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WolfCoder- 06/08/2015 07:44 PM
- 3269 views
I can't bundle any of these with the RPG20XX download for legal reasons, but I really wanted to have the giant library of RPG Maker 2003 materials converted. I'll be doing the conversion, I'm not asking any of you to-
What I'm asking is for people to tell me about resource packs I could convert and legally post here that you all actually use. I know these two things are sort of at odds since many of you do sprite rips from SNES classics, so limit it to materials that were made for this sort of thing.
This is to test an important feature I'll be releasing when RPG20XX enters BETA.
What I'm asking is for people to tell me about resource packs I could convert and legally post here that you all actually use. I know these two things are sort of at odds since many of you do sprite rips from SNES classics, so limit it to materials that were made for this sort of thing.
This is to test an important feature I'll be releasing when RPG20XX enters BETA.
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author=WolfCoder
Got a link for REFMAP?
And those ATLAS tiles aren't in 16x16 res. I forgot to specify.
This is a good place to start: http://rpgmaker.net/forums/topics/15396/
here ya go
http://opengameart.org/content/a-blocky-dungeon
http://opengameart.org/content/the-field-of-the-floating-islands
http://opengameart.org/content/dungeon-tileset-1
theres a lot of good tileset in opengameart.org
http://opengameart.org/content/a-blocky-dungeon
http://opengameart.org/content/the-field-of-the-floating-islands
http://opengameart.org/content/dungeon-tileset-1
theres a lot of good tileset in opengameart.org
These from Tau and Inq
I may try to convert them myself and send them to you.
Also some small scale chapsets and characters would be favorable (NES ffs, SaGa).
I may try to convert them myself and send them to you.
Also some small scale chapsets and characters would be favorable (NES ffs, SaGa).
I recognize Tau and Inq from existing commercial SNES games- those are rips. I need to avoid even re-posting them as side content for legal reasons. This is the same reason I quit re-posting conversions of RPG Maker 2000/3's default resources. The license for those actually states you can only use them for RPG Maker 2000/3 games.
The open game art stuff gives me permission via the license the author mentions on the page, and the 16x16 REFMAP stuff sounds like abandoned assets. However, because no license information exists for REFMAP, the author has the option of sending me a CnD later if they want to.
The open game art stuff gives me permission via the license the author mentions on the page, and the 16x16 REFMAP stuff sounds like abandoned assets. However, because no license information exists for REFMAP, the author has the option of sending me a CnD later if they want to.
REFMAP disbanded some time ago, even before the site went offline. The graphics were free for use in commercial and non-commercial projects, so it's almost safe to say that bundling them in your engine would be a non-issue.
These are the Japanese terms of use if anybody wants to comb through it. I can't be bothered right now..
https://web.archive.org/web/20140504131614/http://www.tekepon.net/fsm/modules/siteinfo/index.php?mode=terms
These are the Japanese terms of use if anybody wants to comb through it. I can't be bothered right now..
https://web.archive.org/web/20140504131614/http://www.tekepon.net/fsm/modules/siteinfo/index.php?mode=terms
Holy shit you've been unbanned!
And I already gathered that after looking into it further. I've begun converting REFMAP tilesets, but there's all this extra room because RPG20XX gives you 2 additional autotiles per tileset (oceanic tiles converted into animated autotiles take up a few spaces), 5 additional animated tiles per tileset, and a lot of single tiles. I'll have to figure out how to merge similar tilesets.
I still won't bundle these with the engine, but I'll have an archive download for you to import out of. Because it will be annoying to manually set full body sprites (since all the existing character sprites are normal single image sprites), I'll add a manifest directive inside the archive that instructs RPG20XX to automatically add imported characters to your list of composite parts as full bodies (if an entry for it doesn't already exist).
And I already gathered that after looking into it further. I've begun converting REFMAP tilesets, but there's all this extra room because RPG20XX gives you 2 additional autotiles per tileset (oceanic tiles converted into animated autotiles take up a few spaces), 5 additional animated tiles per tileset, and a lot of single tiles. I'll have to figure out how to merge similar tilesets.
I still won't bundle these with the engine, but I'll have an archive download for you to import out of. Because it will be annoying to manually set full body sprites (since all the existing character sprites are normal single image sprites), I'll add a manifest directive inside the archive that instructs RPG20XX to automatically add imported characters to your list of composite parts as full bodies (if an entry for it doesn't already exist).
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