Not yet, Snake! It's not over yet!
Zephyr
- 09/26/2011 07:58 PM
- 434 views
Sorry to say this(or maybe not), but I bring you yet another update! Update 1.9.2
I'm glad that I get to correct the unseen flaws but also it saddens me that they still exist in the first place! Maybe I should say that there's never a last fix of this game. I suspect that it might as I still say on the profile page - It's under active work for improvement and it may in fact never change.
Now to explain the situation. All the time before I was only playing through the game in segments for my debugging purposes. This was the first actual time I sat down and played the game the correct way - as a normal gamer. And YIKES!
The crap I dug up...
This update includes:
- Unwinnable bug fix
Sadly it exists in most previous release I suspect. Upon approaching the final dungeon, you would get thrown into a codec-call that keeps interrupting movement. I think it has to do with some inadvertence when adding the call as it wasn't around the first time.
- Graphics tweaking
I've added some small things and I've edited some that looked wrong.
- Spelling errors
I found some more of these from when I've typed faster than my brain.
- Lots of debug
The crap I dug up. I've fixed over 30 different bugs this time. Range from graphical errors to character movement.
- Adjusting difficulty
I've added things like scarce items in a few places of the common environment. Some soldier patterns has also been made slightly easier.
- Your old saves are still compatible people, so no worries.
- Finally, the artwork I was promising is soon up.
For those who are still interested - Enjoy!