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Updates for 5/2/12

So I fixed many bugs, and added 3 new "baby" quests in the starter areas. I also added much more information to lead newbies in the right direction, and also plenty of "hidden rewards" to ease the game and make it more adventurous for beginners.

Now, onto Agility...
I have recently noticed that there is not much towards agility (in terms of rewards).
Combat has bosses and quests and monsters, etc.
Fishing has better fish that increase hp/mana when eaten.
Legend has a vast amount of rewards that ease other skills and also many weapons for combat/and also armour.
Agility has... 4 courses? And one of them requires 80 Legend to use, but there is no outcome.

How to fix this? I will be adding new towns as I update the game, and many will require agility to access, just like Quanzfalls (15 agility). I am thinking of creating 3 new towns in the future. One requiring 20, another 30, and the last, 40 or 45. Furthermore, I will add little "outskirt" areas where people can take a detour and jump over a ditch to a "secret area" to access more secret rewards, but more rewarding... Finally, armour is planned for agility. This is my idea so far.

Agilis armour (Tier 1)
Requirement for cap: 25 Combat and 30 Agility
Requirement for body: 25 Combat and 35 Agility

Effects of agile armour will be less for defense, but more for the "evading" purpose, making it more beneficial, since one can dodge the blow instead of tanking the hit for a little less damage.

Agilis armour (Tier 2)
Requirement for cap: 35 Combat and 45 Agility
Requirement for body: 35 Combat and 50 Agility

Tier 2 can be upgraded from tier 1 by achieving the required levels and by completing the second portion of a two-section quest which is currently under development.

In other news...
Fishing experience rates have been dramatically increased, meaning lower levels will spend less time spamming enter for sardines.

Once this game gets 1100 downloads, I will make a surprise update, which will change parts of the game dramatically.

Have a nice day everyone