After a mutiny against the captain of a cruise liner, two siblings find themselves washed up on a beach. One, blind from a past heinous crime against her person she won't speak of, is anxious to find the "Isle of Sedista" and get a treasure from the cave at the center of the island to restore her sight. Her brother will see that she succeeds at whatever the cost to himself, in spite of the damage he has suffered at her hands.
However, the island of Sedista - and its' inhabitants - have other, far darker plans for them...
"Their bond will be stretched.
Their unity will be tested.
Their patience will be bent.
Their love will be challenged.
When it is, they will separate.
And ultimately, they will die.
So decree the Masters of Sedista.
May the wheels of Fate continue our reign forever."
- Lyncoptis and Xeschro.
====================================================
For v. 1.7 and beyond, I have reorganized the dialogue. You should not need to talk to everyone until they repeat to know where to go next.
This game should take you between 40 minutes to one-and-a-half hours without monster battles.
However, the island of Sedista - and its' inhabitants - have other, far darker plans for them...
"Their bond will be stretched.
Their unity will be tested.
Their patience will be bent.
Their love will be challenged.
When it is, they will separate.
And ultimately, they will die.
So decree the Masters of Sedista.
May the wheels of Fate continue our reign forever."
- Lyncoptis and Xeschro.
====================================================
For v. 1.7 and beyond, I have reorganized the dialogue. You should not need to talk to everyone until they repeat to know where to go next.
This game should take you between 40 minutes to one-and-a-half hours without monster battles.
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