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Beta Patch E

  • DJC
  • 04/06/2017 04:16 AM
  • 675 views
New update available that includes autosave functionality, manual counter attack adjustments, and various other fixes and improvements! NOTE: Unless starting a new game, players must enable autosave in options. Beware, this will ERASE saves in slots 14 and 15.

Download it here.

Remember to backup any saves before installation. Due to a lack of time for thorough testing, I'm releasing this as a beta patch until sufficiently certain of new functionality. I expect I broke something considering almost every single map was modified, hence the large size for an update. When players have had a chance to report bugs, I'm planning to finally release a new full installation package.

Going through every map reminded me of how poorly designed and coded some portions of the game are. To be fair, some of these are vestiges from the project's earliest days in year 2000 in RPG Maker 2K. Reviewing all the plot scenes, I'm also disappointed how many story and character elements were cut, but it's impossible to rewrite so much of the script at this point.

Everlong v3.30e (2017.04.06):

*Autosave function implemented; toggle in options; notification message optional; automatic saving to slots 14 and 15 alternatively after battles, cut scenes, map changes, on opening chests, after shopping or trading with collectors
*Monster counter attacks now percentage based, no longer automatic; probability scales with difficulty level; manual adjustment in monster custom scale menu; several special bosses ignore
*Switched to disharmony audio library in attempt to fix MIDI playback errors and possible crash bug
*Fixed incorrect Stellio name reference during battle
*Weapons that inflicted Dispel changed due to dual wield engine bug that caused them to instead inflict all positive enchantments; Tolerance, Fracture Fist, and Monolith now inflict Fragile
*Fixed error where a particular randomly spawned hunting grounds item caused another active item to disappear under certain conditions
*Shell, Devotion skills no longer count as Boons; prevents Khaer Magnus AI exploit
*Skull Knight collector removes correct number of Crimson Beherit for special trades
*Vetu's skills shards no longer reset when character joins party; starts with equipped skills
*Fixed a bug at Vanguard before Seraphia War where cutscenes in the fortress and military camp outside the forest repeated if the player returned to the guest room
*Addressed potential crash issue with witch chase puzzles in Tower of Propugnaculum
*Counter attack animation now ON by default when starting a new game
*Fixed bug preventing encounter rate icon from displaying in menu upon initial redraw
*Muspell counter dialog displays regardless of counter animation toggle
*Keen's skills Energy Collapse and Prismatic Eye now Dispel target enchantments; Intensity inflicts Blind and Sleep instead of Aneurysm
*New item received sound effect by player request
*New sound effect for treasure chests that contain money, and bank transactions
*Corrected encounter rate adjustment for Vanguard Forest during return to Vanguard events
*Corrected Finder Display for Vanguard Forest northern section
*Seraphia War sequence skip now takes player directly to bunker before boss fight
*Music now plays correctly when teleporting from the Aetherius to Silva Vicus with Impatient Mode active
*Music now resumes correctly when returning to world map from Purgatory in Impatient Mode
*Corrected exploitable chest in Aditus Grotto that also incorrectly affected encounter rate
*Dreaming Forest walkway bug fixed; players became stuck if standing on certain tiles when map reloaded
*Airship dock message now has transparent background to distinguish text
*Map effects and displays execute more efficiently, reducing possible lag
*Julia no longer displays erratic animations on Thank You for Playing ending screen