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Updates to characters and more brainstorming

  • Xenomic
  • 05/13/2013 01:14 AM
  • 330 views
The character analysis is on hold for now. Right now, I need help/ideas/suggestions/criticism for the new stuff that's been put into the game recently:


Some notes, of which I need to note myself and fix later:

*Upgrades for secondary commands are generally found on WEAPONS.
*Upgrades for overworld abilities are generally found on ARMOR.
*Upgrades for battle passives, depending on the passive, can be found on either WEAPONS or ARMOR. Some are exclusive to one or the other however.


Also of note, the spoilers contains a special little thing, for those who don't mind spoilers. Please though, if you wish to talk about anything in the spoilers, keep it in spoilers as to not spoil anyone who don't want to know about them yet. Thank you.



============================================
I. CHARACTERS:
============================================


*Reimu:
**SECONDARY COMMAND UPGRADES
Bless: Restores 20% Max HP to party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally. Only usable while equipped with the Shrine Maiden Sleeve, Arm Warmers, or PC-98 Garb.
Purify: Restores 30% Max HP to the party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Blessing normally. Only usable while equipped with the Divine Red-White.
**NEW BATTLE PASSIVE
Purification: Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.

*Marisa:
** NEW BATTLE PASSIVE
Auto-Collect: 5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk. Chances of activation increases by +1% for every 127 points worth of Ps and Large Ps in the player's inventory, to a maximum of +4%. Ps are worth 1 points while Large Ps are worth 5 points.
**SECONDARY COMMAND UPGRADES
Mug: Deals damage and then attempts to steal.
Bandit: Doubles Steal% rate.
Master Thief: Upgrades quality of item being stolen by one level.
**NEW OVERWORLD PASSIVE
Kleptomania: If in the party when opening a chest, 50% chance to obtain extra items. Items obtained are determined by difficulty level of dungeons.

*Cirno:
**SECONDARY COMMAND UPGRADES
Double Summon: Uses Call ability twice in a row. Can only be used while equipped with the Baka Dress or 0K.
**NEW BATTLE PASSIVE
Eternal Bond: If Cirno is inflicted with a status that prevents her from acting (Confusion, Charm, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle
**BATTLE PASSIVE UPGRADES
Eternal Bond Lv2: Increases the amount of times Eternal Bond can be used to twice per battle. Only usable while equipped with the Baka Dress or Frostbite.
Eternal Bond Lv3: Increases the amount of times Eternal Bond can be used to three times per battle. Only usable while equipped with the Critical Freeze or 0K.
**NEW OVERWORLD PASSIVE
Provocation: Doubles Encounter rate.

*Aya:
**SECONDARY COMMAND UPGRADES
Intel Level 2: Scans and obtain information on enemy as well as dispelling all buffs from enemy.
Intel Level 3: Scans and obtain information on enemy, removes all buffs from enemy, and inflicts Fear.
**NEW BATTLE PASSIVE
Tengu's Initiative: Enemies speed is halved for 4 turns at the start of battle.
**BATTLE PASSIVE UPGRADES:

Tengu's Initiative Level 2: Enemies speed is halved and party's speed is doubled for 4 turns at start of battle.
Tengu's Initiative Level 3: Enemies speed is halved for 4 turns, party's speed is doubled for 4 turns, and Aya gains Auto-Haste.

*Meiling:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**SECONDARY COMMAND UPGRADES
Chakra Lv3: Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap.
**NEW BATTLE PASSIVE
Restore HP: 10% chance to restore HP back to 25% each turn when in critical status.
**BATTLE PASSIVE UPGRADES
Restore HP Level 2: Increases chances of Restore HP activating to 15%. Only usable while equipped with the Rainbow Dress or Selaginella.
Restore HP Level 3: Increases chances of Restore HP activating to 20%. Only usable while equipped with the Crouching Tiger or Hidden Dragon.

*Patchouli:
**NEW BATTLE PASSIVE
Doublecast: 10% chance to use chosen skill twice in a row. If MP is less than required MP needed to cast skill for second casting, MP is reduced to 0 as the cost
**BATTLE PASSIVE UPGRADES
Doublecast Lv2: Increases chances of Doublecast activating to 15%. Only usable while equipped with the Twin Elemental.
Doublecast Lv3: Increases chances of Doublecast activating to 20%. Only usable while equipped with the Seven Element Robe.
**NEW OVERWORLD PASSIVE
Mana Reserves: Restores 1% Max MP to Patchouli after every 50 steps taken
**OVERWORLD PASSIVE UPGRADES
Mana Reserves Level 2: Restores 5% Max MP to Patchouli after every 50 steps taken. Only usable while equipped with the Elemental Robe.
Mana Reserves Level 3: Restores 10% Max MP to Patchouli after every 50 steps taken. Only usable while equipped with the Five Elements.

*Reisen:
**NEW SECONDARY COMMAND
Insanity: Absorbs all negative statuses except Death from allies and gives them to Reisen.
**SECONDARY COMMAND UPGRADES
Insanity Level 2: Absorbs all negative statuses except Death from allies and gives them to Reisen, then halves the levels of the statuses on Reisen. Only usable while equipped with the Bunny Outfit.
Insanity Level 3: Absorbs all negative statuses except Death from allies and gives them to Reisen, then halves the levels of the statuses on Reisen as well as removing any statuses that prevents actions. Only usable while equipped with the Lunar Jacket.
**NEW BATTLE PASSIVE
Disinfectant: If a party member is inflicted with a negative status, status level is halved. Only works if Reisen is not KO'd.
**NEW OVERWORLD FIELD ABILITY
Apothecary: When resting in a Tent, 25% chance that Reisen creates a random HP, MP, or status healing item. The higher Reisen's level, the more items she can make, but the less the chance of getting a specific item made. Two additional items are added every 5 levels Reisen gains.
OVERWORLD UPGRADES:
Apothecary Level 2: Increases chances of Apothecary to 50%. Only usable while equipped with the Medical Gown.
Apothecary Level 3: Increases chances of Apothecary to 75%. Only usable while equipped with the Business Suit.

*Sakuya:
**NEW BATTLE PASSIVE
Critical: Haste: Automatically in Haste while in Critical.

*Momiji:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**SECONDARY COMMAND UPGRADES
Mad Rush Level 2: Grants Berserk, Protect, Bravery, and Haste on the party. Ignores status immunities. Only usable while equipped with the Valiant Heart or Ultimatus.
Mad Rush Level 3: Grants Berserk, Protect, Bravery, Bubble, and Haste on the party. Ignores status immunities. Only usable while equipped with the Soul Edge or Soul Calibur.
**NEW BATTLE PASSIVE
Last Stand: While in critical, damage from physicals is reduced.
**BATTLE PASSIVE UPGRADE
Last Stand Level 2: While Momiji's HP is less than 33% Max HP, Momiji's resistance to Physical attacks will increase. Only usable while equipped with the Great Tengu Robe or High Rank.
Last Stand Level 3: While Momiji's HP is less than 50% Max HP, Momiji's resistance to Physical attacks will increase. Only usable while equipped with the Yamabushi Garb.

*Nitori:
**NEW BATTLE PASSIVE
Scavenger: 5% chance each turn in battle for Nitori to find a random synthesis item. Item depends on encounter fought. Will not occur if Nitori is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.
**SECONDARY COMMAND UPGRADES
Mirror Items: Reverses all effects of Stock command, so healing items deals damage to enemies, and status recovery items inflicts statuses to enemy.
Chemist: Doubles effects of Stock and Mirror Items abilities.
**NEW OVERWORLD PASSIVE
Dowsing: Reveal hidden treasures on field.

*Youmu:
**NEW BATTLE PASSIVE
Bonecrusher: 10% chance to deal damage equal to own Max HP when in Critical and using the Attack command. Bonecrusher works with any level of Focus as well.
**BATTLE PASSIVE UPGRADE
Bonecrusher Level 2: Increases chances of Bonecrusher activating to 15%.
Bonecrusher Level 3: Increases chances of Bonecrusher activating to 20%.

*Komachi:
**SECONDARY COMMAND UPGRADES
Money Talks: Pay 1000 yen to deal damage equal to 1% of the amount of money the player has. Only usable while equipped with the One World.
**NEW BATTLE PASSIVE
Return Damage: When damaged, 25% of the damage received is returned back to target's party. Only works on non-fatal damage.
**BATTLE PASSIVE UPGRADES
Ransom: Every time non-fatal damage is taken, pay yen equal to damage instead of taking damage, and then recover damage taken. Only usable while equipped with the Reaper Cloak.
**NEW OVERWORLD FIELD ABILITY
Ferry Service: Escape from dungeons at the cost of X% of each character's current HP, where X equals 100 - the character's level.

*Yuuka:
**NEW SECONDARY COMMAND
Threaten: Forces all enemies whose level are not more than 1/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 25 would flee).
**SECONDARY COMMAND UGPRADES
Threaten Level 2: Increases Level threshold for Yuuka to 1/2. Only usable while equipped with the Twinkle Star, Riviera, or Infernal Geyser.
Threaten Level 3: Increases Level threshold for Yuuka to 3/4. Only usable while equipped with the Perfect Green.
**NEW BATTLE PASSIVE

Photosynthesis: Depending on terrain fought on, may have Auto-Regen and Auto-MP Regen. Only works in areas with dirt or sunlight, and will never work in areas that are manmade or inside.
**NEW OVERWORLD PASSIVE
Intimidation: Halves encounter rates.

*Mokou
**SECONDARY COMMAND UPGRADES
Sacrifice Level 2: Restores all HP/MP of everyone in the party and cures Poison, Blind, and Silence at the cost of removing Mokou from the battle. Only usable while equipped with the Healing Touch or Ghost Shell.
Sacrifice Level 3: Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes her from the battle. Only usable while equipped with the Omni Weapon or Flare Arms.
**NEW OVERWORLD PASSIVE
Immortality: Removes death status from Mokou, and revives her with X% HP, where X equals Mokou's Level/2.

*Remilia
**SECONDARY COMMAND UPGRADES

Amok: Sacrifice all but 1 HP to inflict an equal amount of damage to all enemies. Will not kill Remilia if continuously used at 1 HP.
** NEW BATTLE PASSIVE
Photosensitivity: When fighting in sunny areas, will be under constant Sap status.

*Hope:
**NEW SECONDARY COMMAND
Revive: Revive all KO'd party members with 1 HP.
**SECONDARY COMMAND UPGRADES
Revive Level 2: Revives all KO'd party members and restores them to 10% Max HP.
Revive Level 3: Revives all KO'd party members and restores them to 25% Max HP.
**NEW BATTLE PASSIVE
Unscarred: Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.

*Yumemi:
**NEW SECONDARY COMMAND
Bluff: Chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful. After each succesful Bluff, the Bluff's success rate is halved. Success rates go as follows: 100 -> 50 -> 25 -> 12 -> 6 -> 3 -> 1 -> and eventually 0.
**NEW OVERWORLD FIELD ABILITY
Repair: After resting in a Tent, 50% chance to fix Broken equipment into random pieces of appropriate equipment.

*Sanae:
**NEW BATTLE PASSIVE
Faith: At the start of battle, 10% chance to give the party Level 5 of either Regen, MP Regen, Protect, Bravery, Faith, Blink, or Bubble.
**BATTLE PASSIVE UPGRADES
Faith Level 2: Increases chances of activation to 20%.
Faith Level 3: Increases chances of activation to 30%.
**NEW OVERWORLD PASSIVE
Recover: After battles, restore 5% Max HP and Max MP to the party.
**OVERWORLD ABILITY UPGRADES
Recover Level 2: Increases restoration to 10%.
Recover Level 3: Increases restoration to 15%.

*Suwako:
**NEW OVERWORLD FIELD ABILITY
Find Pits: Activate pits before falling into them without activating their effects. Effects can still be triggered if stepped in however.
**OVERWORLD FIELD ABILITY UPGRADES
Find Passages: Hidden passages are marked with a sparkling spot. Only usable while Suwako is equipped with one of her exclusive armors.

*Advent Cirno:
*MAIN COMMAND
Limit: Powerful command that appears after Advent Cirno fills a hidden Limit Gauge. The amount needed for it to appear is equal to 150% of Advent's Max HP, and is cumulative. Once a Limit skill has been used, the command is locked agian. If Advent is KO'd at any time, the gauge is reset to 0.
**NEW SECONDARY COMMAND
Boost: Increases Limit Gauge by 20%.
**NEW BATTLE PASSIVE
Restore MP: Restore 5% Max MP each turn whenever in Critical status.

*Keine:
**NEW SECONDARY COMMAND
Hakutaku: Switches to EX Keine, who is AI-controlled and only has access to Fight and History. EX Keine has x1.5 Attack, Defense, Magic, and Speed than Keine, and double Max HP and Max MP than Keine, and when using command, Keine will restore all HP, MP, and statuses.

*Koishi:
**NEW BATTLE PASSIVE

MP Shield: 20% of damage received is converted into 20% MP damage instead. Only works on non-fatal damage.

*Utsuho:
**NEW SECONDARY COMMAND
Kamikaze: Removes Utsuho from battle and kills her at the cost of dealing damage to one enemy equal to x8 her Max HP.
**NEW BATTLE PASSIVE
Absorb Damage: 10% of damage received is regained as HP. Only works on non-fatal damage.

*Kanako:
**NEW SECONDARY COMMAND
Guardian: Party recovers all non-fatal damage for the next 5 turns and forces Kanako to use Defend.

*Yuugi:
**NEW SECONDARY COMMAND

Berserk: Randomly attacks one enemy between 1-8 times. Must be under Bravery in order to use the command.

*Lunasa:
**NEW SECONDARY COMMAND
Bardsong: Randomly play a song. Lunasa cannot perform any other actions until X turns have passed. The amount of turns required to pass depends on the skill used.

*Shizuha:
**NEW SECONDARY COMMAND
Synchro: Can only work while Minoriko and Shizuha are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead restore MP to the party equal to x10 Minoriko's current MP, and then will reduce her MP to 0. If used when Minoriko cannot act, will instead revive all KO'd allies and restore the party's HP equal to half of Shizuha's current HP.

*Minoriko:
**NEW SECONDARY COMMAND
Synchro: Can only work while Shizuha and Minoriko are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead restore MP to the party equal to x10 Minoriko's current MP, and then will reduce her MP to 0. If used when Minoriko cannot act, will instead revive all KO'd allies and restore the party's HP equal to half of Shizuha's current HP.

*Hina:
**NEW SECONDARY COMMAND

Misfortune: Inflicts unblockable non-elemental damage to one enemy equal to the total amount of damage Hina has substained before using the command. Damage is reset after using the command, or when inflicted with Death, Venom, Stop, or Petrify. Damage accumulates a turn later from when damage was dealt.

*Nazrin:
**NEW SECONDARY COMMAND
Steal Yen: Steals a random amount of Yen from target equal to a number between 0 and Nazrin's Level * Target's Level, then damages target with a regular attack.

*Wriggle:
**NEW SECONDARY COMMAND
Swarm: Summon a random animal for various effects. Effects depend on a random number between 0 and Wriggle's Level.

*Tewi:
**NEW SECONDARY COMMAND
Bribe: Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe.

*Yorihime:
**NEW SECONDARY COMMAND
Deathblow: Deals damage to one target equal to 25% of their Max HP. 25% Accuracy.

*Shou:
**NEW SECONDARY COMMAND
Lancet: Drains HP and MP from one target. MP drain is equal to 1/16th of the HP drain.




*Addition of Yamame and Medicine to the temporary characters.




*Nue
**NEW BATTLE PASSIVE
????: 20% chance that Attack randomly inflicts damage based on number of times party has fought battles - number of times party has ran from battles, divided by 3.

*Yukari:
**NEW SECONDARY COMMAND
Banish: Consumes 10% Max HP to remove all enemies from battle. No rewards for enemies removed in this manner. 45% hit rate.
*NEW OVERWORLD PASSIVE
Checkpoint: If reach a save point, if dungeon is left via Komachi's ability or Emergency Stairway, return to save point last touched.

*Alice:
**NEW SECONDARY COMMAND
Grimoire: Levels up skills during battle, up to max level, until after battle. After each use, the command will disappear and takes time to recharge depending on the level of skills. Level 1 skills makes the command require 5 turns to recharge, while level 5 skills makes the command require 25 turns to recharge. After all skills have been maxed out, the command will always require 25 turns to recharge and will instead grant Tetra status to the party.

*Rinnosuke:
**NEW SECONDARY COMMAND
Bribe: Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe.

*Shinki:
**NEW SECONDARY COMMAND
Finisher: 31% chance to fail, 37% chance for Critical Hit, 31% chance for 9999 damage.

*Youki:
**NEW SECONDARY COMMAND
Bushido: Only appears after using Focus at least once, replacing Attack. Depending on Focus level, will perform one of 8 different attacks), Focus (Changes Attack to Bushido after one use, and adds +1 to the Focus charge per use, up to a maximum of 8 charges. Affects the outcome of the Bushido command.

*Tenshi:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**NEW BATTLE PASSIVE
Absorb Damage: 10% of damage received is regained as HP. Only works on non-fatal damage.

*Eirin:
**NEW SECONDARY COMMAND
Treatment: Cures all negative statuses.

*Shikieiki:
**NEW SECONDARY COMMAND
Condemn: Various effects for Shikieiki. Takes 5 turns to occur after using the command.
Doom: Inflicts a countdown to instant death one target with 80% accuracy. No target is immune to Doom, but each target has its own individual timer (targets resistant to Doom such as most bosses will have their timer set to 999 turns).

*Chaos:
**NEW SECONDARY COMMAND
Awaken: Fully restores HP, MP, and statuses, triples Chaos's Speed, and grants all buffs. After using the command, it will be removed from the command list until the timer expires. Once 20 turns has passed, Awaken will return to the command list, and Chaos's Speed will return to normal as well as be reduced to 1 HP.

*Yamame:
**NEW SECONDARY COMMAND
Infection: Inflicts moderate non-elemental damage to one enemy and a chance to inflict a status that ignores the target's innate immunities.



============================================
VI. SKILLS:
============================================

Reimu:
*Yin-Yang Jade: Now revives a KO'd ally at 1%/4%/7%/10% Max HP, depending on level.


Yumemi:
*Silver Disc: No longer has a 50% chance to target either party, and then a 10% chance to inflict Exclusion. Now has a 10% chance of one of the following:
*Reduces all party members HP by 10% of their current HP, reduce all enemies HP by 90% of their Max HP.
*Reduces all party members HP by 20% of their current HP, reduce all enemies HP by 80% of their Max HP.
*Reduces all party members HP by 30% of their current HP, reduce all enemies HP by 70% of their Max HP.
*Reduces all party members HP by 40% of their current HP, reduce all enemies HP by 60% of their Max HP.
*Reduces all party members HP by 50% of their current HP, reduce all enemies HP by 50% of their Max HP.
*Reduces all party members HP by 60% of their current HP, reduce all enemies HP by 40% of their Max HP.
*Reduces all party members HP by 70% of their current HP, reduce all enemies HP by 30% of their Max HP.
*Reduces all party members HP by 80% of their current HP, reduce all enemies HP by 20% of their Max HP.
*Reduces all party members HP by 90% of their current HP, reduce all enemies HP by 10% of their Max HP.

When used against bosses or enemies resistant to % damage, will instead deal 1 damage to them.
*Chroma Gem: No longer reduces Max MP by 10%. Now instantly defeats non-bosses of the specified type and damages all other enemies not of that type by 1% of their Max HP. If the ability hits a boss of the specified type, it will instead deal damage to the boss equal to Yumemi's Max HP.
*If HP ends with 0: Slayer vs. Demons
*If HP ends with 1: Slayer vs. Humans
*If HP ends with 2: Slayer vs. Flying
*If HP ends with 3: Slayer vs. Undeads
*If HP ends with 4: Slayer vs. Magicians
*If HP ends with 5: Slayer vs. Fairies
*If HP ends with 6: Slayer vs. Dragons
*If HP ends with 7: Slayer vs. Machines
*If HP ends with 8: Slayer vs. Beasts
*If HP ends with 9: Slayer vs. Plants


KEINE:
*Yamato Kingdom: Now fixed 70% accuracy instead of 100% accuracy.


KOISHI:
*Flare Star: No longer deals Fire-elemental damage to all enemies. Now deals damage equal to each enemy's Level * 40.


HOPE:
*Return: Revive Excluded party members who did not willingly remove themselves (such as Mokou and Utsuho).



============================================
VIII. SYSTEM:
============================================

*Skill descriptions have been updated with information.
*Jellyfish Princess Lv1 and Lv2 are fixed. They originally reduced Defense instead of inflicting damage to HP.
*Keine's leader theme now works properly.
*Music has been trimmed down in filesize a bit and some songs have been outright removed. Please see the Music document for what to change.
*After any battle, there is 10 steps before random encounters are turned back on again.
*Damage on various elements and skills have been adjusted accordingly.
*Physical, Magical, Tetra, Omni, Mystic, and Evade Up are now in place.
*Equipment that gave +% stat boosts are now fixed so that they don't permanently boost stats are incorrectly boost stats.
*Intel now gives information on an enemy's Name, Level, HP/MAX HP, MP/MAX MP, Attack, Defense, Magic, Speed, Type, Drop, Steal, Morph, Elemental Resistances, Status Resistances, and Information.






IDEAS:

W-Item: Allows character to use Items command twice. Available as an equipment ability.
W-Skill: Allows character to use Skill command twice. Available as an equipment ability.



Upgrades to Focus (Youmu's subcommand. Not sure if Focus will get any upgrades or not):

*Level 2: High chance of removing buffs when attacking.
*Level 3: High chance of Instant Death when attacking.

Upgrades to Bluff (Yumemi's subcommand):

*Level 2: Reduces accuracy from 1/2 to 1/4.
*Level 3: Reduces accuracy from 1/2 to 1/10.

Kamikaze (Utsuho's subcommand):

Level 1: Make x6 Max HP.
Level 2: Make x8 Max HP.
Level 3: Make x10 Max HP.

MP Shield (Koishi's Battle Passive):

Level 2: Reduces MP damage to 15%.
Level 3: Reduces MP damage to 10%.

Metal Detector: Tells how many items are left in current map. (For Nitori)



Morph (Nue's subcommand):

Level 2: Increases HP threshold to 20%.
Level 3: Increases HP threshold to 30%.




SKILLS FROM EQUIPMENT:

Reimu:
*Multiplex Barrier: Increases Mystic-elemental resistance to the party.
*Youkai Repelling Charm: Inflicts massive damage to Demon enemies.
*Fantasy Seal -Circle-: Grants Omni status to one target for 50 turns.
*Illusionary Moon:


Marisa:
*Fairy Destruction Ray: Inflicts massive damage to Fairy enemies.
*Shooting Echo: Inflicts massive damage to Magicians. Attempts to inflict Silence.
*Gravity Beat:
*Grand Cross:
*Blazing Star:


Cirno:
*Ice Tornado:
*Cold Sprinkler:
*Insta-Freeze Beam:
*


Aya:
*Torii Hurricane: Inflicts massive damage to Flying enemies.


Meiling:
*Rainbow Taichi: Regain all non-fatal damage and grants Omni status for 10 turns. Self-buff.
*Colorful Rain: Restores HP to the party equal to 1/3 of Meiling's Max HP.


Patchouli:
*Diamond Hardness: Grants "Absorb Damage: 50%" to Patchouli for 20 turns.
*Sunshine Reflector: Drains MP from one enemy.
*Mercury Poison: Poison-elemental damage to all enemies.
*Silver Dragon: Gravity-elemental damage to all enemies.
*Royal Diamond Ring: Mystic-elemental damage to all enemies.


Reisen:
*Acura Spectral: Prevents any status from wearing off by granting Resist status.
*Discarder: Enables party to restore HP if unable to restore HP.


Sakuya:
*Killing World: Sets Doom on everyone in the battle except Sakuya.
*Killer World: Forces battle with rarest enemy group in current area.
*Suction World: Any damage inflicted in battle is regained as HP to Sakuya.
*Empty World: Prevents all enemies from acting during their next turn.
*Jackpot World: Enables party to doublecast skills for the next 10 turns.


Momiji:
*Rabies Bite: Inflicts massive damage to Beasts.
*Expellee's Canaan:
(These 3 will probably instead go to Youmu anyways)
White Wolf "Oogami Hajiki": Doubles Critical % of weapons. (Critical Up)
"Road to Heaven": Ignores Evasion for brief time. (Piercing Sight)
"Truth - Wolf Fangs, Wind Sword": Allows attacking all enemies. (Target All)


Nitori:
*Cephalic Plate: Inflicts massive damage to Machines.


Youmu:
*Double Pain:


Komachi:
*Ritual of Ecstasy:
*Game of the Soul: Inflicts massive damage to Undead enemies.


Mokou:


Yuuka:
*Phantom Garden: Inflicts Slow if at normal speed, and inflicts Stop if inflicted with Haste. Based on FFTA's Hastebreak.
*Parasite Garden: Inflicts Poison-elemental damage and Sap to all enemies.
*Planter Sacrifice: Inflicts massive non-elemental damage to Insects.
*Flowering Master Spark
*Genocide Spark: Non-elemental damage to all enemies. Damage is multiplied by 8 if target's level is the same as Yuuka's level. Based off of FFVII's Goblin Punch.


Byakuren:


Remilia:
*Vampirish Night: Drains HP equal to difference of Remilia's Max HP and current HP.


Sanae:
*Forgotten Ritual: Grants "Bubble: 25 turns" to party.
*Heaven's God: Wind: Restores all HP to party. 98 MP.
*Earth-God Summon: Shield: Grants "MP Shield: 50 turns" to one ally.
*Sea Opening: Grants "MP Replenish: 50 turns" to one ally.
*Good Commerce: Resets durations of status effects on ally (give status that'll remove itself after coding is done. Essentially FFTA2's Extend).
*Miracle of Fafrotskies: After 20 turns, HP and MP are returned to value when ability was used. Essentially FFTA2's Undo spell.


Suwako:
*Brave the Elements: Grants Tetra status to the party for 50 turns.
*Seven Stones: Enables use of 2 items for 20 turns.
*Full Sakura Blizzard: Enables double attacks with the Attack command for 20 turns.
*Frog God: Enables doublecast of command skills, if applicable, for the next 20 turns for party.


Keine:
*Headquarters Crisis: Inflicts non-elemental damage to all targets who has the same second digit in their level as the caster. Based on FFTA's Lv? S-Flare.
*Treasures - Sword: Inflicts non-elemental damage to all enemies equal to Keine's level x30. Based off of FFX-2's Storm Cannon.
*Treasures - Orb: Bestows Haste to all units with level that is a multiple of 5. Based off of FFTA2's Lv5 Haste.
*Treasures - Mirror: Switches HP and MP of party. Based off of FFTA's Matra Magic/FFXII's Invert.


Utsuho:


Nue: