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THE Captain's Log # 69 - NICE

  • orochii
  • 02/20/2022 02:39 AM
  • 717 views
Hello! Captain speaking!

First off, let's congratulate the blog for turning 69. First milestone I guess, after all these 84 years, it finally arrived. The nice number.

So, unfortunately I haven't been working as much as I'd want to in the game, however there is a couple new quirks and stuff I've been preparing, aside from trying to grind the story events little by little.



The first thing is honestly something I've been thinking about since I started to make the game in XP. I don't really like tile-based movement, and usually just set on it as part of RM's limitation, but I've been experimenting with alternatives and/or redos for the character movement stuff. In Armored for example, I did implement half-tile movement, so I basically piggybacked from that knowledge for this. I also once (actually twice) did pixel movement for a couple undisclosed, maybe entirely lost projects that will probably never see the day of light, but for this I thought I might just go for the second closest thing.

This might have been actually a mistake. But I want to learn from my mistakes, gosh darn it. It also broke some stuff but honestly it broke less than what I expected so... eh. Seems like it's gonna stay.



The second small thing I've been working on is... honestly this is just a couple bullet points I wanted to check from stuff I noticed that bugged me. If you see the image, all enemy alternate forms stack into a single entry. This is not just a visual thing for the bestiary, since what I actually wanted was to remove the need od "scanning" (analyze, get enemy info) once for every single enemy form, since each has their own ID in the database. Instead, now they all kinda count as one. I say kinda, because I still need to polish that counter to the top-right. That counter is how many you've defeated. I might leave it as counting which one you actually defeated, or always display the total sum of all forms.

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I've done other things, but mostly what I've been trying to work is either polish or move little by little the story forward. I have less time to work on the game as I'm more busy with work, or just feeling fatigued. But yeah, I'm still trying to move forward with the thing.

And that's it for now! Thanks for reading!

Posts

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That is an awesome looking bestiary. I'm jealous.
Gotta step up my game >:3
That all looks amazing. I hope you'll get the chance to release this all one day.
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