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The World Map I have been working on. Don't know if i am satisfied with it yet.
  • jc984
  • Added: 01/01/2014 05:57 AM
  • Last updated: 04/30/2024 08:58 AM
  • 2161 views

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21806
The "snow towns" (or whatever they are supposed to be) seem really out-of-place to me, and I'm noticing a few weird spots with the mountains and desert as well.
yea the weird spots are from the program used to export the maps to a image file. The snow town's i need to edit still to make it more grassy.

When I get a chance to finish those edits i will try and reupload the edited image with the fixes.

Thanks for the feedback!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You should invest in some curved roads. Or at least diagonal ones. It looks weird to have the nice forests, mountains, coasts and everything else with proper diagonals but the roads are still zig-zagging.

The right edge of the desert autotile seems to have an error in it, also.

I like the layout of the map, but I'm not sure every single spot needs its own road. Especially the ones that aren't towns.

I will note that that's a looooot of towns, and almost no barriers preventing the player from visiting the entire left half or right half of the map at once. Typically a world map is used to create some tangible structure, locking certain areas off until you've completed certain other areas. Does the player really need eight towns he can visit that unlock all at the same time? Geez. That's crazy. Eight towns is enough for an entire game.
It's not only the blockyness of the road auto-tile that is the 'problem' imo, is the way the roads are laid out. Some segments are too long, and straight, and neat, that they almost look too artificial even for man-made roads. You know what I mean? It's like I'm looking at super high speed futuristic city roads, but in a medieval setting game. It's a bit silly. =P

I suggest spicing things up a little. You don't even have to draw the entire length of a road, just hint at it by leaving patches of grass along the way. Also, make some sections from other materials like stone, and change the width here or there a little. You get the idea...
I was never truly happy with the road layout or how blocky is. I will look into further changing that after i finish up other stuff and look at examples of other world maps.

AS for the amount of towns, the lore contains them, but whether or not I allow the player visit them is undecided. Also, some of the areas are points of interest that you may be able to explore for extra rewards.

The Left half is not accessible in this episode. There is a reason for this which i do not want to give away. you MAY visit a town or two on a quest...but that is also undecided.
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