Syrillia Done, Working through kinks in Ace, etc.
So the town of Syrillia has been completely remapped. While it looks much different (and better) now, the core of the town is still basically the same. I added one other building that will be inaccessible but can eventually be gotten to via puzzle/quest solving.
The town of Caudine is almost done, just a few more maps to finish it up. The town is populated with an interesting cast of NPC's that I think give the game some life.
I've also been redoing all the event transfers in the game as the switch from VX to Ace made them wierd, as well as working out all the kinks with music and sound effects and tile passability, etc. (new music added).
The Den of the Baragon is now a dark cave, only lit by a torch that Faeroe carries, so there will be a halo of light making the cave a little more realistic.
I'm working on some custom music and more custom animations right now. I'm hoping to add a mini game in at some point, which I'm tossing some ideas around for right now (something simple like a fishing or a jump rope mini game).
I've also added some depth to the story that won't be developed until much later, but there are a couple ideas that will really bring the characters to life as the game progresses.
Still populating the item/weapon database as I go along. Things have changed a little bit during the switch so I'm working at making that work as well.
The battle system is in shambles, not having found an ATB-SBS script combo that I really like. Victor Engine is working well but is too fast/has some bugs, so I don't want to get too involved with it and waste my time.