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PATCH 0.111622

  • golbez
  • 11/17/2022 05:04 AM
  • 199 views
hi, i've updated the game! i'm extremely sorry about all the bugs thank you proffessor_buglean for reporting a few of these and everyone else who played! if you're updating the game from an old patch all you have to do is move your save files (the .lsd files in the main folder) from your old version to the main folder of the new version you extract, then you can delete the old version.


PATCH 0.111622

added/changed-
*after beating the demo and receiving the BETA KEY you can now toggle between level 1 and level 2 forums via OPTIONS in the menu
*updated chest contents in the ghost ship and made them compatible with new banking mechanics
*changed smnet bookstore (added scan book, temporarily increased runes on other books until they are balanced appropriately)
*updated silver saucer prizes and a few of the random events
*updated a few of the dragon badge prizes
*implemented teddy bears
*live chickens in your inventory will now (loudly) sacrifice themselves if you take mortal damage while wearing a chicken shield (might eventually cap this at 1 chicken per battle actually so in the event you accidentally run into something too powerful you wont lose all your chickens as they all run up single file to sacrifice themselves for no reason)
*added bees in the gift tower
*a lot of misc stuff i forgot to document


fixed-
**vastly improved audio quality for most audio tracks by reverting to the old harmony.dll and reverting most audio files back to raw .wav format (quality still isn't the best to conserve space but a lot better than before) file size of the game has increased by a bit but i guess it no longer matters in year 2022
*fixed weapons completely ruining stats upon reaching certain levels
*fixed a bug where you would get perpetually haunted in the ghost ship
*fixed broken switches for 2 dragon badges
*fixed a bug that incorrectly altered battle sounds when entering the hell cave
*fixed bug where certain people would not leave after disbanding the party
*fixed bug where certain people got recruited incorrectly
*fixed forum skill items that did not teach the appropriate skill correctly
*did my best to fix a bug where you can't recover the last bit of your HP/MP outside of battle when equipping gear that boosts your max HP/MP (the gap where you can't recover should now be much lower and will only appear if you equip 3 or more gears that raise your max HP or MP at a time)
*did my best to fix an extremely rare but awful bug that crashes the game sometimes when accessing the menu (should now be even more rare but who knows because i still can't reproduce it)
*a lot more misc stuff that wasn't documented


known but not fixed yet-
*as of right now tier 2+ weapons cannot gain levels or be viewed on the WEAPONS menu option, though you can still equip them and use them normally in battle and they also still allow you to use their innate weapon skills
*sometimes the screen tint may be incorrect or too distracting, going to the menu will fix any screen tint issues
*monster parts obtained from places only accessable via BETA KEY do not list any WXP amounts in the item description and don't give any when used
*if you get too much interest in your bank account before redeeming your loyalty rewards then you will receive them in the wrong order when you do eventually go to redeem them
*third party member is not visible outside your party (who knows when this will be implemented)
*there is sometimes an added sprite (of xodnizel) that appears next to who your weapon is equipped to on the weapon info screen
*at fobby racing the hero character becomes invisible as soon as the race starts for some reason, they become visible again when the race is over
*round 3 of the shooting game has no audio track
*brick road's dungeon sometimes gives incorrect GP after winning and there should also probably be checkpoints added
*despite what luna says you dont actually need to scan the enemies to fight them in the bestiary as long as you have a monster part
*the doom status ailment doesn't count down from 4 when cast by a lesser imp
*skatterbug's fast hit "gimmick" is slightly disrupted by the dodge mechanic
*probably more


known and fixed with a downloadable separate patch-
*the devil wand will ruin your DF stat when it reaches level 2
*when purchasing then using AT Down from the SSBM forum you'll receive AT DownOLD instead, it functions the same but cost 2 more MP than it should


TODO list-
*implement tier 2+ weapons (*done!*)
*finish gift tower floor 11-30 (*currently working on this as well as dialogue revamps/additions*)
*finish more dungeons
*start/finish the buyable house (might possibly put a chicken farm there too)
*plot
*make the process of leveling weapons with WXP via parts less tedious
*come up with/implement more uses for monster parts
*implement sidequests to increase the levels of each individual forum (instead of leveling automatically with the BETA KEY)
*add mp requirements to the item descriptions of forum skills
*fix all the times i spelled "received" wrong
*do more silver saucer stuff (mach pizza, polish up brick road a bit)
*get the page for this game more up to date (remove outdated screens etc)
*maybe make it so you can steal anything at any point in battle as opposed to setting it before the battle (this involves very sloppily copy/pasting 16 pages on every battle unless i can figure out a better way)
*REVAMP SMNET!!! i finally have a really good idea for it that preserves the nostalgia but gives it a great new series of functions and mechanics that wont even take forever to implement
*obviously lots more!



i don't plan on making more than 1-3 more major content patches before the game is complete unless there are any more bugs that need immediate addressing but hopefully not! thanks everyone!


PS: if you're interested in the updates that were made from 8 years ago to the patch i uploaded about a month ago i'll do my best to document the major ones:

*revamped the gift tower 1-10
*added a few misc side quests from various NPCs
*made a lot more NPCs recruitable
*added unlockable third party member slot under certain conditions
*vastly improved the battle system and changed a few algorithms
*added a dodge mechanic to the battle system with an algorithm based on your agility
*there is a now a very small chance to survive KOs based on a hidden stat called guts
*revamped the entire status ailment system (you thaw if you're frozen and hit with fire moves, you wake up when hit if sleeping, etc etc)
*revamped the entire forum system, added extremely powerful forum perks that work as passive bonuses
*revamped the draw system and made it into the steal system that now activates on the same turn you use it on
*revamped a lot of skills to work on the same turn as opposed to delayed turns
*added a monster part system you can use to level up weapons and also fight monsters using the parts in the bestiary
*revamped the entire weapon leveling system
*finished the ice forest in winters and added connecting ice cave system
*added very difficult enemies to the upper floors of starmen.net
*added a late game ghost ship at the bottom of the sea floor
*changed the boss of newb plains
*added a bank in silver saucer that you can use to deposit money that will get interest and loyalty rewards
*made terra playable (i plan on adding secret alternates to all the heroes that can be unlocked)
*added lots of new treasure chests (some hidden by the forum perk)
*added icons to a lot of different items to help mitigate cluttered inventories
*rebalanced a lot of stuff to be more uhhh balanced
*lots more that weren't documented