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New title menu
  • WolfCoder
  • Added: 07/21/2014 08:43 PM
  • Last updated: 12/22/2024 11:18 PM
  • 3443 views

Posts

Pages: 1
Whee, I have been wondering what the rationale behind not having a pixel font as the default is, though? (especially considering the text rendering doesn't seem to have AA anyway, at least atm?)
FreeType only works with TrueType/OpenType despite claiming to work with .fon files. It comes out all garbled. This is sad because I wanted to get the Cricket Pie font to work.

It is anti-aliased. The engine creates pixel-art style text plates using the anti-aliased data to guide the shading and the like. There is a regular alpha-blend anti-alias mode.

But when people think RPG Maker 2003 they think of pixel fonts, so that is why all the current styles are pixel art style.

I do have plans to support bitmap fonts somehow, once I figure out exactly how it should work. Bitmap fonts will limit you to 256 characters though.
Hmm in that case I am wondering what happens when you use a .ttf pixel font in there.

http://www.dafont.com/wendy.font is listed as .tff - I use this font a lot (it only works prorperly at specific px sizes, though. Due to needing to maintain proportions for the pixels)

I'm sure a whole bunch of these fonts are probably .ttf/.otf too.
Hmm in that case I am wondering what happens when you use a .ttf pixel font in there.


Why don't you find out?
Because I don't know what I'm doing. Could take a look, maybe.
author=WolfCoder


Sweet! Goodbye Auto Enter Patch patch, then!

And finally – a default font in Rm2k3 that actually looks quite sexy and legible for once. Very nice. ^^
Pages: 1