The Four Spirits is my entry into the Nugget Crash Course contest. As this is my first time using RPGmaker, I'm going with a simple concept and theme, so I can focus on learning how to map properly and balance content, instead of trying to write the next best story or create the coolest combat system.
The game's core concept is travelling to various continents, searching for the four spiritual incarnations of the world's elements, in this case being Fire, Air, Water, and Earth. Of course, there is something sinister going on behind the scenes, but that will be revealed throughout play.
Gameplay will mainly be focused on exploring several dungeons, and putting elemental strengths and weaknesses to good use. As a Shaman, the main character, Jacaranda, will have access to abilities from all four elements. She also will be able to equip elemental orbs to enhance her abilities in relation to the element of the orb she's equipped. The four elemental spirits, however, will be much more focused, having only abilities related to their element. In exchange, they will be more powerful when it comes to that element, both in offense and defense.
I'll be using the RTP for my music, sound effects, and graphics, as I am not very artistically inclined, and don't feel like I could churn out appropriate content in the time limit of this content. Since it's a new version, hopefully the graphics will be fresh to some people :).
New screenshots will be up in the next couple of days, once I have the time to take them.
Script credits:
Yanfly for their core engine, party system, battle engine, follow up skill script, and weapon attack replace script.
Yami for their predicted charge turn battle system and their order gauge script.
The game's core concept is travelling to various continents, searching for the four spiritual incarnations of the world's elements, in this case being Fire, Air, Water, and Earth. Of course, there is something sinister going on behind the scenes, but that will be revealed throughout play.
Gameplay will mainly be focused on exploring several dungeons, and putting elemental strengths and weaknesses to good use. As a Shaman, the main character, Jacaranda, will have access to abilities from all four elements. She also will be able to equip elemental orbs to enhance her abilities in relation to the element of the orb she's equipped. The four elemental spirits, however, will be much more focused, having only abilities related to their element. In exchange, they will be more powerful when it comes to that element, both in offense and defense.
I'll be using the RTP for my music, sound effects, and graphics, as I am not very artistically inclined, and don't feel like I could churn out appropriate content in the time limit of this content. Since it's a new version, hopefully the graphics will be fresh to some people :).
New screenshots will be up in the next couple of days, once I have the time to take them.
Script credits:
Yanfly for their core engine, party system, battle engine, follow up skill script, and weapon attack replace script.
Yami for their predicted charge turn battle system and their order gauge script.
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