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GAH! WHY DID IT DO THIS!??!?!
Darkflamewolf- 08/21/2011 12:56 AM
- 3174 views
I was making a broken and fixed version of Oderra, like a before and after deal. I was swapping back and forth between the two maps, I finished up both and then saved. But at that very moment it turned the 'broken' version into a simple 20x15 blue screen map with nothing on it and its ALREADY SAVED! All my work I did on the map is lost, WHY DID IT DO THIS?! Just set me back a whole friggin day, I'm done for the night. rm2k3 just pissed me off...
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Damn, that's screwed up as sh**. *sigh* that's another day I'll have to wait for a very promising game :( , sorry that happened.
well I'm going over 250 maps and just about over halfway done with all the areas I want to do. So total said would be 500+ maps by the end? This only started happening recently. So I'm guessing it has something to do with the map count and rm2k3's ability in handling it, but that's just speculation. Anyway, just spent the evening remapping it, so now its good. I checked ALL other maps in the game to make sure they were good and make a zip file of the current game. So now I have a backup at least! But its been happening more and more, but if I click to another map away from the (20x15 blue screen of death map!) and then click back to it, it will has restored itself. Its only if I don't click away, or I click away and don't come back to it and save, that its forever gone. Weird. So now I have to be more careful than ever in working my maps and I'm not even close to halfway through, this is unnerving.
Maybe make a game for Part 1, then another for Part 2, well, cut it in slices...? But that would mean that, in each
part, the characters evolve in different places (or at least having to take in each part few of the maps of the preceding part), which does not seem to correspond to the plot of your game.
part, the characters evolve in different places (or at least having to take in each part few of the maps of the preceding part), which does not seem to correspond to the plot of your game.
would be kind of hard to do, since like Morrowind or Oblivion you basically have complete freedom at the start of the game to go wherever you wish. my method of planning this out is to first create all area maps first (which is what I'm doing now), then create the necessary intro/ending sequences, then the major story events, then all the sidequests, then finally the rest of the NPCs last that aren't involved in any of the previous.
I don't know if this would be any help to you or not but if you download Cherry's RPG Maker 2009 Ultimate you can run two instances of rm2k3 at the same time and copy and paste materials, maps, database entries, event codes etc (anything from rm bascially) between projects which can be very helpful. Obviously this is more helpful if you're making backups too. But if you have two instances of the same project open at the same time and only save on one (and it breaks) I'm pretty sure you'd be able to paste things from the open-but-not-saved version back onto the other version in order to salvage it. If that makes sense?
Either way being able to have multiple rm2k3s open at the same time tends to be pretty useful anyway. I've used it to fix broken things, salvage stuff, and to cut major corners when it comes to events and event code.
Of course the best advice is - Back up your project folder before and after making any large changes, especially if you expect your project to be "unstable" from now on. (I learned this the hard way too, luckily I didn't lose too much)
Either way being able to have multiple rm2k3s open at the same time tends to be pretty useful anyway. I've used it to fix broken things, salvage stuff, and to cut major corners when it comes to events and event code.
Of course the best advice is - Back up your project folder before and after making any large changes, especially if you expect your project to be "unstable" from now on. (I learned this the hard way too, luckily I didn't lose too much)
Nice, Cherry's RPG Maker 2009 is great. Because of its message dialog box restrictions, I must do Event dialogues in rpgmaker2003, but I can do pretty much everything else in 2009 ultimate. And the best thing is, if I save over a map and it turns out to be a 20x15 blue screen of death, if I have (hopefully) the map opened in the other program, I can resave it there and recover all but the most recent changes. So this is pretty handy!
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