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"Humanity is imperfect. It always has been and always will be, no matter how we may look at it.Despite this, we all had decent lives at one point...We lived our happy lives without a care in the world. We thought it would last forever. Back then I never really appreciated what I had and neither did anyone else. Little did we know that our world was slowly rotting. We were selfish, clueless, and delusional and we suffered for that. People used to live happily, working for money, and looking after their families. I was always looking after my cousin. She was so young and innocent and had no idea how to look after herself. I was always playing with her and making sure she didn't get into trouble. Life was great back then but all within two years, the world went from heaven to hell. Now, humanity's hope for survival seems to be pretty bleak...Needless to say...We all paid the price...As for me... Well I did too, however because of these hardships I found a power hidden within me. Unfortunately this power is also a poison. Because of it, I have been hunted down constantly.
Before all this though, almost like a miracle, economy all over the world experienced a breakthrough. Large businesses from everywhere became rich. There wasn't such a thing as a poor country and it was almost like the word "victim" became a thing of the past. That's when government became corrupt. Suddenly police became a thing of the past as well, and had been replaced with the Legion
During this breakthrough, I was living here in Eastbrook along with my own circle of friends. We were happy to be alive and life felt pretty damn awesome. Suddenly, one of them left Eastbrook without saying good bye or anything, and soon after we all drifted apart. Two of my friends who were dating broke up and left Eastbrook as well, and another friend just decided he didn't like Eastbrook anymore.
I only now have one friend left. His name is Austin and he is still kicking around Eastbrook. He has decided to fight with the Legion and I'm thinking I might do the same now."
Before all this though, almost like a miracle, economy all over the world experienced a breakthrough. Large businesses from everywhere became rich. There wasn't such a thing as a poor country and it was almost like the word "victim" became a thing of the past. That's when government became corrupt. Suddenly police became a thing of the past as well, and had been replaced with the Legion
During this breakthrough, I was living here in Eastbrook along with my own circle of friends. We were happy to be alive and life felt pretty damn awesome. Suddenly, one of them left Eastbrook without saying good bye or anything, and soon after we all drifted apart. Two of my friends who were dating broke up and left Eastbrook as well, and another friend just decided he didn't like Eastbrook anymore.
I only now have one friend left. His name is Austin and he is still kicking around Eastbrook. He has decided to fight with the Legion and I'm thinking I might do the same now."
The world of Chaos Divine is one that is strongly based on our own world but is not exactly the same. The story takes place in 2020 where the world had beforehand, experienced one of the greatest breakthroughs to ever happen to man-kind. Due to all sorts of corruption and abuse of power the world has now fallen in to turmoil at the hands of the Hallowed Legion, a group of supposed "law enforcers" who strongly base themselves off of knights from the middle ages, and the Karitori, a league of high tech assassins who's main area of control lies with in the east. Although both of these two groups have similar goals in mind, they are against each other’s ideals and are constantly waging war against one another. The first chapter of the game takes place in what would be the central valley of California. The landscape within this region is mainly a suburban area surrounded by mountains which basically encircle the entire thing. As the game progresses through the chapters, the player is exposed to all sorts of different areas and landscapes that Chaos Divine has to offer. Overall the world of CD is a much more exaggerated version of ours.
- Large variety of equippable skills
All playable characters in the game have a choice of 24 possible skills to equip to four possible slots. Certain sidequests will allow the character to obtain more slots and more AP.
- Choice system
At certain points in the game, the player will be given a choice between two or more options. Depending on your choice, a certain character's backstory will be revealed and will receive an upgrade. This is NOT a moral choice system; the main story will remain the same.
- Many sets of characters
Within the game, there will be 21 playable characters. Each chapter focuses around a certain set of characters, beginning with Jason, Austin, and John.
- Special Encounters
At certain points in the game, the player has the chance of stumbling upon a special encounter. In a special encounter, the player will meet another one of the playable characters in the game. Only one fighter is allowed during this battle. If you win the battle, that fighter will be upgraded.
- Link skills *not yet implemented*
Each character has the possibility of learning three link skills. Each of these skills cannot be used unless the other character has it equipped during battle. Link skills are much more powerful than other skills, and they cannot be used unless the link gauge is fully charged.
- Enemy disguises *not yet implemented*
In certain sidequests, the player will have the ability to don the disguise of one of the enemies in the game. During that time, the player will lose all regular skills and gain the skills of the enemy they are disguised as.
All playable characters in the game have a choice of 24 possible skills to equip to four possible slots. Certain sidequests will allow the character to obtain more slots and more AP.
- Choice system
At certain points in the game, the player will be given a choice between two or more options. Depending on your choice, a certain character's backstory will be revealed and will receive an upgrade. This is NOT a moral choice system; the main story will remain the same.
- Many sets of characters
Within the game, there will be 21 playable characters. Each chapter focuses around a certain set of characters, beginning with Jason, Austin, and John.
- Special Encounters
At certain points in the game, the player has the chance of stumbling upon a special encounter. In a special encounter, the player will meet another one of the playable characters in the game. Only one fighter is allowed during this battle. If you win the battle, that fighter will be upgraded.
- Link skills *not yet implemented*
Each character has the possibility of learning three link skills. Each of these skills cannot be used unless the other character has it equipped during battle. Link skills are much more powerful than other skills, and they cannot be used unless the link gauge is fully charged.
- Enemy disguises *not yet implemented*
In certain sidequests, the player will have the ability to don the disguise of one of the enemies in the game. During that time, the player will lose all regular skills and gain the skills of the enemy they are disguised as.
- 1/3 of 1 chapter complete; 7 chapters more to go
*WILL BE UPDATED AS TIME GOES ALONG
Conor Murphy: Story Art, Programming, Designing
James Hebditch: Script Writing, Music Designing, Game Designing, Original Idea
-Graphics-
All sprites were created with the Famitsu generator at http://www.famitsu.com/freegame/tool/chibi/index1.html . Most have been edited to work with the battle system.
Tiles belong to Mack, Enterbrain, RPG maker, and otehrs whom I might have forgotten.
Icons belong to each of their individual owners (too many to name).
-Music-
Most of the music is copyrighted to Enterbrain and RPG Maker. All custom made music is made by Mixcraft and is copyrighted to us.
-Scripts-
BulletXT: SwapXT, Light Effects,
Moon Man: Wall Tile Extension
Mithos: SwapXT patch for tilesets
Leebot: SwapXT patch for passages
Fridgecrisis: EXP controller, No Sell Notetag (part of Inventory script I didn't use)
Hanzo Kimura: Title Screen script
Yanfly: Enemy Leveling, Enemy Swapping, Hide Unusable Items, Menu ReDux, Custom Status Properties, Options Menu, Custom Target Select, Resistance Stat
Woratona: Call Event VX, Gradient fix, Advance Scroll Map, Fog, Item Get Window, Window skin changer, Sprite mover, Outline text snipped, Neo Message System, Neo Save System V, Neo Gague
Helladen: Neo Save System V
Andreas21, Cybersam: Neo Save System V
CCOA: Weather
KGC (translator Mr. Anonymous): Day Night script, Custom Commands, Equip scene, Large Party, Skill CP System, Passive Skills, Add Equipment options, Item Drop Expansion, Outline, Rate Damage
Modern Algebra: Limited Inventory, Equipment Set Bonuses, Quest Scene
OriginalWij: Gold Popup
Overlord_Dave: World Map
RisingPhoenix: Full-body Status
Deity (translated by Modern Algebra): Photo Gallery
Mithran: No equip to empty slot snippet, Physical/Magical fix, Skill Functions, State Parameters PLUS, Advanced State Probability, Critical Skills, Critical Damage modifier, Checkpoint Gameover
Moon: Battered faces,
Helladen: Neo Save System V
Enu (Translated by Kylock, Mr. Bubble, Shu, and many others): Tankentai Side View Battle System w/ Active Time Battle
Sparkyg13: KGC_LargeParty Compatibility for Tankentai
BigEd781: Level Display
Sparkyg13: Tankentai ATB + KGC_LargeParty patch
xBrokenSin: Weapon Leveling
dividedbyzero: Skill Leveling
Shanghai: Skill Shop
cmpsr2000: Money Banking, Shop rewrites
Breadlord: Item Storage
watermelon (Translated by Mr. Bubble): Provoke/Vanish states
Deriru: Deriru's States,
DerVVulfman: Battlebacks
James Hebditch: Script Writing, Music Designing, Game Designing, Original Idea
-Graphics-
All sprites were created with the Famitsu generator at http://www.famitsu.com/freegame/tool/chibi/index1.html . Most have been edited to work with the battle system.
Tiles belong to Mack, Enterbrain, RPG maker, and otehrs whom I might have forgotten.
Icons belong to each of their individual owners (too many to name).
-Music-
Most of the music is copyrighted to Enterbrain and RPG Maker. All custom made music is made by Mixcraft and is copyrighted to us.
-Scripts-
BulletXT: SwapXT, Light Effects,
Moon Man: Wall Tile Extension
Mithos: SwapXT patch for tilesets
Leebot: SwapXT patch for passages
Fridgecrisis: EXP controller, No Sell Notetag (part of Inventory script I didn't use)
Hanzo Kimura: Title Screen script
Yanfly: Enemy Leveling, Enemy Swapping, Hide Unusable Items, Menu ReDux, Custom Status Properties, Options Menu, Custom Target Select, Resistance Stat
Woratona: Call Event VX, Gradient fix, Advance Scroll Map, Fog, Item Get Window, Window skin changer, Sprite mover, Outline text snipped, Neo Message System, Neo Save System V, Neo Gague
Helladen: Neo Save System V
Andreas21, Cybersam: Neo Save System V
CCOA: Weather
KGC (translator Mr. Anonymous): Day Night script, Custom Commands, Equip scene, Large Party, Skill CP System, Passive Skills, Add Equipment options, Item Drop Expansion, Outline, Rate Damage
Modern Algebra: Limited Inventory, Equipment Set Bonuses, Quest Scene
OriginalWij: Gold Popup
Overlord_Dave: World Map
RisingPhoenix: Full-body Status
Deity (translated by Modern Algebra): Photo Gallery
Mithran: No equip to empty slot snippet, Physical/Magical fix, Skill Functions, State Parameters PLUS, Advanced State Probability, Critical Skills, Critical Damage modifier, Checkpoint Gameover
Moon: Battered faces,
Helladen: Neo Save System V
Enu (Translated by Kylock, Mr. Bubble, Shu, and many others): Tankentai Side View Battle System w/ Active Time Battle
Sparkyg13: KGC_LargeParty Compatibility for Tankentai
BigEd781: Level Display
Sparkyg13: Tankentai ATB + KGC_LargeParty patch
xBrokenSin: Weapon Leveling
dividedbyzero: Skill Leveling
Shanghai: Skill Shop
cmpsr2000: Money Banking, Shop rewrites
Breadlord: Item Storage
watermelon (Translated by Mr. Bubble): Provoke/Vanish states
Deriru: Deriru's States,
DerVVulfman: Battlebacks
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