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The Great Bestiary Revamp #7: Winter Forest

  • Xenomic
  • 09/25/2015 05:28 AM
  • 652 views
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #7, Winter Forest, immediately after Youkai Mountain. HP values are generally the same as in all other parts (basically around default levels or at least 1-3 levels more than that). This dungeon is exceptionally basic compared to previous dungeons. In fact, a good portion of the dungeon can be easily mitigated through the use of the Barette alone, and in addition to placing it on Patchouli, she becomes immune to all Ice-elemental attacks.


Name: Tundra Turtle
Current skills:
**Double Attack
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
Suggested skillset changes:

Tundra Turtles are very basic enemies, and are really tanky against physical attacks. However, they are still no threat to the player. Tundra Turtle has 800 HP, is heavily resistant towards physical attacks, is immune to Water, absorbs Ice, and is weak to Fire.


Name: Tundra Scorpion
Current skills:
**Poison Needle: Inflicts 28 Poison-elemental physical damage and Poison: oo to one party member.
**Blizzara: Inflicts 300 Ice-elemental magic damage to one party member.
Suggested skillset changes:

Tundra Scorpions are only slightly dangerous due to their ability to Poison, but otherwise aren't any threat. Tundra Scorpion has 655 HP, absorbs Ice, resists Gravity, and is weak to Fire/Earth.


Name: Frozen Toad
Fought at: Winter Forest - Outside Areas
Current skills:
**Blizzaga: Inflicts 2000 Ice-elemental magic damage to one party member.
**Blizzaja: Inflicts 5000 Ice-elemental magic damage to one party member.
**Escape: Escapes from battle. Used after 20 turns has passed.
Suggested skillset changes:

Frozen Toads are rare enemies, but exceptionally difficult. While they are not the Notorious Monster of the area, they act like it with their insane defenses and extremely powerful attacks, in addition to extremely high stats, coming with 999 Attack, Defense, and Magic. However, defeating them may give the player a 5% chance to win a Frozen Frog! But the real prize are their steals, which is a low chance (5%) for a HP Apple. With Master Steal active, it becomes a 2% chance for two HP Apples instead. Frozen Toads have 2000 HP, is immune to physical attacks and all elemental attacks except Fire/Ice/Gravity/Poison/Mystic, absorbs Ice, resists Gravity, heavily resists Magic, and is weak to Fire.


Name: Snow Beast
Current skills:
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
Suggested skillset changes:

Snow Beasts are one of the more dangerous enemies for an unprepared party, as they tend to come in groups of 3-4, and multiple uses of Ice Storm in a row can easily destroy parties. It is thus advised to defeat them quickly to prevent massive usage of Ice Storms. Snow Beast has 800 HP, absorbs Ice, and is weak to Fire.


Name: Frozen Sap
Current skills:
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, Blink: 50 turns to all allies.
**Gravity: Reduces party's HP by 1/4 of their current HP.
**Gravira: Reduces party's HP by 1/2 of their current HP.
**Regenga: Inflicts Regen: 50 to all allies.
**Blinkga: Inflicts Blink: 50 to all allies.
**Protectga: Inflicts Protect: 50 to all allies.
**Might: Increases Attack by 50 to one ally.
**Revive: Revives one KO'd ally with 100% Max HP.
Suggested skillset changes:

Frozen Saps will never attack the party with attacks that will outright kill them, instead acting solely as support units. Gravira is their most dangerous skill that can cripple the party, while the rare Mighty Guard can make killing enemies a bit more difficult (as of right now, Auto-Life is not a thing that works on enemies so it can be ignored for them). They are otherwise super tanky foes, being difficult to defeat by conventional means. Frozen Sap has 125 HP, are heavily resistant to physical and ghost attacks, absorbs all elemental attacks excluding Poison/Mystic/Gravity, and is weak to Magic and drain attacks.


Name: Lost Soul
Current skills:
**Drain: Inflicts 500 non-elemental magic damage to one party member and absorbs damage as HP.
**Transform: Transforms into Half-Phantom. Only used after 5 turns has elapsed for the enemy.
Suggested skillset changes:

Lost Souls are somewhat dangerous due to their Drain spell, but they also may instead just use a regular attack that is exceptionally weak. However, their biggest threat is changing into the Notorious Monster, though this can be relegated, and even abused, by leaving the Lost Soul at low HP before they transform, making it easy to defeat the Half-Phantom. Lost Soul has 1000 HP and is weak to Mystic.


Name: F Virus
Current skills:
**Double Attack
**Fog: Dummied.
Suggested skillset changes:

As of right now, F Virus is not a dangerous enemy, and has a pitiful 1 Defense. They are a decent enemy to grind for EXP, Yen, and the Faith item which they drop at a 25% chance. F Virus has 750 HP, are immune to Poison, and is weak to Fire/Holy.


Name: Half-Phantom *NOTORIOUS MONSTER*
Current skills:
**Double Attack
**Soul Cutting Sword: Inflicts Instant Death to one party member.
**Lotus Stance Cut: Inflicts 1280 Shadow-elemental Ghost damage to one party member.
Suggested skillset changes:

Half-Phantoms are rather powerful foes, opting to Double Attack over the regular Attack, being able to inflict Instant Death, and hitting hard with their Lotus Stance Cut. While this is scary on its own, the true terror is that they come with a whopping 145 speed, nearly double that of anyone in the current party, making them act twice over the party. However, they are worth defeating for their rare 3% drop, the Youkai Sword "Inu" that anyone can equip. Half-Phantom has 2500 HP, are immune to Holy/Shadow, heavily resist Absorb, are semi-weak to Ghost attacks, and are weak to Mystic.


Name: Ice Behemoth *BOSS*
Fought at:
Current skills:
**Ice Strike: Inflicts 500 Ice-elemental physical damage and Freeze: 50 turns to one party member.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Diamond Edge: Inflicts 550 Ice-elemental damage and Berserk: 50 turns to one party member.
**Blizzaga: Inflicts 500 Ice-elemental magic damage to one party member.
**Freeze: Inflicts 1000 Ice-elemental magic damage and Freeze: 50 turns to one party member. 80% accuracy.
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, Blink: 50 turns to all allies.
**Ragnarok: Inflicts 800 non-elemental magic damage to the party. Only used when below 50% Max HP.
Suggested skillset changes:

Compared to previous bosses, Ice Behemoth is pretty much a joke boss, and acts as a breather boss after the hectic bosses since Eirin. It's still strong and relatively dangerous if fought without the proper care, but it's still easy. Even easier if the player managed to get the two optional characters before coming here, as they can deal massive damage to the boss and defeat it in no time flat. In addition, Mighty Guard is so rarely seen that it may not ever appear for the player at all. Ice Behemoth has 4000 HP, heavily resists physical attacks, absorbs Ice, and is weak to Fire.