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Android version...

...is in development.



I know I promised this would be ported way back when the project was first announced. That was supposed to be carried out by my usual Android partner Gregshank, but he's been busy with schoolwork. Therefore, I've taken over development. I'm making steady progress and I'm on a tight schedule, so I can pretty much guarantee a basic working version in 2 weeks.

Porting a roguelike to Android does have a few control issues... I've run a few things over with Enker, but I'm interested if anyone has any strong preferences for these two control schemes:

Number One:


Number Two:


A few notes: the resolutions are different (4:3 vs 5:3) but the physical devices all have different resolutions and those are two of the most common ratios. Either way, the content is scaled up but retains the aspect ratio. Also, on that second one the menu is called by either pressing a menu button on the device or holding down on the screen.

Oh, and the PC version will probably receive a few animation updates per request.

Posts

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also, we're moving right along~


With any luck I'll wrap this up tomorrow, at least for an unpolished version.
Pages: 1