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Scarlet Devil Mansion Library Current Layout
  • Xenomic
  • Added: 03/20/2014 12:33 AM
  • Last updated: 12/25/2024 07:56 AM
  • 8084 views

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Pages: 1
Current layout for the mansion. Main gimmick is A) It's a maze, like originally and B) You have to navigate it not only on ground level, but by climbing around the top of the bookcases. There's two separate tilesets for this map to swap between so that the player can't just walk across the top of bookcases to various areas and vice-versa.

Not sure if this layout is the best way to handle it, and I'm trying to not make the map too big, but be big enough for a dungeon (it's only one screen for the dungeon). Reasons being that not only do you have to go into the center (where the boss is) and then back out, you do this twice in the game (second time with stronger enemies, and the boss is again in the center of the library). Any C&C or advice would be welcomed.

Original map size was 80x80. Current map size is 65x70. Trying to avoid splitting it into separate screens.


For those curious, here is a reference image from the official fighting game. Obviously, I'm not going 100% with this design but you can get the idea for it:



Original map, for those curious as to how bad it was before:

And pretty close to done actually. Can't believe this took the entire day to do but...I think I like how this is turning out! Oh, and the random strewn about bookshelves act as the "treasure chests" of this area, believe it or not.
You've got a lot of unused space in the new one. It's also a really irregular shape for a man-made structure. Also some elevation inconsistencies--the walls that touch the base floor are too short.
Not much I can do about the unused space really. Though the irregular shape, probably so. I wasn't sure on how to go about the shape of the area itself, and didn't just want to go with a flat square or rectangle shape. Hmm...

Ahhh elevation issues. Those are always tricky to deal with. I'll have to deal with those next time I get around to mapping. I'm assuming you're talking about the walls on the right side of the map (since the left side doesn't really have much touching the base floor that doesn't go up to the next floor)?


EDIT - I suppose I could fill in some empty spaces with tables and books on them or something. Hmm...I'll think of something on that front. Does everything else look fine to you at least?

Oh yes, and after defeating the boss, there will be a shortcut in the bottom of the map that'll open up for the player so they don't have to backtrack all the way through (and it'll stay there for the rest of the game).
author=Xenomic
Not much I can do about the unused space really.


Use it or lose it.
Perhaps this is better?




Still thinking of what to do with the rest of the space. Might be juts more books/boxes lying around or something.
Yes, but you still have elevation issues.
Pages: 1