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Summons, Then and Now + An Update!
Darkflamewolf- 08/07/2011 01:34 PM
- 1353 views
First the update! I finally finished Bhalstok. Second of the three larger cities I must create for this game. I HATE creating towns, because they will be a common focal point the player keeps coming back to time and again, I feel the need to make them awesome and not dull. So they usually are like writer's block to me. It takes forever to get me to finish them. But finish Bhalstok I have and now I'm full throttle on the next few caves/forests/deserts. Which are going by a lot faster for me. So progress should speed up now on this!
Now onto the video:
SPOILER NOTE: For those wanting to keep each summon a surprise, don't watch this video. Wait for the game to be finished, then find out for yourself! You've been warned!
Since I've scrapped and redone Amulet of Fate several times. Certain things had to change or were changed. One of these were the summon animations. Originally, I have FF6 battle animations and enemy sprites, but mixed in with RTP summon graphics for animations. These didn't exactly mesh together as well as I'd hoped. However, with the new Amulet of Fate variant, I rectified this and made the summons the same in graphic tone as FF6. As such, certain summons had to change. But since I didn't want all my previous work to go to absolute waste, I decided to film the old summons and compare them against the new so people can see what once was. Otherwise, once the old AOF demo gets deleted, all that work will be lost forever. At least here, the old summons will be preserved in video form. I hope you all enjoy the video.
NOTE 2: The first six summons are mandatory to beat the game. The second six summons are optional ones you can find.
Now onto the video:
SPOILER NOTE: For those wanting to keep each summon a surprise, don't watch this video. Wait for the game to be finished, then find out for yourself! You've been warned!
Since I've scrapped and redone Amulet of Fate several times. Certain things had to change or were changed. One of these were the summon animations. Originally, I have FF6 battle animations and enemy sprites, but mixed in with RTP summon graphics for animations. These didn't exactly mesh together as well as I'd hoped. However, with the new Amulet of Fate variant, I rectified this and made the summons the same in graphic tone as FF6. As such, certain summons had to change. But since I didn't want all my previous work to go to absolute waste, I decided to film the old summons and compare them against the new so people can see what once was. Otherwise, once the old AOF demo gets deleted, all that work will be lost forever. At least here, the old summons will be preserved in video form. I hope you all enjoy the video.
NOTE 2: The first six summons are mandatory to beat the game. The second six summons are optional ones you can find.
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Nicely done - the choices, old and new, seem well thought out, and you've choreographed the animations well.
I would point out that the FF5 graphics had a blue version of Carbuncle, in pretty much the same resolution as the FF6 graphics - and, frankly, Carbuncle seems to work better for me as ice than Starlet does.
Excellent use of Palidor. Best FF6 summon returns, even if not the same way. Much thanks.
Also, personal thanks for your decision regarding the Cerberus/Zoneseek shift. It always irks me when people conflate shadow and darkness - a shadow is a protected region, where something else is taking the brunt of the blow. Your use of Zoneseek as a buff wellspring plays with this idea, and it's something I enjoy seeing, but that people rarely do.
Oh, and while I'm at it - nice Battle BGM in the new sequence battles!
I would point out that the FF5 graphics had a blue version of Carbuncle, in pretty much the same resolution as the FF6 graphics - and, frankly, Carbuncle seems to work better for me as ice than Starlet does.
Excellent use of Palidor. Best FF6 summon returns, even if not the same way. Much thanks.
Also, personal thanks for your decision regarding the Cerberus/Zoneseek shift. It always irks me when people conflate shadow and darkness - a shadow is a protected region, where something else is taking the brunt of the blow. Your use of Zoneseek as a buff wellspring plays with this idea, and it's something I enjoy seeing, but that people rarely do.
Oh, and while I'm at it - nice Battle BGM in the new sequence battles!
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