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Dragoon class design

  • LockeZ
  • 08/29/2012 07:49 PM
  • 674 views
The old Dragoner job, which was based on Reis's elemental breath skills from Final Fantasy Tactics, has been rolled into Dragoon. The old Dragoner quest will unlock the five elemental breath abilities and all other high level skills. The new Dragoon has other new skills as well, and some of the existing skills have been changed, especially Jump.

All the new Dragoon skills are taken from either Freya's skills in Final Fantasy IX or Reis's skills in Final Fantasy Tactics, except for Launch, which comes from FF13 Commando, and Ultra Jump, which... if you must know, comes from Super Mario RPG. Though FF6 and several other games had similar skills.

With the recode, Dragoon turns into a hybrid tanking/attacking physical job. It has some of the only attacks in the game that are influenced directly by vitality, UOSSMUD's main defensive stat. In particular, Jump will be a hybrid ability, working on a similar premise to gravity attacks, except... kind of in reverse? It's based on a percentage of the user's HP instead of the target's. Jump has an obvious logical connection with gravity, so I felt like it was interesting to link the damage formula with how gravity-type damage works in Final Fantasy games.

All dragoon skills do 40% less damage if the user doesn't have a lance equipped, except for the breaths.

I figured a lot of people might be interested in how this class was designed, even if they don't actually play UOSSMUD, so here's a modified version of the design sheet. One of the goals was to make at least some of the higher level abilities combo in with the earlier ones, and the others to be situationally better, instead of just replacing them. Another goal was to make the job equally viable for both strength-based and vitality-based characters.

Equipment: Lance, Armor or Clothes, Helmet or Hat, Shield (and a bracelet and two accessories, like every class). The light armor is carried over from Dragoner, mostly to not ruin characters who were dragoners before the recode and built their stats around requirements for light equipment.

-Job Level 1-


Name AP MP Effect
--------------------------------------------------------------------------------
Dragon Breath 400 -- Medium-lowish physical damage to all enemies
Dragon Crest 350 -- Medium-highish physical damage, better vs. dragons
Lancet 300 -- Low physical drain + mp drain. Attack power is
based on vitality instead of strength.
Jump 900 -- Very high physical damage, capped at 2/3 of dragoon's
current HP. Dragoon Boots add +50% damage. Spend
two rounds in the air before landing. 3 round
cooldown after landing.
Equip Lance 400 -- Inherent. Equip lances in any job.


-Job Level 8-

Reis's Wind 500 12 Grants regen to party. Amount healed each round by
regen is based on max HP.
White Draw 750 -- Drains enemy's MP to restore MP to entire party.
Amount restored is based on target's level.


-Job Level 12-

(Dragoner Quest is required to unlock all skills below this point)
Fire Breath 800 -- High fire damage, uses vitality-based magic power.
Ice Breath 800 -- High ice damage, uses vitality-based magic power.
Bolt Breath 800 -- High lightning damage, uses vitality-based magic power.


-Job Level 14-

Dragon Care 1000 -- Sacrifice own HP to heal a party member.
Powerful willpower-based heal. Also heals
all status ailments. Cannot target self.
Luna 750 12 Medium physical damage to all enemies. Can berserk
enemies for three rounds, preventing most skill use
but raising their attack power. Kind of a double-edged
sword, though jumping afterward can limit this.


-Job Level 16-

Launch 1200 -- Medium-lowish physical damage. Makes target take
20% more damage from all sources for a few rounds.
If you jump on a launched target, you will damage it
during the rounds you're in mid-air.


-Job Level 18-

Dark Breath 1500 -- Hits two to four random enemies with medium
dark damage, uses vitality-based magic power.
Holy Breath 1500 -- Hits two to four random enemies with medium
holy damage, uses vitality-based magic power.


-Job Level 20-

Dragon Power Up 1500 -- Raises damage dealt by one ally.
Cannot be cast on a target which already has
Dragon Level Up.
Dragon Level Up 1500 -- Raises target's level temporarily and inflicts haste.
Level affects a variety of things, including HP.
Cannot be cast on a target which already has
Dragon Power Up.


-Job Level 23-

Trance Jump 2000 -- Uses Jump at 2/3 power against all enemies.
Ultra Jump 2000 -- Uses Jump at 2/3 power against 1-4 random targets.