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Alter A.I.L.A. takes place in a post-apocalyptic world, on a remote plateau: one of the last remaining land masses above sea level. You play the role of a young prisoner, who among others, have had their memories erased, and must now fight for their lives everyday for the entertainment of others. From here, the story can go in 3 separate directions, depending on your choice during the prologue.

The 3 Sides:

Rebel: On this route, you'll join up with a rebel faction created to stop the dictatorship of Kugar, the overlord. Your motives are ultimately summed up in overthrowing Kugar and establishing peace and human rights for all.
Imperial: On this route, you'll support Kugar's regime, and work towards crushing the rebellion. All resistance must be terminated.
Independent: On this route, you won't join up with either side. Whoever rules does not matter to you. Your one goal is to be free.


*People stuck on the Doors Puzzle can consult this handy dandy guide: http://rpgmaker.net/media/content/users/32/locker/Avalon_Door_Puzzle1.png


Latest Blog

TV Tropes!

Someone made a TV Tropes page for Alter AILA! It is guaranteed awesome. :)

Check it out: http://tvtropes.org/pmwiki/pmwiki.php/Main/AlterAILA
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/01/2007 10:29 PM
  • 11/14/2017 12:58 AM
  • 03/22/2010
  • 198706
  • 53
  • 6537

Posts

I have a quick question.. I finished all three routes but I still can't choose the innovator's path..what went wrong?
PS: I enjoy this game so much.. best game on the rpg maker szene.. good job!!!!
@Cronix

Go through any path normally, but when you get to the Abandoned City, don't go there, but instead go to the Abandoned Office.
Thanks

If u ever want to bring a patch keep in mind that the attacks nullify when two or more attack at the same time ;)
It's a 2k3 standard bug, nothing he can do about that.
How can u defeat the saint kugar? Every time I do a ton of dmg he recovers with 999999.... f*cking annoying!
Trust me, you're doing it the right way. Just keep attacking him when you can damage him and he'll succumb sooner or later.
well I defeated kugar, I think i've gotten the bad ending though, anyone know what I have to do to get the good ending?
The game crashed on me when I got to White and Black. It said I needed some file. I forgot what file, though, and since I didn't (or couldn't) save at all, I don't really want to take the journey to find out.
Im enjoying this right now its a well done game

probably when im done with the forevers end demo i can probably upload some videos of this game
There's a remake of it going to be released in october 10, wait for that one. It's way better :3
I'm sure it will be better, it looks real good. But it may still be worth playing through this as well as there were plenty of interesting twists in this game, especially the 4th scenario. At least for the sake of playing this and then the remake to compare.
Where's the page for Alter A.I.L.A. Genesis? I can't seem to find it anywhere D:
*falls out of chair* HOLY CRAP BATMAN
Sorry if this isn't the place to ask, but I need some help-

I'm at the undersea area right now and cannot for the life of me figure out what I'm supposed to do. I got the power back on and there's enemies now, but I don't really get what I'm supposed to be doing with the light panels all around the first area.

EDIT: Scratch that, I think I've got it.
This is a high quality game. It's well written, well produced and well executed. Top notch job, sir; top notch.
Found an interesting glitch in the game.

First stumbled on this when noticing odd stat gains (especially speed). When switching guns, the game seems to do some juggling with remembering stats and changing classes and such. Unfortunately, the steps are a bit out of order.

What happens is the character's total stats are remembered and applied after swapping classes... Including weapon, armor, and bolsters. This leads to power creep if you switch weapons strategically, and can lead to insane stat boosts if you switch to combat specific types (like in the sewers, against mutants and robots). It also seems to happen semi-randomly on its own, so it might be intentional? (Some battles would be extremely difficult without it)

This can be avoided partially by unequipping all nonweapons when switching weapon class (since it re-equips all nonweapons at menu exit anyway), but the amount gained by the weapon will still be added to the base stats. Can otherwise screw with the ingame events to remove the equipment, then reequip it after the stat jump.

edit: Tested and confirmed easy fix in editor. For each character's Weapon Check common event, paste in a "Change Equipment: (Event's Character) All Unequip" command in each weapon branch before the class change. These can easily be copied from the "Unequip Everyone" common event.

Seems it's a RM bug in the "no stat change" flag making it include equipment stats. Doing the fix this way as opposed to doing stats of current class level also preserves enhancers, which is good.
I am afraid a bugfix re-release of AA is out of the question, given this game's age.It's over five years old, afterall.
That being said, anyone who enjoied AA should definitely play Alter Aila Genesis, it's vastly improved remake.
Here's the link:http://rpgmaker.net/games/272/
Think of it like a "Super Secret" that you'd find in an old Nintendo Power guide, like the invisible lady or the Finger of Power in Final Fantasy.