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Upcoming Updates for September 2012

Hey guys, so it has been a while since I made any public recent updates to the game. The reason why is because I have been mindlessly working on another new skill.

ANOTHER?

Yes, another...

I felt like the game wasn't complete with only a gathering skill and not a hunting skill, because "hunting and gathering" just rolls off of my tongue. Now even though I'm not the best game-maker, I am improving and even though some skills might seem grind-intensive, this one will be quite engaging. This is not a skill where one must sit mindlessly bashing your enter key, but a skill that takes both patience and perserverence (and a whole lot of timing). Running around catching all enemies like a madman can work, but what works even better is using tactics, to trap the enemies. One must use the surroundings in the area to maximize the experience gained.

Things Hunting includes:
-A randomly generated spawning system (meaning, when one of the enemies is caught, it will randomly generate somewhere else on the map X amount of seconds later, depending on the "difficulty level" of the animal.
-Rare drops (there are the 100% drops that happen when one catches an animal, but every now and then, instead of the normal drop, a rare drop will be given, which is beneficial for hunter, other skills, or even for cash! Eg: Rare hides can be turned into garment that can be used to camouflage oneself).
-A failing system (every time one fails to catch an animal, damage will be dealt to the player. There is fail-reducing garment though, that can be crafted with rare drops from hunting animals.)


So far, the hunting skill is about 40% complete, but I am starting to pick up the pace a little since I know what I want to do with it now.

This will be released in 1-2 weeks.