were planned. That's still a crapton of work left to do for someone who no longer has time to game make and has a family with two kids.
So my question to all of you would be: should I just release an alpha build with no promise or expectation of completion or should I seek to have someone take over and I hand all my documentation, story notes and more for them to complete?
I'm sorry for all who were expecting this for so long, but sometimes life doesn't give us what we want. It certainly didn't give me what I wanted and this is one of the casualties of that. I pray for your understanding in this and apologies to all.
Progress Report
Open World in Review
Darkflamewolf
20 post(s) 
- 03/13/2015 12:35 PM
- 7819 views
Note: Despite what I wrote below for the description of this video, I'm not actually cancelling this project, its more along the lines of...would anyone actually be interested in it?
It has been over a year since I touched this project and coming back, I am more discouraged than ever. I have a ton of work poured into this game and I've been slowly plugging away at it for over 10 years. Yes, that's right, 10 years. Sure it isn't the same form it was when I first started, in fact, this is its third iteration; however it'll be the one that sticks.
Regardless, I'm trying to sift through the code and figure out how the heck I did certain things and what I was thinking when coding others. It is a tiresome process trying to rethink my original thought patterns and in the end, I am not sure if what I'm building is even any good. If anyone would even be remotely interested in playing this.
To sum it up, its basically a grind-fest; however you have a whole world to explore straight from the start, 70+ quests to complete, some intermingled with guild quest lines or the main story and many others just simple or complex sidequests. There are plenty of mini-games finished and/or planned and tons of things to do and see. Despite it being a grindfest, there is plenty for you to do here. There is a story, albeit it a simple one; there is deep characters, but you gotta stick with it through multiple playthroughs to discover the hidden depths of all 8 characters. And finally, there are multiple variations on the ending based on your choices.
A lot of stuff went into the planning and execution of this RPG, but looking at what I have left to do, I'm a bit disheartened. There is nothing overtly special or unique separating it from the big mass of quality RPGs already out there on the RPGMaker market. So is it even worth continuing on with my project? Is it worth the hassle? I still have a ton more left to do and it might be a year yet before we see even a beta release. Sure, the maps are almost done, but after that, its event city with setting up all the quests, NPCs and mini-games. Its a tall order for one person and I'd like to know if its going to be worth doing at all.
So tell me your opinion of what you see here. Would this be something you'd like to see finished? Should I finish it, even though it isn't anything fancy or groundbreaking? Do you want another free game to kill time in? Please let me know your thoughts. The future of this project may depend on it. Thank You.
-DFW
Songs used:
The Koan of Drums - djpretzel
Wind Dry My Tears - XMark
Chaotic Heart - Sixto Sounds
Apogee - Andy Jayne, The Joker, Fishy
Go The Distance - Sixto Sounds
Progress Report
Release something?
Darkflamewolf
2 post(s)- 03/07/2015 04:01 PM
- 1394 views
In light of the new 'Release Something' event happening, I've gone back to take another look at Amulet of Fate. I haven't touched it in almost a year while working on my Mega Man game and now that I've gone back to it, I'm trying to sift through all the code to figure out how I did everything. And to see the vast scope of what I've done, try to figure it out and see the multitude of other things I have left to do, I'm getting a bit discouraged. The drive I once had to make this epic open-ended RPG is gone. But there is simply too much work that was done on it to just throw it away. I'm not sure what I should do.
I have well over 400+ maps and a ton of content already in there and loads more planned. I guess I could finish up the final maps of Vorindae Fortress and wrap up Terraco Caves, in which case all world maps would be finished OUTSIDE of what would be the final 'point of no return' area with the final bosses, which would also serve as the maps for the intro sequence of the game. (like book ends!)
However, in terms of actual story and gameplay content, there is very little there. The most you'd do is start off at the Alur'Rang Inn, have a bunch of random PCs wandering around waiting for you to recruit them into your party and you just go off wandering the vast world I created, fighting monsters and finding loot. All shops are intact and functioning, so upgrading and getting stronger is viable in this version. But no real story points of note or quests to really explore yet. My goal was to originally complete all maps first, then fill in quest/story/NPC events later. There are some nice summons to find, beat and acquire, but those are the highlights. If anything, if I were to 'release' something, it would basically be a very early, alpha build 0.000001 or something.
What do you think? Should I finish up Vorindae and Terraco and just release it by this coming Friday as a limited alpha download for comments and input?
I have well over 400+ maps and a ton of content already in there and loads more planned. I guess I could finish up the final maps of Vorindae Fortress and wrap up Terraco Caves, in which case all world maps would be finished OUTSIDE of what would be the final 'point of no return' area with the final bosses, which would also serve as the maps for the intro sequence of the game. (like book ends!)
However, in terms of actual story and gameplay content, there is very little there. The most you'd do is start off at the Alur'Rang Inn, have a bunch of random PCs wandering around waiting for you to recruit them into your party and you just go off wandering the vast world I created, fighting monsters and finding loot. All shops are intact and functioning, so upgrading and getting stronger is viable in this version. But no real story points of note or quests to really explore yet. My goal was to originally complete all maps first, then fill in quest/story/NPC events later. There are some nice summons to find, beat and acquire, but those are the highlights. If anything, if I were to 'release' something, it would basically be a very early, alpha build 0.000001 or something.
What do you think? Should I finish up Vorindae and Terraco and just release it by this coming Friday as a limited alpha download for comments and input?
Progress Report
Update and Readable Books!
Darkflamewolf
3 post(s)- 05/24/2012 02:45 AM
- 1419 views
Well, I've come to the realization that I only have...6 more areas left to map (minus the multitude of stages and variations for Oderra) and then the entire world is fully mapped! I'll officially call myself over half way complete and then its all events, events, events and after that? Testing!
Anyway, I took the time to write up over 30 different books to read in the game. You are given a choice to either read them or leave them on the various bookshelves you find in castles, houses, churches and even some live-in caves! Some serve no other purpose than to flesh out the world and its history, but others can pass on knowledge to better any of your characters in the form of 'tabs.' Finish a book to its very end and I'm debating on if I'll ask a question to see if you read it fully. If answered correctly, you'll get the appropriate stat-increasing tab to use on any character you feel needs it. So what do you think? Like the idea?
Right now, work may be a bit....slow. Just picked up Witcher 2 and...my life is a bit absorbed. So this will be on hold until I exhaust that game first! ha ha
EDIT UPDATE: Also, a new video depicting an optional boss battle! Yay!
Anyway, I took the time to write up over 30 different books to read in the game. You are given a choice to either read them or leave them on the various bookshelves you find in castles, houses, churches and even some live-in caves! Some serve no other purpose than to flesh out the world and its history, but others can pass on knowledge to better any of your characters in the form of 'tabs.' Finish a book to its very end and I'm debating on if I'll ask a question to see if you read it fully. If answered correctly, you'll get the appropriate stat-increasing tab to use on any character you feel needs it. So what do you think? Like the idea?
Right now, work may be a bit....slow. Just picked up Witcher 2 and...my life is a bit absorbed. So this will be on hold until I exhaust that game first! ha ha
EDIT UPDATE: Also, a new video depicting an optional boss battle! Yay!
Progress Report
Haven't made an update lately have I?
Darkflamewolf
0 post(s)- 04/03/2012 03:21 AM
- 359 views
Well, rest assured, since the previous blog update, I've completed Manchu Caves, the snow city of Erromon, Loramel Forest, Starlet Cavern, and Kinneas Forest. I'm also working on Magi Tower at the moment. So I've been quiet, but I certainly haven't been lazy! I have about 8 more 'areas' left to design/map out. Once that is finished, all that's left is events, events, events! And some testing and then a release! Its well over half way done, I can say that much. I took the liberty of counting up the amount of sidequests/mini-games and other misc. non-main story based events in my game that I have planned...other than the fishing, cursed sphere and digsite mini-game things already scripted and implemented into the game; I have a grand total of 62 EXTRA THINGS you can do in addition to the main story. Talk about a LOT of stuff to keep you busy, NOT TO MENTION the massive world just to simply explore! I'm already at 385 maps and still counting! Hopefully that is a lot of good news for you sandbox RPG players out there!
Also, since no one has really replied to my previous post about the exhibition match, I thought I'd bring it up again here:
"Also, taking a small nod to the Tales series, in my arena in Bhalstok, depending on certain conditions, you can be faced with an exhibition match! Since I only have one RPG I've created to draw from, the four characters you face in Arena combat will be from Land of Dreams. Obviously Robert will be included since he is the main brother. Godric will be in as well, being the holy/healing character and of course Robert's brother. So both are key roles in the LOD game. Elinee, being the daughter of the main villain and a powerful magic user seemed an obvious third choice. So that just leaves the fourth character of which I'm undecided. Who would you like it to be? Who would round out this cast of four characters from Land of Dreams to face in ultimate combat? Comment with your votes and you can decide who will be the fourth member of the exhibition match in the final game!"
Also, since no one has really replied to my previous post about the exhibition match, I thought I'd bring it up again here:
"Also, taking a small nod to the Tales series, in my arena in Bhalstok, depending on certain conditions, you can be faced with an exhibition match! Since I only have one RPG I've created to draw from, the four characters you face in Arena combat will be from Land of Dreams. Obviously Robert will be included since he is the main brother. Godric will be in as well, being the holy/healing character and of course Robert's brother. So both are key roles in the LOD game. Elinee, being the daughter of the main villain and a powerful magic user seemed an obvious third choice. So that just leaves the fourth character of which I'm undecided. Who would you like it to be? Who would round out this cast of four characters from Land of Dreams to face in ultimate combat? Comment with your votes and you can decide who will be the fourth member of the exhibition match in the final game!"
Miscellaneous
Taking a break for now...+Exhibition Match!
Darkflamewolf
2 post(s)- 08/24/2011 05:23 PM
- 1140 views
I have a incoming baby real soon to add to the one I've already got and my time is going to get tight for a while. So I think I finished quite a bit in the last two weeks (4 full areas!) so I can rest easy. I will leave you with this video. For those wondering how the battle system will play out, here is a demo of a simple enemy encounter in a rather...hard optional area. Enjoy.
Also, taking a small nod to the Tales series, in my arena in Bhalstok, depending on certain conditions, you can be faced with an exhibition match! Since I only have one RPG I've created to draw from, the four characters you face in Arena combat will be from Land of Dreams. Obviously Robert will be included since he is the main brother. Godric will be in as well, being the holy/healing character and of course Robert's brother. So both are key roles in the LOD game. Elinee, being the daughter of the main villain and a powerful magic user seemed an obvious third choice. So that just leaves the fourth character of which I'm undecided. Who would you like it to be? Who would round out this cast of four characters from Land of Dreams to face in ultimate combat? Comment with your votes and you can decide who will be the fourth member of the exhibition match in the final game!
Also, taking a small nod to the Tales series, in my arena in Bhalstok, depending on certain conditions, you can be faced with an exhibition match! Since I only have one RPG I've created to draw from, the four characters you face in Arena combat will be from Land of Dreams. Obviously Robert will be included since he is the main brother. Godric will be in as well, being the holy/healing character and of course Robert's brother. So both are key roles in the LOD game. Elinee, being the daughter of the main villain and a powerful magic user seemed an obvious third choice. So that just leaves the fourth character of which I'm undecided. Who would you like it to be? Who would round out this cast of four characters from Land of Dreams to face in ultimate combat? Comment with your votes and you can decide who will be the fourth member of the exhibition match in the final game!
Miscellaneous
GAH! WHY DID IT DO THIS!??!?!
Darkflamewolf
11 post(s) 
- 08/21/2011 12:56 AM
- 3173 views
I was making a broken and fixed version of Oderra, like a before and after deal. I was swapping back and forth between the two maps, I finished up both and then saved. But at that very moment it turned the 'broken' version into a simple 20x15 blue screen map with nothing on it and its ALREADY SAVED! All my work I did on the map is lost, WHY DID IT DO THIS?! Just set me back a whole friggin day, I'm done for the night. rm2k3 just pissed me off...
Miscellaneous
Summons, Then and Now + An Update!
Darkflamewolf
3 post(s)- 08/07/2011 01:34 PM
- 1352 views
First the update! I finally finished Bhalstok. Second of the three larger cities I must create for this game. I HATE creating towns, because they will be a common focal point the player keeps coming back to time and again, I feel the need to make them awesome and not dull. So they usually are like writer's block to me. It takes forever to get me to finish them. But finish Bhalstok I have and now I'm full throttle on the next few caves/forests/deserts. Which are going by a lot faster for me. So progress should speed up now on this!
Now onto the video:
SPOILER NOTE: For those wanting to keep each summon a surprise, don't watch this video. Wait for the game to be finished, then find out for yourself! You've been warned!
Since I've scrapped and redone Amulet of Fate several times. Certain things had to change or were changed. One of these were the summon animations. Originally, I have FF6 battle animations and enemy sprites, but mixed in with RTP summon graphics for animations. These didn't exactly mesh together as well as I'd hoped. However, with the new Amulet of Fate variant, I rectified this and made the summons the same in graphic tone as FF6. As such, certain summons had to change. But since I didn't want all my previous work to go to absolute waste, I decided to film the old summons and compare them against the new so people can see what once was. Otherwise, once the old AOF demo gets deleted, all that work will be lost forever. At least here, the old summons will be preserved in video form. I hope you all enjoy the video.
NOTE 2: The first six summons are mandatory to beat the game. The second six summons are optional ones you can find.
Now onto the video:
SPOILER NOTE: For those wanting to keep each summon a surprise, don't watch this video. Wait for the game to be finished, then find out for yourself! You've been warned!
Since I've scrapped and redone Amulet of Fate several times. Certain things had to change or were changed. One of these were the summon animations. Originally, I have FF6 battle animations and enemy sprites, but mixed in with RTP summon graphics for animations. These didn't exactly mesh together as well as I'd hoped. However, with the new Amulet of Fate variant, I rectified this and made the summons the same in graphic tone as FF6. As such, certain summons had to change. But since I didn't want all my previous work to go to absolute waste, I decided to film the old summons and compare them against the new so people can see what once was. Otherwise, once the old AOF demo gets deleted, all that work will be lost forever. At least here, the old summons will be preserved in video form. I hope you all enjoy the video.
NOTE 2: The first six summons are mandatory to beat the game. The second six summons are optional ones you can find.
Miscellaneous
No progress, but...A video!
Darkflamewolf
2 post(s)- 05/21/2011 11:49 AM
- 987 views
I haven't worked on this game in over a month since I'm focusing mainly right now on my Mega Man game. But I did want to show off for a long while now the 8 characters you will be using and how they will be utilized in the battle system. Its simple, and basic. But it should provide enough strategy and decision making to satisfy battle enthusiasts. Do note that Amaldia can never leave the group, so you must carefully pick your team around her from the remaining seven characters.
Miscellaneous
Progress, but still far to go
Darkflamewolf
0 post(s)- 03/14/2011 05:16 AM
- 314 views
I highly doubt it'll be done this year. Hopefully next year. This game is quite ambitious and I have a crap-ton still left to do. Its insane how much honestly. But I have a progress page which I will be updating as each section comes to full completion. Sort of like a gauge to me to see just how well (or not) I'm coming along with the RPG.










