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Battle Now
WolfCoder- 03/02/2011 08:56 PM
- 2603 views
I think I might get the battle system going here just so that it's implemented and branches all three sections of what makes RPG Maker 2003. Making the 20th deadline won't be quite as frantic either. As far as the menu goes, Equipment and Skills remain. I think it's more important to add the ability to use items outside of battle over the remaining menu options.
Formation, Order, and ATB are really really easy commands to implement, I've already done those archetypes in games before. What really is in my way are the remaining script commands and battles. The last grand challenge that I face in finishing this once and for all is the Battle Events. Those are easy to mess up if I am not careful. I'm allowed to have a few things here and there missing, but Battle Events must absolutely be in the beta for it to BE a beta and not an alpha.
Going to release the next Alpha as well here soon. From now on, the supported commands will be listed in detail inside an Open Spreadsheet Document right next to the instruction booklet.
This engine is currently very usable. It almost plays Rubi already too.
Formation, Order, and ATB are really really easy commands to implement, I've already done those archetypes in games before. What really is in my way are the remaining script commands and battles. The last grand challenge that I face in finishing this once and for all is the Battle Events. Those are easy to mess up if I am not careful. I'm allowed to have a few things here and there missing, but Battle Events must absolutely be in the beta for it to BE a beta and not an alpha.
Going to release the next Alpha as well here soon. From now on, the supported commands will be listed in detail inside an Open Spreadsheet Document right next to the instruction booklet.
This engine is currently very usable. It almost plays Rubi already too.
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Well, there hasn't been very many things in the battle system that needed to be added majorly. Except maybe add pictures in battles. :S
author=J-Man
Well, there hasn't been very many things in the battle system that needed to be added majorly. Except maybe add pictures in battles. :S
Except the battle system is being coded from scratch, so technically everything needs to be added.
The ability to turn off auto battle would be awesome. Or just get of that stupid menu (where you choose to engage, auto-battle, escape) altogether, seeing as you can still escape with a party command.
Admit it, you're a robot.
Wolf
The ability to turn off auto battle would be awesome. Or just get of that stupid menu (where you choose to engage, auto-battle, escape) altogether, seeing as you can still escape with a party command.
I'm thinking about that. Those options will exist in the turn-based version though, but it doesn't make sense to have them in the ATB. I want to make battles as streamlined as I can and retain all original settings.
Don't forget the whole fixing the agility thing. If you use this engine straight up, you'll at least have better speeds and the like.
What, it's closing down?
*reads*
You know what, fuck it. I'm going to move this to a website that isn't afraid of the Internet for sure. Everyone who wants to know where I end up, email: wolfcoder (at) dreamincode.net
Speaking of which, you can also keep in touch with me and this engine at dreamincode.net
I also have a YouTube account (also named WolfCoder).
Expect lots of project mirrors too.
I will be setting up an IRC channel as well. For those of you who aren't familiar with IRC, try Chatzilla. It works right with your browser.
Tired of people taking things way too seriously around here. This could have been a great website too, what a shame.
Stay tuned, I'll be plastering all this info around.
*reads*
You know what, fuck it. I'm going to move this to a website that isn't afraid of the Internet for sure. Everyone who wants to know where I end up, email: wolfcoder (at) dreamincode.net
Speaking of which, you can also keep in touch with me and this engine at dreamincode.net
I also have a YouTube account (also named WolfCoder).
Expect lots of project mirrors too.
I will be setting up an IRC channel as well. For those of you who aren't familiar with IRC, try Chatzilla. It works right with your browser.
Tired of people taking things way too seriously around here. This could have been a great website too, what a shame.
Stay tuned, I'll be plastering all this info around.
author=WolfCoder
What, it's closing down?
*reads*
You know what, fuck it. I'm going to move this to a website that isn't afraid of the Internet for sure. Everyone who wants to know where I end up, email: wolfcoder (at) dreamincode.net
Speaking of which, you can also keep in touch with me and this engine at dreamincode.net
I also have a YouTube account (also named WolfCoder).
Expect lots of project mirrors too.
I will be setting up an IRC channel as well. For those of you who aren't familiar with IRC, try Chatzilla. It works right with your browser.
Tired of people taking things way too seriously around here. This could have been a great website too, what a shame.
Stay tuned, I'll be plastering all this info around.
Hope you do WC!
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