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In the futuristic metropolis of New Haven, a former corporate computer engineer finds herself stranded in the vast slum underbelly of the city, soon to discover alot more about her former employers than she might have wanted to.

Arbiter: Perdition city takes place in very blade runner-esque metropolis, with complete corporate control, locking down cybernetic-boosted violence in the gang-infested slums.

This project has been worked on extremely passively over a couple of years, but now that rm2k3 is legal, it would seem like an opportune moment to produce a final prototype.

Latest Blog

belated bi-annual update first blood part 2

Hi.

I've been (and is still) super busy. But I've been working on this game sporadically and was meaning to update this last year with what I had back then. Instead work and school got in the way. But I kept working sporadically.

I am currently working on stringing together a very rough intro + dungeon with the first hub and 2-3 dungeons of the game. Since writing isn't my strong suit, I'm keeping most dialogues short and to the point, and if I manage to be clever in the process, then yay!

I've been making alot of maps (which is good I guess, considering my ridiculous scope) So I might as well show off a few progress screens:
I hid them cause they turned out crazy big! :C


Anyhow. A few things that I haven't planned for but might need: a minimap.

This is an old version the first big hub of the game that I think I posted way back. Some of the areas in the game are kind of big and finding the stores in each area could get kind of tedious (especially since a lot of the sectors tend to look similar), unless I make the NPCs super good at giving directions.

Which, by the way is another issue. How many NPCs are enough? I mean, from the perspective of the setting, these slums don't neccesarily have to be super-crowded, but at the same time most of them tend to feel really empty. This area for instance, has three shops, about 15 NPCS (7 of those are connected to the plot, shop owners or potential sidequests).

Feel free to ask any questions about the game. Or even better, feedback!
That's it for now, I guess.

EDIT: The namechange. Yes. Uh, I "borrowed" perdition city from an album by the same name. Also, this game is kind of prototype.
  • Production
  • Mr.Nemo
  • RPG Maker 2003
  • RPG
  • 10/05/2007 12:24 PM
  • 11/03/2021 06:15 AM
  • N/A
  • 147904
  • 57
  • 0

Posts

Pages: first prev 123 next last
no what wait

who

yes its true

edit:

i wanted to make a new gamepage but since i'm using alot of the old sprites, some concepts are still in, not to mention, it's the same maincharacter. the story is completely different again though but its not like the old incarnations of the game had anything to do with eachother (aside from being pieces of shit)

then again the old reviews are probably not going to be too relevant if i ever get to release anything

third (fourth?) time's the charm eh
oh wait i confused solar tear with seekers of the sun, lol was wondering what happened to all the anime art like "good job getting rid of that trash"

keep truckin. 1st, 2nd, 3rd...nth time is the charm
alright, good thing no one remembers my shitty art

just thinking about it makes me want to scratch underneath the mousepad
So this is the current Solar Tear game? I'm still amazed at the mapping that was done in that game.
yes and no

err

i dont know

but if i had to guess this incarnation will be a bit less painful to suffer through
I like the atmosphere in the screenshots. Hope you release this game soon.
This game looks quite charming. Hope you get to finish it!
I had hoped the download for this was still available.. besides the obvious balance flaws, this is a well made game (comparatively to other projects I've played, 40-50+). Of all the other RPG Maker games I've played this is the ONLY game I have wanted to experience again. I'm a big cyberpunk enthusiast and I hope you re-release this, with or without the issues. Take care.
I am slowly working on this project still, I just moved to another part of sweden and taking up serious studies once again but I do think I will have time to finish this.

thanks!
author=Mr.Nemo
I am slowly working on this project still, I just moved to another part of sweden and taking up serious studies once again but I do think I will have time to finish this.

thanks!

I am glad to hear that! I hope all goes well for you.
wow please send me this ghOSt deMO that machine_relief speaks of

ARBITER (hehe) follows the struggles of Rebecca; a young hacker living in the vast metropolis of ~we care~
great game! need more updates!
okay, okay, maybe i'll post some wip-screenshots or something, just give me a few days, school is bogging down my already slow progress
Craze
why would i heal when i could equip a morningstar
15150
Mr.Nemo
okay, okay, maybe i'll post some wip-screenshots or something, just give me a few days, school is bogging down my already slow progress


>DROP OUT OF SCHOOL
>GAM MAK ALL DAY
author=Craze
Mr.Nemo
okay, okay, maybe i'll post some wip-screenshots or something, just give me a few days, school is bogging down my already slow progress
>DROP OUT OF SCHOOL
>GAM MAK ALL DAY


b-but i also mak gam in school

is paradox
... oh man, I love the atmosphere in the screenshots. I wanna take a shot at this when it's got something to play.
yes. but work and exams keeps me real busy.
No rush :). But you have (and have had since the Solar Tear days) the best mapping style I've ever seen. No one gets a dark, brooding dystopian metropolis quite like you.
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