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"After centuries of war, mankind is enjoying a thousand years of peace. The empires have faded away, and no one fears the return of the Dragonlords. The dragons themselves have all but disappeared . . .

Great changes occuring in the kingdom of Havalon stand to shake the foundations of peace. King Rennard XVIII is not well, and his arrogant son stands to inherit the crown. When Prince Renault ascends, his shocking secret is sure to unravel the power of the throne . . .

But newly appointed Inspector General Cross has other concerns. Some unnatural force is behind the recent attempts to invade Havalon's ports and cities, and several key officials are murdered. Have the Dragonlords returned?

The Inspector General is the Royal Court's ultimate embodiment of justice, sworn to investigate state security matters, determine guilt, and dispensate immediate justice. But will his impressive skills and the liberties of his office be enough to help him solve the case?"

The Dragonlands Demo contains 2-10 hours of play time. After thwarting a pirate invasion of the nearby port of Saia, you must transport a prisoner safely back to Havalon. Afterward you may explore the massive castle and the city of Havalon, which includes a Casino full of mini-games. The mini-games include Blackjack, slots, and animal racing.

I started the project in 2007 and worked on it only in my spare time, which turned out to be more spare than I planned. It is doubtful I will ever complete the full game, but hopefully you will enjoy the demo.

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  • Completed
  • AlucardX
  • RPG Tsukuru 2003
  • RPG
  • 09/07/2010 06:37 PM
  • 10/16/2023 02:18 PM
  • 09/08/2010
  • 63581
  • 19
  • 1038

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post=200281
One thing I would suggest for future games is to take out that custom fade out/fade in between the menu and the rest of the game.

I had to implement a tint screen transition so that the file items (Orders, Seer's Journal) could be read from the menu. Otherwise the map would appear again before the file pictures => just another necessary workaround for RPG Maker 2003. :\ I set it to .8 second because that seemed to be the approximate timing of the fade-in/fade-out when such is set on the System tab under Map Transitions. So if I can't take it out, then is your advice just to make it faster? (.5 sec or .3 sec?)

As to the other comments regarding nature of criticism, I haven't said anything to make you think that I won't take comments under consideration. In fact, I've said very little, but a lot has been inferred... perhaps by your conversations with someone else? But some of you have admitted that you haven't watched the videos by Craze, and before commenting to my replies, you should have. It's... not pleasant. And certainly not professional or courteous. I just don't recommend watching his video, watch those made by Deckiller and whomever else.

I can also understand the comment comparing Craze to Simon Cowell now. ;) And I see now that it may be his intent to be that kind of loud and obnoxious critic. Mr. Cowell also had his moments where he said things that he shouldn't have, such as calling contestants losers and other personal things that have nothing to do with singing. However, since Craze is not as famous as Simon Cowell and it is not understood in advance his personality is like this, it's misunderstood.

Something else has to be said about the nature of game development: not everyone is going to be happy with the final product. Everyone is going to have something they would have done different. This is true with the games we make and also with professionally developed games. But as with professional games, are we going to run around changing every little feature to suit the public? No, it is impossible, because 1) the final product will deviate too far from your original intent, and 2) you'll be working on the same game until the end of time to please every different opinion, and 3) the development period is over, you should already be done! :D

So the only real concern on my part at this point is not that the game isn't polished to perfection (because it certainly isn't, as stated in the description) but that people are able to download it, install it, and run it without crash. At this point I'm more concerned with zlib errors and how to avoid them, but due to the inconsistencies in the errors arising it seems the only way to fix them is not to use the buggy software again (RPG2003). :(

When I say that I have misunderstood the reason for posting a game at this site, and that it has been misunderstood why I posted this incomplete work here, it is because I feel bad that so many are going to such trouble (recording videos, uploading them) just to voice their opinion on problems that will never be fixed. I am encouraged by comments such as "I don't like the save system" or seeing on video that people didn't understand the save system, and in the future I will try something more standard that people don't have to think too deeply about. And perhaps less dialog is desired => Bad habit of a writer working without an editor. ;) So please reread my comments and you'll figure out that they are not insane, they are not voiced with anger or outrage, and that I've been patiently trying to communicate the real goal here all along. Again, (as I said before) I'm sorry that I posted this incomplete and unpolished product here and that so many went to so much trouble to tell me problems I was already aware of.

The problem is, as you can see from the conversation above, that I don't have any response to most of these comments. And because I don't respond to every comment or change the game immediately, people are offended. Ignorance and self-righteousness are inferred on my part, when I assure you it is not true. :)

And that was never my intent, so that's why I apologize for the inconvenience to all of you and tried to take the game down, because the purpose of this site is now apparent to me and it wasn't before due to lack of research on my part. :O The purpose here is testing and further development, and this is a project where there will be no further development. This is what I tried, this is as far as I got. No testing was done prior to upload :( => probably another mistake of mine. But I do appreciate the number of downloads, the responses both good and bad (which I promise I will use in other endeavors) and I hope that my overly long post here has finally assured all of you of my intentions, and that the matter may now be at rest. (Apologies also for apparent upset to the site.)

:)
Craze
why would i heal when i could equip a morningstar
15170
I said that your battles were boring and the dialogue lacked personality except in a few instances late in the demo.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
post=200412
post=200281
One thing I would suggest for future games is to take out that custom fade out/fade in between the menu and the rest of the game.
I had to implement a tint screen transition so that the file items (Orders, Seer's Journal) could be read from the menu. Otherwise the map would appear again before the file pictures => just another necessary workaround for RPG Maker 2003. :\ I set it to .8 second because that seemed to be the approximate timing of the fade-in/fade-out when such is set on the System tab under Map Transitions. So if I can't take it out, then is your advice just to make it faster? (.5 sec or .3 sec?)

As to the other comments regarding nature of criticism, I haven't said anything to make you think that I won't take comments under consideration. In fact, I've said very little, but a lot has been inferred... perhaps by your conversations with someone else? But some of you have admitted that you haven't watched the videos by Craze, and before commenting to my replies, you should have. It's... not pleasant. And certainly not professional or courteous. I just don't recommend watching his video, watch those made by Deckiller and whomever else.


What I would suggest is just to make a fade in/fade out after you use the item itself and not every time you try to access or close the menu. Those little pauses add up over time and, quite frankly, seem incredibly unnecessary. Another thing that gets to me about this comment was your suggestion not to watch videos made by those who took the time to play your game and comment honestly on them. It makes no one look bad but yourself if you throw out people's opinions if they aren't praising you or aren't pleasant enough for you. I've seen nothing wrong with Craze nor his videos, and perhaps you should watch videos like them again to see if you can't take something from them to improve on.
post=200459
What I would suggest is just to make a fade in/fade out after you use the item itself and not every time you try to access or close the menu.

Unfortunately that won't work in RPG2003; the screen must already have been tinted in order to use the item without the map screen popping up momentarily. Therefore, it is necessary to tint the screen every time in case the player decided to review the file. Even if the item's common event has the tint screen at 0.0 seconds upon use of the item, it's too late, the map screen has already shown.

Thanks for your thoughts, tho. Also, please read my entire post above, including the apologies at the end. I'm sure it will satisfy you. :)
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
post=200496
post=200459
What I would suggest is just to make a fade in/fade out after you use the item itself and not every time you try to access or close the menu.
Unfortunately that won't work in RPG2003; the screen must already have been tinted in order to use the item without the map screen popping up momentarily. Therefore, it is necessary to tint the screen every time in case the player decided to review the file. Even if the item's common event has the tint screen at 0.0 seconds upon use of the item, it's too late, the map screen has already shown.

Thanks for your thoughts, tho. Also, please read my entire post above, including the apologies at the end. I'm sure it will satisfy you. :)

I -have- read the entire post, and only posted after doing so. Also, I didn't mean a seamless transition (trust me, I've been working with the RPG Maker in some way, shape or form since 2002, I've been around the block) but just a regular fade out after the menu closes and the world is shown. Sure, you'll have to cut your losses, but it would be more acceptable to do this route instead of making players wait the extra 1.5-2 seconds to see what they have in their inventory before continuing on their merry way.
benos
My mind is full of fuck.
624
Oh, so there's that game, saw someone do a walkthough on it.
Please complete this Game. I really like it.
The ship is a really pain. How do you get by those stupid pirates into captain room ?
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