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Bigger Resolution = more space for a more bigger view of the game world

I found, and added a script which can change the default resolution (640x480) to a bigger resolution, with the strain of manually stretching every single thing in the game. This will take a while because not only the maps need to be upped in map size, due to the resolution now being 1024x768, but I will have to manually alter the main scripts, and some pictures while trying to not stretch them, to match the resolution of the game by hand. However, not all scripts I'm going to use are in the game yet, so all the scripts are unaltered, for now. However, I will attempt to keep some features from the game intact as well as add a battle system script, again. I decided to use the same Side view script as before, but moving it to function similar to the default system, no more ATB. However, the ATB Icons, mainly the characters, will be used for bio cards, or whatever I'm going to call the items, so a lot of things have shifted to the new start. After the maps, the pictures, which was in 640x480, will be upped in canvas size, thanks Paint.net for having that feature. Well, that's all I can type for now. I'll keep you all posted on progress, and results.