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In the futuristic metropolis of New Haven, a former corporate computer engineer finds herself stranded in the vast slum underbelly of the city, soon to discover alot more about her former employers than she might have wanted to.

Arbiter: Perdition city takes place in very blade runner-esque metropolis, with complete corporate control, locking down cybernetic-boosted violence in the gang-infested slums.

This project has been worked on extremely passively over a couple of years, but now that rm2k3 is legal, it would seem like an opportune moment to produce a final prototype.

Latest Blog

belated bi-annual update first blood part 2

Hi.

I've been (and is still) super busy. But I've been working on this game sporadically and was meaning to update this last year with what I had back then. Instead work and school got in the way. But I kept working sporadically.

I am currently working on stringing together a very rough intro + dungeon with the first hub and 2-3 dungeons of the game. Since writing isn't my strong suit, I'm keeping most dialogues short and to the point, and if I manage to be clever in the process, then yay!

I've been making alot of maps (which is good I guess, considering my ridiculous scope) So I might as well show off a few progress screens:
I hid them cause they turned out crazy big! :C


Anyhow. A few things that I haven't planned for but might need: a minimap.

This is an old version the first big hub of the game that I think I posted way back. Some of the areas in the game are kind of big and finding the stores in each area could get kind of tedious (especially since a lot of the sectors tend to look similar), unless I make the NPCs super good at giving directions.

Which, by the way is another issue. How many NPCs are enough? I mean, from the perspective of the setting, these slums don't neccesarily have to be super-crowded, but at the same time most of them tend to feel really empty. This area for instance, has three shops, about 15 NPCS (7 of those are connected to the plot, shop owners or potential sidequests).

Feel free to ask any questions about the game. Or even better, feedback!
That's it for now, I guess.

EDIT: The namechange. Yes. Uh, I "borrowed" perdition city from an album by the same name. Also, this game is kind of prototype.
  • Production
  • Mr.Nemo
  • RPG Maker 2003
  • RPG
  • 10/05/2007 12:24 PM
  • 11/03/2021 06:15 AM
  • N/A
  • 147909
  • 57
  • 0

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Just curious - why the choice of Rpg Maker 2003?
Hey, I decided to start working on an RPG Maker game in 2003, would you mind if I used the tiles from this game for mine?

Please email me corytaylorburns@gmail.com
Pages: first prev 123 last