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Player Movement
- WolfCoder
- 03/24/2014 07:48 AM
- 3043 views
Next step is of course the player movement. This means in the next update, you should be able to set the player's starting location and the starting party. In the event later- while you won't be able to make any events yet- it will be possible to place a special event that is the player start marker. Then walking around maps will be possible.
Because it will be possible to make a single event of multiple tiles, you would be able to right click marquee select a whole row and make a special teleport event out of them so you have 1 event to handle the entire pathway's width of teleporting (in case you need to add commands in between teleporting, for example).
Loose pixel movement became a priority a short while back, so both kinds of movement will be written in, basically defining the collision system. A logical interface for making events move around the map will be in place so they can later be used by events.
Because it will be possible to make a single event of multiple tiles, you would be able to right click marquee select a whole row and make a special teleport event out of them so you have 1 event to handle the entire pathway's width of teleporting (in case you need to add commands in between teleporting, for example).
Loose pixel movement became a priority a short while back, so both kinds of movement will be written in, basically defining the collision system. A logical interface for making events move around the map will be in place so they can later be used by events.
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I admittedly haven't kept up with your progress, but it sounds like you've expanded from being an engine to also an editor?
It's a standalone RPG creation tool now- just as I said it should have been back in that post where I cancelled the old one. You can download the test build from the button up there and try everything I've mentioned here.
Nice that there is an older free rpg project engine and it is still active now =).
I will help by testing the engine and report them if I found some. However, where should I post the bug report?
I found some bug when trying it and I will post it here for temporary:
1. When creating new area from a map, it closed the application (I forgot what the error message was, but it saids something like "database" and "-1" thing
2. After this error, each time I opened rpg20xxe.exe, it keeps showing error "Could not find any engine files, check your installation of RPG 20xx" and then it shows nothing the process is still running in Task Manager
3. After I deleted/moved the project (which I was currently on), when I opened rpg20xxe.exe again, it shows "Cannot open <project path>\<ProjectFile>.2xp" (with <project path> is the path of the project and <ProjectFile>.2xp is the project file). After clicking Ok, it backs to error number 2 above.
So, I can't continue testing the project right now because of the error above.
Also, congratulation for the update. Hope your engine keeps going well.
Also, hope I can test until the last update after I found way to get away from the bug :).
I will help by testing the engine and report them if I found some. However, where should I post the bug report?
I found some bug when trying it and I will post it here for temporary:
1. When creating new area from a map, it closed the application (I forgot what the error message was, but it saids something like "database" and "-1" thing
2. After this error, each time I opened rpg20xxe.exe, it keeps showing error "Could not find any engine files, check your installation of RPG 20xx" and then it shows nothing the process is still running in Task Manager
3. After I deleted/moved the project (which I was currently on), when I opened rpg20xxe.exe again, it shows "Cannot open <project path>\<ProjectFile>.2xp" (with <project path> is the path of the project and <ProjectFile>.2xp is the project file). After clicking Ok, it backs to error number 2 above.
So, I can't continue testing the project right now because of the error above.
Also, congratulation for the update. Hope your engine keeps going well.
Also, hope I can test until the last update after I found way to get away from the bug :).
The areas aren't fully implemented yet.
Something is blocking rpg20xxe.exe's access to files on your machine.
Something is blocking rpg20xxe.exe's access to files on your machine.
Make sure rpg20xxe isn't running under your processes. Then you can perform a factory reset by deleting C:\Users\<Your Name>\AppData\Roaming\rpg20xx (on Windows Vista and 7). The folder for this is different on XP, but deleting it still does a factory reset.
Thanks, WolfCoder :).
It works now after deleting the files in the "C:\Users\<Your Name>\AppData\Roaming\rpg20xx" (since I use Windows 7) and deleted the old project.
Also, I have tested each feature update on 0.02. No bug found so far. I will try the 0.03 feature update after this.
Also, when I randomly testing something, I found several bugs:
- When I edited the map size, I tried with too small size (like 5) that it shows warning. After that, it shows "Could not draw GDI bitmap" error message. After I tried with too small size again, the engine closed automatically and sometimes show "Could not draw GDI bitmap" error before closing.
- (Maybe bug) When I tried to create a new project and overwrite the old one, it shows message "The resouce file 'basiclower.2xt' already exists, do you want to replace it?", then after choosing "Yes" or "No" it continues to "The resouce file 'basicupper.2xt' already exists, do you want to replace it?" and it keeps asking based on the number of resouces files.
Maybe adding "Yes to all" or "No to all" function will save time since user doesn't need to keep being asked whether to replace the old files :).
Thank you :)
Edit:
Tested the 0.03 Feature. Here are the bugs I found:
At Edit=>Database=>Player
- When creating new character (i.e. 5th character). If I let the "Character Sprite" empty, the engine will close automatically.
- When a character has a parent, when I changed one of his/her composite (in Character Sprite), it shows error:"Arraylist set out of bounds (0)" then it resets to the parent's composite. Also, sometimes it closes automatically (not sure when but it often happens from 5th character to above).
It works now after deleting the files in the "C:\Users\<Your Name>\AppData\Roaming\rpg20xx" (since I use Windows 7) and deleted the old project.
Also, I have tested each feature update on 0.02. No bug found so far. I will try the 0.03 feature update after this.
Also, when I randomly testing something, I found several bugs:
- When I edited the map size, I tried with too small size (like 5) that it shows warning. After that, it shows "Could not draw GDI bitmap" error message. After I tried with too small size again, the engine closed automatically and sometimes show "Could not draw GDI bitmap" error before closing.
- (Maybe bug) When I tried to create a new project and overwrite the old one, it shows message "The resouce file 'basiclower.2xt' already exists, do you want to replace it?", then after choosing "Yes" or "No" it continues to "The resouce file 'basicupper.2xt' already exists, do you want to replace it?" and it keeps asking based on the number of resouces files.
Maybe adding "Yes to all" or "No to all" function will save time since user doesn't need to keep being asked whether to replace the old files :).
Thank you :)
Edit:
Tested the 0.03 Feature. Here are the bugs I found:
At Edit=>Database=>Player
- When creating new character (i.e. 5th character). If I let the "Character Sprite" empty, the engine will close automatically.
- When a character has a parent, when I changed one of his/her composite (in Character Sprite), it shows error:"Arraylist set out of bounds (0)" then it resets to the parent's composite. Also, sometimes it closes automatically (not sure when but it often happens from 5th character to above).
Maybe adding "Yes to all" or "No to all" function will save time since user doesn't need to keep being asked whether to replace the old files :).
Yeah, that's something I need to add.
- When creating new character (i.e. 5th character). If I let the "Character Sprite" empty, the engine will close automatically.
I've confirmed this one (but its a runtime crash for me)
- When a character has a parent, when I changed one of his/her composite (in Character Sprite), it shows error:"Arraylist set out of bounds (0)" then it resets to the parent's composite
The editor crashes when I do this one too.
Thanks for finding these.
I was able to fix all these bugs, the fixes will be in the next update (along with walking around maps as the player and the music player).
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