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THE REALMS SHATTERED


Narissa is an oddity among the people of her Realm.
Where others prefer to focus on creating, arts and trade, she prefers to explore the lands around her, fighting monsters and mapping the unknown. Her love of exploration leads her to trouble, however and because of her actions a trap is sprung that endangers every life in both the True Realm and the Mirror Realm.

Now it is her responsibility to stop the trap before it destroys not one, but both worlds.

~~~~~~~~~~~~~~~~


Narissa: A young woman who loves to explore the wilds. A scout and bow-wielder.

Jidor: Friend of Narissa's who has a love of the creepy. A trader and sword-bearer.

Clarissa: A woman whose heart is given to her country. A spy and pike user.

Mirad: A mysterious man with ties to both realms. A user of staff and arcane magics.

~~~~~~~~~~~~~~~~


Each has a part in the story of the realms.

Each is responsible for the damning of the lands and each just as guilty as the other.

Together can they save their homes or will they live to see...

THE REALMS SHATTERED


(So damn melodramatic ^.^; )

Latest Blog

Foggy Future?

I use overlays pretty sparingly, I think - only when needed, really. In RealmS I've thus far used two - one at the festival and one during a scene which is inaccessible to the player as yet. Yeah, not a big user of fogs. More into tints, really. However!

There comes a time in every RM users life when they need to ask the question - should I use a fog here?

So, this is something I want to address and I'd like opinions. Being that I'm using the RTP and don't want to get too bogged down in making things too spiffy-looking when it's a relatively simple chipset, I have to ask myself if I really need to go that extra step into the world of overlays. Do I really need to worry about overlays in places like forests where a tint may do just as well?

For example, I'm currently mapping a sort-of dead forest that will lead to a haunted mansion. Okay, so I've already decided on using a fog at the actual mansion site and a light effect when inside (with tints, of course) but I also find myself wanting to add a bit more atmosphere by using a fog for the forest itself. And this is where I ask myself why I feel that the forest lacks atmosphere enough to warrant using a fog.

The RTP is a fairly bright and cheery set - you'll get no arguements from me about that. I'll try my best to make the darker areas of the game darker, but even in real life there's a splash of colour in the bleakest of places. It should be possible, though to make something bleak and dreary with the combination of music and base graphics without relying too much on overlays. But then again, are overlays now considered part of the graphical equation? That is, are they now an integral part of creating atmosphere in a game - especially one made on a SNES-era game creation program?

X_X Sometimes I argue myself in circles.

Okay, here's the lay-down. Should I use overlays in general areas in RealmS or keep them for special scenes/areas instead. IE: do I make them a common thing or rare?


With fog.


And without.
  • Hiatus
  • Liberty
  • RPG Tsukuru 2003
  • RPG
  • 01/14/2008 04:11 AM
  • 07/28/2017 11:49 PM
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You just got a new subscriber :3
u still doin this rite
Of course! I'm just taking a small break so I don't burn out on/get bored/annoyed with it.
I subscribed. There's nothing you can do about it >:V
W-Well, that's just mean! XP Thanks though, to everyone that keeps an eye on RealmS.

I know updates are kinda sporadic, but I am making some progress. ^.^
I should probably blog more but I feel like it's a waste just to say something like 'Worked on monster groups and item descriptions' or 'mapped some inners today, woo~'. I'll at least try to add a few more updates here and there for those of you watching. ^_^
comment=5652
On the contrary, Relyt! I find they work surprisingly well together!


I secound that.
No. It's on the back-burner for the moment. I've been rethinking how I've been going about the game, and while the story hasn't changed, some other parts have been cut so I can actually get it finished... eventually.

Never fear, though. I consider it my main (and favourite) project, so it's not going anywhere. ^.^
That's great! Good to hear.
Nope. Not dead yet. ^.^

I'm afraid it's my 'determination' project. The one a developer is determined to never give up on, no matter how long it takes!
Oblic
Once a member of RMN, always a member of RMN!
1937
author=Liberty
Nope. Not dead yet. ^.^

I'm afraid it's my 'determination' project. The one a developer is determined to never give up on, no matter how long it takes!


I hope this is still the case! I love the look, feel, and sound of this game!
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