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Welcome to StarFront! This game will be the first in the series, called "Factions". It's designed to introduce you to the various factions, and the role you get to play being in one of them. Later games will revolve around a plot that may or may not unfurl during this game.

The demo will be story-less. It will have a full-on quest system, with exploration, combat, and equipment and what-not. The game is also resolution independent, so you can play it at whatever HD resolution you prefer! The demo is called "Project Genesis" because that's the codename for the game engine I built for it. True I used sphere, but the back-ground stuff is all coded from scratch, therefore I built a custom game engine in Sphere's JS. The demo is practically a tech demo of this engine.

Includes:
- 6 Solar Systems
- 6 types of ships
- Heat Seeking rockets
- Fairly intelligent enemy and Randomized AI
- Realistic space physics (sounds/scaling notwithstanding).
- Autosaves at planets.
- Randomized Quest Service.
- Repair Service on planets.

As for the main story, it will have a Joss-whedon-esque (Firefly/Serenity) space-western vibe to it and will likely explore the concept of "Frontier Planets". Your being in a faction will either help or harm these people. Or you don't join a faction, and instead keep to keeping the sky to yourself.

There will possibly be firefly-class ships in the final game, in homage to the series.

Latest Blog

Game Loader

I've written myself a game loader for this game. If you've ever played Dragon Age Origins or Oblivion you'll notice that there's a kind of startup screen that pops up. It will list options to config the game, play it or leave.



Some people may not think its necessary, but with Sphere I had to so that I can pull supported screen sizes from your computer so that the game can detect what the optimum screen size actually is.

On another note I've made an in-game options screen:



And I've made some updates to the Mini-map:



Enemies now have their own graphic which helps in figuring out in what direction they are pointing.

Also, they change color depending on the mood of their AI
Red = Targeting You
Gray = Idle
Blue = Flee/Scared
Green = Partner/Friend
  • Production
  • Radnen
  • Sphere
  • Action Simulation RPG
  • 12/20/2010 06:39 AM
  • 06/07/2013 07:08 AM
  • N/A
  • 17833
  • 16
  • 201

Posts

Pages: 1
Craze
Machines don't have feelings.
12879
This looks pretty nifty!
This game might turn out very good, but it still needs a lot of improvement.

For example allow mouse buttons to be used for fire and secondary fire.

If I were you I would look up games like Starscape and puzzle quest galatrix for ideas
(I really love this type of games and those two have tons of stuff)

Cheers
author=Agnitio
This game might turn out very good, but it still needs a lot of improvement.

For example allow mouse buttons to be used for fire and secondary fire.


The game has those mouse-buttons built in, but its not exposed to the player at this point. Also, the demo is of course only a tech demo, there's a lot more to add still, I just had to show the current potential.
Subbed, and downloading.
So apparently there's already another game out there called StarFront.

It's called StarFront: Collision. A rip off of StarCraft: WoL.

That means I can't use this name for my game. Unless it hasn't been trademarked.

edit:
... and it has :(
Name it Starback: Factions.
Nah, I've settled on a name.

StarFart: South Wind.

I think its suitable.
"StarForge" doesn't seem to have a trademark. I may call it that instead.
I liked this game. I was looking for Sphere games and this is a good game. It kind of feels like Asteroids combined with an RPG. I liked how "spacey" it feels, with the emptiness of space. The game did crash a lot though.
author=ValisFan
I liked this game. I was looking for Sphere games and this is a good game. It kind of feels like Asteroids combined with an RPG. I liked how "spacey" it feels, with the emptiness of space. The game did crash a lot though.


Did it crash to desktop or give an error message? :/

At least it should autosave every time you enter a planet, so you may just lose no more than 5 minutes of gameplay max.

Thanks you for playing! My goal is to try and expand this game much further than I have it here. This is just a taste of what may come someday.
This game reminds me of Star control.
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