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Retrospective 103 Minutes

  • Miracle
  • 03/22/2011 03:39 AM
  • 1941 views


Hello everybody ^^ Deckiller has suggested I review his game The Encephalon in wake of the upcoming sequel, The Encephalon II. This game was impressively completed within a 72-hour time limit, which is simply ridiculous. Seriously. How can anybody create a well-rounded game within that timeframe~? You'll see.

Plot


The Encephalon takes place in the year of 2112. A company called 'Vector' has created a virtual world, namely 'The Encephalon', to store the souls of humans when they die to preserve their soul for eternity. Eternity isn't free, however, as purchasing eternity in the Encephalon takes a large sum of money. Basically, the Encephalon is a virtual heaven where souls never experience death and can live peacefully forever.

However, hackers have recently taken to invading the Encephalon, deleting souls and corrupting the earth into a wasteland. Worst part is that the creators can't stop them due to the hacker's code blocking them. That's where you come in. You are a scientist who is sent into the Encephalon with your partner kentonaKenton to erase the Virus, a deadly script written by hackers.

Now doesn't that sound like a nice, solid plot? Unfortunately, the plot is much less enticing when in-game, as the plot is very much built upon but the characters are not. I only recall a single cutscene that provided insight as to who the characters are.

Also, another thing that I noticed is that the dialogue is extremely scarce and... I'd even go as far as to say it's dull. Deckiller said that since time constraints were very unforgiving, he had very little time to add cutscenes or develop characters, but they're pretty important in my opinion. 'specially since I felt absolutely no sympathy or emotion to any of the scientists that died. Although the storyline is gripping and well-thought out at first, it faded quickly and was executed averagely at best. The sparce and unengaging dialogue didn't really help redeem that point very much either, and the chilly silence from the shopkeepers really wasn't such a good idea~~~
Plot Score = 2.5 / 5

Gameplay


Now, let's start with the opening sequence. The introduction was well done, and the fact that you could control when the text fades was well-received. You start out reading some dialogue (savor it, there's not much more afterwards), then the scientists (you and Kenton) are transferred into the Encephalon. On the inside, a man named Luther tells you that he was assigned to help you on your journey. Great. So, now that you have the three main party members, you're ready to battle, right? Right. So, you encounter your first enemies. Now this game has a unique battle system allowing you to change your party member's classes quickly. This kept battles pretty fresh, and made the balancing a lot easier since you simply had to attack the virus' weak point to kill it. One bad part is that the encounter rates are pretty high, and unless you purchase the absolute best equipment you're gonna have a tough time dealing with enemy after enemy after enemy.

Although the class-changing system is pretty cool, it's unfortunately plagued by glitches. I recall one battle it forced me to change my classes four times before I could play again, which ate up all my characters turns. So it'd be a lot more fun if you could fix that glitch in the sequel, please. The puzzles were fairly straight forward but that trite little backtracking in the first dungeon was kind of rage-inducing. A little more creativity with the dungeons and this would've easily been a 3.5.
Gameplay Score = 3 / 5

Environment


Now, probably the most prominent feature of this game is that it's completely RTP. Every single bit of it. Although RTP is commonly associated with amateur games, The Encephalon uses it quite well. For example, the world map just works. It's fairly easy to navigate, compact enough to not bore you when traveling but also broad enough to make traveling interesting. The world map is quite a good example of how RTP can and should be used.

The towns are pretty dull, but it's totally understandable because you aren't supposed to be dawdling around shops all day, what with the world at stake and all. The signs make it easy to understand what shops are selling, although there aren't too many people to talk to. The dungeon design is, well... A standard dungeon. Not much to say, other than the puzzles are functional and the whole dungeon tends to be on the shorter side. The music is also average to above average. The Mp3 formats do add to quality, but quality aside it's pretty much what you hear in every other RPG. The sound effects were the same, as I think all of them were RTP? Anyways, it's appropriate, which in of itself is good ('specially that Spirit Temple rip. I smiled when I heard it.) ^^
Environment Score = 4 / 5

Closing


This game was pretty enjoyable. The features and storyline were very good concepts, but they just weren't implemented in a terrific way. The game had no glaring flaws aside from a glitch here and there, but if you want this series to excel I'd suggest that you take some more time to develop the heroes as well as make sure the features are all air-tight before continuing. ^^

Oh, and give that Samurai a backstory. He has the potential to be interesting.

This stylistically superficial review was based entirely off of my opinion, and I strongly suggest that you play the game for yourself.

Also, please try the upcomingThe Encephalon II when it is released to see if these points are improved upon (and judging by some of the screenshots, they are.) ^^ Thank you.

Final Score on Average = 3 / 5 Stars

Posts

Pages: 1
Decky
I'm a dog pirate
19645
A solid first review, Miracle! I pretty much agree with everything, and was glad you didn't just add points because it was under time constraints.
Honestly when I was playing the game I was thinking "Now just how did he do this in under 15 hours?!". It was a fun game, despite the ridiculously short amount of time you had to work on it. This project took talent, and although the points made in the review are (allegedly) valid, this game had so sosososo much good in it, too~ XD And from the looks of it, E2 will be a lot better than this one!

Thank you for pushing me to review something, too, reviewing isn't as bad as I thought ^^
Decky
I'm a dog pirate
19645
The mapping took me 3 hours, cutscenes/intro 2 hours, eventing 1-2 hours, database work (monsters, class sytem, etc) about 6-7 hours, and a couple hours devoted to testing (including one test run).

When it came to the actual mapping, the world map took 15 minutes, opening village about 30 minutes (exterior and interior), cave dungeon about 45 minutes, spirit temple about 30 minutes, desert town about 20 minutes (exterior and copied/pasted interiors), and a little while to patch things up.

I'm a very fast typer/mapper, so that's probably the secret.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
6-7 hours for all database work, that's the mind-boggling part. Please tell me that doesn't include all the brainstorming and planning and contemplation. Because 15 hours from first thinking "Hmm, maybe I should make a game" to the finished product makes me want to set you on fire.

For what it's worth, I disagree that the RTP works in this game. It was as ugly as ever, but for 5-15 minutes per map I don't expect much more. I agree with everything else in this review though, and was actually pretty impressed with how well the ability distribution between the different classes worked, especially on bosses. With this amount of planning/testing I did not really expect the game to be balanced or fun at all, but it was.
Decky
I'm a dog pirate
19645
author=LockeZ
6-7 hours for all database work, that's the mind-boggling part. Please tell me that doesn't include all the brainstorming and planning and contemplation. Because 15 hours from first thinking "Hmm, maybe I should make a game" to the finished product makes me want to set you on fire.

For what it's worth, I disagree that the RTP works in this game. It was as ugly as ever, but for 5-15 minutes per map I don't expect much more. I agree with everything else in this review though, and was actually pretty impressed with how well the ability distribution between the different classes worked, especially on bosses. With this amount of planning/testing I did not really expect the game to be balanced or fun at all, but it was.

It more or less includes planning, though I did spend the occasional 10 minutes at work thinking of how to do things. I'm kind of sad that you didn't like my RTP mapping, but oh well!
Pages: 1