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Premise
Reniat returns to her home village after years away at boarding school to find that the village is nearly deserted. The mine that the village depended on heavily for boosting its economy and tourism has been overrun by monsters and no one has bothered doing anything about it. Having trained as an adventurer, she decides to see what she can do about reviving the town and making a name for herself in the world.

Homework Salesman is a life simulation game with an emphasis on dungeon exploration, completing quests, crafting new equipment and items, and befriending the people in town. The game takes inspiration from the Rune Factory and Atelier series.

Features
  • Befriend each villager by talking to them every day and giving them gifts. Higher friendship levels allow you to learn each NPC's personal story and can also gain you access to new shop items, skills, hidden goodies, and more.

  • Unique items means that each item in the game is treated as a separate object. You can rename equipment, find rare versions of them, upgrade and repair them (weapons have durability), and even enchant them. You can have several iron swords each with different enchantments on them.

  • Six unique crafts: Cooking, Smithing, Tailoring, Enchanting, Alchemy, and Construction.

  • Quests are divided into two categories: story quests that propel your adventure forward, and side quests that are procedurally generated.

  • Features a world encounter system where you can find random events in field maps or dungeons, such as traveling merchants or a bandit who'll offer to spare you for money (or you can kill him)

  • Enemy encounters and (most) treasure chests are randomly placed on maps. You typically won't find the same monster encounter in the same dungeon spot every time. Treasure chest contents are randomly drawn from a pool of items appropriate for the zone you're in. You can also find unique weapons with randomized names, stats, and enchantments.



Check out the official website for the game manual, credits, and more.

Check out the wiki here! http://homeworksalesman.wikia.com/wiki/Homework_Salesman_Wiki

Update Log:
1/27/14 - v1.2
- The last two bosses in the game will now put up an anti-frazzle shield if they get hit successfully by frazzle three times. This shield will dissipate after 2 turns. Note that it doesn't count just frazzling the boss, it will count if you frazzle any boss minions in the fight.
- The Treasure Hunter couple will now appear in the ending cut-scene if you saw their world event.
- Fixed bugs related to Liffely's cooking delivery service.
- Fixed bugs related to the 2nd Colorous Cave quest.
- Fixed a bug where if you somehow manage to defeat the 3rd floor bosses on the same day as defeating Plutonus, the magic shop NPCs would not move into town.
- Added several easter eggs, most of which are references to early testers and other people in the community.
- You now get a quest telling you what to do next if you defeat a certain field boss after defeating the last boss of the Caves for the first time.
- Fixed cut-scene bugs related to the Westerlys move in quest.
- Fixed the Beer recipe so that it tells you that you learned how to make Beer instead of Cheese.
- Fixed the case where using L/R would cause the game to crash when browsing recipes in the library.
- Other miscellaneous bug fixes that I don't recall at the moment.

1/25/14 - v1.1d
- Fixed treasure maps that would have a blank name
- Fixed situation where you were not able to trigger the event with Zathus to turn in the 2nd Colorous Cave quest.
- Fixed Manaleech.
- Fixed several spelling errors in the database.
- Updated the manual to include all equipment and skills.
1/12/14 - v1.1c
- Added Xebec's 2 star event
- Added Treasure Hunters world event
- Added post-chapter 1 optional boss (this boss will be refined/tweaked in the next update as well)
- Nerfed Captain Colorous and Robert slightly
- Fixed the cooking delivery quest bug where turning the quest into Qwilte would cause it to be stuck in the quest log
- Fixed weapon renaming
- Fixed a rare case where Autorevive would cause the game to crash
- Fixed a whole bunch of other bugs

6/18 - v1.0l Fixed the patch system so that it does not rerun patches. Fixed one hole in Colorous Cave F5 that could drop you into a dead end.
6/07 - v1.0k Massive balancing patch. Tweaks to crafting, skills, and more.
5/20 - v1.0j Fixed a bug that would cause Raimur to disappear if you ran away or died.
5/16 - v1.0i Fixed the Monster Hunt: Robert quest so that it can be turned in. Also, fixed the quest so that Robert spawns on save files that were created in version 1.0a. Fixed an issue that could cause the party to spawn with you if you respawn from running out of AP. Fixed an issue that could cause Zathus's character event to not be turned off after completion. Added Battle4 bgm file to the Audio\BGM folder. Life Essence and Ressurect now have animations when used on party members.
5/14 - v1.0h Fixed the Super Grind quest so that it can be turned in now.
5/12 - v1.0g Adjusted the difficulty of the last two bosses and fixed an issue where you could get stuck if you fell down certain holes on the 5th floor.
5/11 - v1.0f Fixed a passability issue on the 4th floor of the cave that occurred after defeating Langian. Fixed an issue that could cause Warp to stop working after seeing a world event on the 3rd floor of the cave.
5/08 - v1.0e Added all RTP audio SEs and a couple other files that the resource checker did not pick up. Fixed an issue that could cause a chapter 2 event to appear.
5/07 - v1.0d Fixed an issue where an npc could be stuck in cave walls. Fixed the skill Templar Strike so that it attacks enemies instead of the party. Added the sound effect Cat.ogg for non-rtp users.
5/06 - v1.0c Fixed an issue where Zathus would stop talking to you during the Plutonus quest.
5/06 - v1.0b Fixed an issue that would cause a boss to appear too early in the game
5/05 - v1.0a Initial Release

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Posts

Are treasure hunters event random? (I'm still trying to find them)
author=Lemyngue
Are treasure hunters event random? (I'm still trying to find them)


Yeah, they are a world event so it will be random (make sure you have version 1.1c). Since you've already beaten the game I would suggest just going to bed every day until they spawn (they will be in the east blackbird forest map).
I found them there
Seems like they rarely show up around
Will they be residents on this or some other town in the future?

Also some maps are blank when they should show the area name.



One of the maps without area reference worked in the map down Runalea Waterfall

Ah, that's not good. I guess for now you can just use the dowsing rod on every map you go to, but I'll try to get that fixed in the next update.
alright

So far this was a cool update :)
author=eplipswich
So, I've just completed chapter 1 in about 23 hours (game time is 24 days) (And minus the multiple retries for the last few bosses...). However, the above cutscene error for Zathus still exists, only that I was able to exit the room. And yes, I downloaded the latest version. It's a shame though that I couldn't get to watch Zathu's 2-star cutscene. I do hope you look into this bug when Chapter 2 comes around.

I've found the same bug too running version 1C, when returning to the guild after defeating Captain Colourus. Entering the guild causes a "dud" cutscene where named NPCs are locked, incidental NPCs are removed from the map, and exits other than the main south door are unbound. The bug clears after re-entering the room, but without Zathus' confirmation that I've beaten Colorous, causing the game to move on as if it had never happened. Resting to the next day doesn't clear the bug. I've put a save file in my locker here.

And I wanted to add that I've loved this as well. It's all so delightful and charming. Consider me charmed.
thanks for the save file, I'll try to get this bug fixed! It's been annoying me for a while.
Damn Guys u cleaned up with the Misaos this year...very well deserved though :)
Version 1.1c, Manaleech is broken. Has no effect on most enemies, crashes game on rattys and skeletons that I've tested.
Thanks for the bug report, I'll look into it.
Version 1.1d is now live. It fixes the bugs that have been mentioned most recently.
I tried this game yesterday to get in the mood to work on my own game. I ended up playing this the whole day, not getting a single thing done on my own game.
I have the most recent version (1.1d) but i still want to mention some bugs i encountered.

When the tailors move into town there is this quest, starting from the inn for the welcome gifts. First of all this quest also started when i entered the inn-building from the pub-door, which made it look strange with the dialouge popping up but not seeing the people speaking.
When finishing this quest - reporting my findings - Sally doesn't get mentioned, instead Collie is mentioned two times.

Apart from these two minor bugs i also encountered something more major. The first recipe book i found from a monster, told me it had teached me the recipe for "Cheese" but that recipe didn't show up in the library, instead the recipe for booze was new. Also while browsing the recipe-list hitting W (R-button) produced a "No method error"-scripting error.

Apart from that, the game looks really polished and high-quality.
Interesting, I'll look into those, thanks!
There's yet another update up, and this should be the last one for a while unless gamebreaking bugs are found. For now, I want to focus on Chapter Two instead of continually fixing Chapter One.
Does this count as a game breaking bug?

Script '>Module: DevPatch' line 403: NoMethodError occurred.
undefined method 'objectives' for nil:NilClass

This happened directly after loading my ~20 minute savefile, which was saved shortly after the heroine catches dad reading her diary.
Ugh, yeah that's gamebreaking. I am fixing it now and will upload a new version within the next 30 minutes.
author=Diedrupo
Okay fixed the bug, sorry about that.

http://rpgmaker.net/games/3892/downloads/4564/


Fix verified. Thanks.

Can you enable an auto-run option in the next game? (where you're always running, but you can hold a button to walk)
Hello, enjoying the game so far aside from some minor annoyances. Please consider adding music volume slider next game for those who don't enjoy the music but still want sound effects, a sound effects and master volume slider would not hurt either.

I've run into a bug in 1.2a I noticed you mentioned fixing a bug for liffely's delivery quest in the patch notes but I'm doing one of those quests now. I picked up the quests and saw deliver 3 soup bases. I didn't have any soup base recipe except for carrot soup base so I assumed that would count and sure enough it did. It told me to deliver the soup bases to Mecaron(or whatever the father's name is) but when I talked to him he just gave me normal generic dialogue with no reward/completion. Checked the quest again and it's still asking me to deliver it to him. Tried putting all of them in my inventory and putting all of them in my storage, neither worked. I can only assume this isn't intended behavior.

Another minor note, when you go to the colorous caves with the "wimpy" character and talk to the guard for for the first time the guy says something like "I knew about needing the adventurers license" but either the I is italic or you have a / showing there, if it's an I then you might want it extra space between I and the word after it because it looks like the I is joined to it.
You can manually replace the music files by swapping them out in the Audio folder (just for instance if you want a different town music you can copy that in there and make sure the name is renamed to the same). We'll have volume sliders/different music options for Chapter 2.

For the delivery quest, did you have three separate soup bases? Remember, each food item you craft has its own individual uses, which are not counted as separate soup bases.