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Making Decisions

  • Xenomic
  • 05/23/2014 07:12 AM
  • 914 views
Alright, so I need help figuring out what to do with the following:

1) Double EXP: Well, technically I can make the EXP rate any value I want form 0% to whatever %. So here's the question: If put into the game, should it be an effect of an ability (and by who)? Or should it be someone's battle passive? Or equipment exclusive?

2) Double Item Drop: Same dealio here as with Double EXP, can make the item drop any amount I want. Again, ability or character battle passive?

3) Sell-High: Enables the party to sell items at a lower/higher price. Again, adjustable like the others. Overworld passive for who?? Or equipment ability exclusive?

4) Haggle: Enables the party to buy items at lower/higher prices. Same dealio as before.


So that's the main thing right now in terms of abilities. In addition, I am HEAVILY thinking of making Marisa's and Yuuka's Master Sparks (as well as Marisa's Dragon Meteor, Final Spark, and Harvest Master Spark) be AoE. Yes...that would mean they'd get buffed considerably alone from that. Not sure on that though...so there's everything thus far that I need to figure out. Yes yes, don't worry...beta5 will happen someday. Ironing out the current beta is kinda important too! I am heavily thinking of redoing Eientei's 2nd visit right now, but it's not imperative at the current time. Same with Human Village and Chireiden, but all three will eventually be revamped.

Now the question here! Should I revamp the other dungeons/areas that could use them? Or should I continue work on beta5??


Characters missing battle passives:


Yumemi
Suwako
Keine
Alice



Characters missing overworld passives:


Aya (Sight is queued but not implemented)
Momiji (Awareness is queued but not implemented)
Youmu (Vantage is queued but not implemented)
Advent Cirno
Byakuren
Hope
Remilia
Meiling
Keine
Utsuho
Koishi
Nue
Rinnosuke

Posts

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I think Double EXP passive is not necessary (for people that link grind like me it's not a must have, event without we can finish most part of the current game)

Double Item drop hum... Why not ? As battle passive ^^ (On a character like Nazrin then)

Sell-High : Can be a item I think, with a subquest.

Haggle seems good, but I think the same way than Sell-High.

But event without this the game is still nice ^^
I will try your new patch (I was stuck on Eientei's 2nd visit with the graphic bug that I told you on Youtube) . If it works, in my opignion, working on beta5 is better.

Well it's only my opignion, by the way i am sorry if I did faults here, english isn't mynative language and I don't want use Google crappy translation ;)

EDIT : Eientei's 2nd visit first map (whith the flash and the box that told us all taps are desactived) works now, but the second (the door in the top of the room) don't work. We have texture, but we can't move.
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