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MAY REQUIRE THE RPG MAKER 2003 RTP TO PLAY.

Behold, a game that took 15 hours to make. It probably shows its short timeframe, but that's the fun!

This was my second completed project (and fourth project overall), released in 2010. After amassing about 1000 downloads, I took the game down for years and recently re-uploaded it.

The concept of this game was inspired heavily by Xenosaga's very own Encephalon. There are, of course, quite a few differences, as I'm not the type who develops a complete fangame.

-=REAL-TIME CLASS CHANGE=-
There are three classes in this short story of an RPG: Fighter, Mage, Medic. They do what you think they do, with a few exceptions: Fighter is your buffer, Mage is your status effect specialist, and Medic is your debuffer.

The centerpiece to the Encephalon's battle system is real-time class change, similar to FFXIII's "Paradigm Shift" except more flexible. Each character has a "Job Change" command that lets you change the classes of the entire party, then and there. Their classes will revert to normal at the end of the battle, and it -does- cost that one character their turn, but changing classes could lead to major advantage in bosses. It's not as necessary in random battles. I made it as flavorful as I could, given my time constraint.

Some minor glitches have been reported with this system (I.E. the occasional looping of the command), and I can't for the life of me figure out the source! It shouldn't be a gamebreaking issue, though.

-=STORY=-

Where do people go when they die?

This question has plagued humankind since the dawn of civilization. Humans have attempted to answer this question via religion and philosophy. For thousands of years, nobody was able to reach consensus.

Until the year 2112, when the Encephalon was created. The Encephalon is a massive virtual reality stored in powerful mainframe computers deep within the headquarters of Vector Industries. When people die, Vector scientists can preserve that person's soul inside of the virtual reality -- for a hefty price. In short, Vector scientists have created a virtual "Heaven" -- pure, wonderful lives full of any adventure imaginable.

Likewise, Vector scientists have also managed to create a less-than-desirable place within the Encephalon for criminals and traitors -- a virtual "Hell". The implementation of "Hell" is still being debated in political circuits worldwide.

Lately, though, the Encephalon has been acting strange. Strands of malicious code -- a series of powerful viruses -- have been infecting servers at an alarming rate. Vector scientists must dive into the Encephalon to fix the problem before the virus destroys the entire program and erases thousands of souls.

Can you save Heaven?

-=A few notes about the contest itself=-

This game "physically" takes place in the Encephalon mainframe, similar to the "One Room" requirement outlined by Shinan. However, the main goal of this project is not to fit a theme, but to create an RPG of reasonable quality in 72 hours. I took the idea of the theme, but this certainly has no place in a contest full of literal one room games. As such, I won't be officially submitting this baby.

Latest Blog

Encephalitus

Welp, I reposted this download too. Again, why should I hide these? I don't use 2k and 2k3 anymore, but it doesn't mean I should bury the games while keeping a game page up here.

Using ripped mp3s is totally and completely wrong and I am disgusted at myself for doing this all those years ago, and I will be correcting that in a future update.

I guess that's all there is to say. I might complete the sequel just to get 'er done. We'll see.
  • Completed
  • Decky
  • RPG Tsukuru 2003
  • RPG
  • 09/12/2010 10:11 PM
  • 09/08/2020 07:04 AM
  • 05/18/2010
  • 80672
  • 7
  • 227

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Pages: first prev 12 last
Played through the intro and past a few battles, and I'm very pleased with this game thus far--I'd call it charming, actually (not your run of the mill "Go slay some slimes for the King" RPGMaker plot, I'd say). I'm also quite fond of battle systems that allow a little customization but keep it at that.
Decky
I'm a dog pirate
19645
author=Chilly
Played through the intro and past a few battles, and I'm very pleased with this game thus far--I'd call it charming, actually (not your run of the mill "Go slay some slimes for the King" RPGMaker plot, I'd say). I'm also quite fond of battle systems that allow a little customization but keep it at that.


Thanks; I'm pretty proud of this game for being a 15-hour, 3-day work. I didn't get to flesh out some of the dialogue as much as I wanted, but oh well.
Really enjoyed this! The battle system works surprisingly well, especially during bosses. And it really came down to the wire during the last boss. Good balancing!

Definitely going to play the second one soon.
Decky
I'm a dog pirate
19645
author=Oh_Carnby
Really enjoyed this! The battle system works surprisingly well, especially during bosses. And it really came down to the wire during the last boss. Good balancing!

Definitely going to play the second one soon.


Thanks for playing! I will be setting aside some time to finish the second game before National Game Development Month runs out. I'm giving myself a little more time for that one.
Pages: first prev 12 last