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Knight of plot direction
  • WolfCoder
  • Added: 02/11/2011 02:43 AM
  • Last updated: 08/09/2022 11:23 AM
  • 2885 views

Posts

Pages: 1
LEECH
who am i and how did i get in here
2599
I like ze message box. What is the maximum number of choices available in the "show Choices" command. Is it still 4? OR More?
Good work , but I feel like the choices window should probably be about half as wide as that (or variable width depending on the width of the choices longest text) and placed outside the actual message window, possibly to the top-right of the message box, aligned to the right side.

I believe an XP message script (possibly the one by ccoa) had the choice window set like this. It worked well.
Yeah makes sense. I might have it auto fit later. I wouldn't know the best way to implement more than 4 options but I really want to in order to support a topic system.
LEECH
who am i and how did i get in here
2599
author=WolfCoder
I wouldn't know the best way to implement more than 4 options.



Butthoumust
Could it be possible to just show any Show Option commands as one large window, rather than seperate message boxes? For instance, if you have (in the editor) show option and then four options, then immediately follow that with another show option outside of the parameters or the earlier show option (so it would normally just run afterward), it would just show eight options? Just believe in your dreams and anything is possible.......
OK, so how then will it tell whether or not it's two separate menus (two sets of 4 where you choose 2 options) or one big menu (one set of 8 where you choose only 1 option)? Don't worry about it too much, I'll have the best solution sometime.

What I actually want to do for a topic window is to add the options one-to-four at a time. Why? Because often the topics in a conversation constantly change as stuff happens in the game and you'll want to have conditional additions of topics. Then each handler would call different pages in that NPC and so on and so forth.
You could always jam a syscall in between to link the two! ;D
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2754
author=Kaempfer
You could always jam a syscall in between to link the two! ;D

Unless I'm missing something (please correct me if I'm supplying false information, WC), that would be a change needed for the editor. Even if two show choices back-to-back were linked with a syscall, it raises compatibility concerns for people who need that feature to behave as it was meant to (showing two separate sets of choices). It creates an inconsistency in the logic from the standard player to WC's updated player.

Plus, you want more options just fire up myWin and make pictures. It's not that tough. It's a workaround, but it's something you get used to if you use RM2k/3 a bit.
Oh, the whole system call thing doesn't work unless you add Year=20XX in the .ini file, so the person doing that will be doing something weird with chained show message commands on purpose. I think I'm going to implement it after all since show choice is annoyingly only 4 options long when my menu object can hold your entire item compendium just fine (complete with PgUP and PgDN for faster scrolling).
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2754
I must be used to difficult workarounds. Hahaha.
No workaround is as difficult for me as pretty much just re-writing the engine from scratch.
Pages: 1