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The Makers

Andrew, Krisanna

Tale of the World


Something sinister is going on in the castle! But before you can investigate (ie. talk to a handful of NPCs and get a long-winded mission assignment from someone in charge) you must first escape from your guild hall!


Fight lonely old men, various monsters, and some boss monsters that are pretty big in this epic adventure!


But wait, there's more!


If you order (we mean download) now (and into the future) you get:


  • The ability to customize all your items and gear! (Dual wield Greatswords? How about a magical wand that triples your experience? Maybe a healing item that also buffs every stat for 100 turns?!)
  • Change Classes at will!
  • Unlock different Classes!
  • Use a class as a Sub-class!
  • And even more Class line items to make this list look huge!
  • A fully customized battle system that uses combos, happens on-screen, features 3 characters at once, and even uses animations that are only mostly ripped off from the default Ace animations?!
  • A lengthy adventure that is as long as you want! (If you want it to be 80 hours, just leave it running on your computer for several days!)
  • Collectors set of figurines (Disclaimer: No, you actually don't, this is a complete lie!)



Project History and Continuation


This was an entry created in 2 weeks! (Yes, all art and scripts and resources were done in 2 weeks! Except for like the tilesets and icons, which is in the credits section, we didn't even make those and both would take us way more than 2 weeks!)




Meet the Cast


Blanc



Our main heroine. I don't know why she is dancing backwards or who she is going to punch by going in that direction.


Name: Is the name of a pudding... like everyone else!

Weapon of Choice: Depends on her current class!

Likes: Her own table-top RPG game she's making

Dislikes: Having to go through combat refresher courses



Blanc is a recently appointed mercenary in the nameless guild of Boudin. She is excited that the castle has called for her services on some important mission. Maybe it will change her life?

That is her bored or, "Oh really." look. It is used quite a bit actually!


Junket



I claim this rock in the name of loin-cloth!



Name: Surprisingly, it's the name of a pudding.

Weapon of Choice: Depends on his current class!

Likes: Manly stuff. Being a jerkhole. Women.

Dislikes: Thinking and monsters that are 'bigger' than him.



Junket is a mercenary of some renown. I'm not sure how much, but it is definitely quantifiable as 'some.' He's nicer when you get to know him, which basically means he's a jerkhole but you get used to it.

This is his most intelligent looking face. I'm being nice by using it. (Where have I seen this face-pose before...)



Ashure


What? Where's the cleavage? I thought female armor only covered...


Name: Okay, this is totally weird, but like everyone else in the game, it's a type of pudding! What a coincidence!

Weapon of Choice: A sword! (No, actually it's based on her class, gotcha!)

Likes: Money, money, and sometimes men (with lots of money that will die soon.)

Dislikes: Not having money. Men that want something in return for money. Men she could marry for money that want more from her than her having their money.


Ashure is a lady who likes money and fancy stuff. If it doesn't turn a profit, it doesn't turn her head. Overall she's really not a very nice person, but she kinda acts nice because it makes her look fancy. And fancy looks like money. I think you're starting to get the connection.


"Are you serious? I am getting paid for being here, right?"



Credits

Giving credit where it's due:

1. Mack & First Seed Materials: Tileset and Sprites!
2. Lunarea: VX Tilesets!
3. Whitecat: Extra icons!

Latest Blog

Synthesis Fixed?!

I didn't even know it was broken until NicoB couldn't synth anything!

The latest version is now updated along with the RTP-Free version.
  • Completed
  • Anaryu
  • Krisanna
  • RPG Maker VX Ace
  • RPG
  • 03/30/2012 03:09 PM
  • 11/05/2022 02:21 AM
  • 04/01/2012
  • 254864
  • 79
  • 4454

Posts

For whatever reason...in the beginning and assigning skill keys, when I try to set the COMBO all I can set is B and that automatically comes up first instead of A then B. Advice please....thanks!
author=Sauce
Played the game. Loved it.

Question...

Where's the music from? I've never used Ace or VX for that matter, so I wouldn't know if it was custom or just the RTP stuff.


It's all RPG Maker VX Ace RTP music!
Played the game. Loved it.

Question...

Where's the music from? I've never used Ace or VX for that matter, so I wouldn't know if it was custom or just the RTP stuff.
Looks interesting, I'll download it ;)
author=Fugue
hey um what were the rules of the contest this was made for? besides "you only get two weeks".

just curious, it's helpful to know any constraints/limitations to evaluate a game.


The theme was to show what VX Ace was capable of (the contest started the day of it's release or a week or so after, I forgot.)
hey um what were the rules of the contest this was made for? besides "you only get two weeks".

just curious, it's helpful to know any constraints/limitations to evaluate a game.
I think if you limit which stats can be moved between consumables it would fix that issue. I do find it amusing how just by playing through the first dungeon multiple times you can get everything you need ( -hp% and perma stat bonuses) to beat the entire game.

Edit: Also, are you planning on expanding the game?
author=Rainen
Something else you can do is put up to 3 +1s on any item, use all but 1 charge and then resynth the stats onto a new item. I recently discovered that almost all +1s are on the mistletoe so now I know what to look for :D (Now, if only mistletoe was sold in stores...)

Also, the -hp% really is massively overpowered. As far as I know it only comes off of zombiewood and everything is just a massive 1hit K.O. cakewalk. And thanks to being able to resynth stats from one consumable to another I don't even have to bother with finding more zombiewood.

Edit: Is there a list of classes and requirements anywhere?

The -% HP is pretty overpowered, but you can build insane equipment too, I didn't see a reason to lock that up so people couldn't use it. I might reduce the amount in the revised version or re-think it, but it's the only way to 'easily' beat the optional final boss. : P

As for classes there's not official list, but...:


Knight: Soldier (level 18)
Sage: Thief (10), Priest (15)
Spellsword: Soldier (10), Mage (15)
Adept: Mage (20), Sage (20)
Paladin: Priest (20), Knight (20)
Ninja: Thief (20), Sage (15), Spellsword (20)

Something else you can do is put up to 3 +1s on any item, use all but 1 charge and then resynth the stats onto a new item. I recently discovered that almost all +1s are on the mistletoe so now I know what to look for :D (Now, if only mistletoe was sold in stores...)

Also, the -hp% really is massively overpowered. As far as I know it only comes off of zombiewood and everything is just a massive 1hit K.O. cakewalk. And thanks to being able to resynth stats from one consumable to another I don't even have to bother with finding more zombiewood.

Edit: Is there a list of classes and requirements anywhere?
author=Rainen
the only problem i had with the game is how rare the perma stat boosts were >:( i currently have +1mag and +1att and despite all my efforts i haven't been able to get any more. Also, MINUS %HP IS SO FREAKING OP... *Ahem*... sorry about that. I have a red crystal that does -140% hp damage. Nothing beats killing super ultra OP uber boss inferno mode in 1 shot.


Most bonuses were meant to be on the equipment instead of on consumable items (also, put a +1 on a 15 use item, and it's +15!)

If you're looking for ores to upgrade your equipment with and having no luck mining the ore deposits around, you can also buy basic ones from a vendor in town to get the basic stat bonuses you want.
the only problem i had with the game is how rare the perma stat boosts were >:( i currently have +1mag and +1att and despite all my efforts i haven't been able to get any more. Also, MINUS %HP IS SO FREAKING OP... *Ahem*... sorry about that. I have a red crystal that does -140% hp damage. Nothing beats killing super ultra OP uber boss inferno mode in 1 shot.
author=Bugfragged
On the world map, there seems to be a beanstalk leading up to some floating islands. Is there any way to unlock that area?

It was an intended dungeon, but we ran out of time. Not completely sure if we'll make it an unlockable place in the future or not.
On the world map, there seems to be a beanstalk leading up to some floating islands. Is there any way to unlock that area?
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Still can't beat the giant imp :(
This game blew me away!! The artwork is so Beautiful!! This game is so attractive and has earned you another Subscriber!!
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
*confused about synthing* wait, wiat, i'm trying to apply the ore's skils ot the battle axe but i get a *wrong* sound.

I haven;t quite gotten the hang of the combo system yet.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
If i try to set techs (not skills) up during the practice time with figgy, i get the error message; 'Script: 'Scene_ skill (Mods) line132 NoMethodError occurred.
undefined method "id" for nil_NullClass.
oh and at least for right now I kept Junket a solder, and made Blanc a mage. Obviously Miss Sticky Fingers here is the thief!:P
author=Selius
ok i can't figure it out. do shields do something useful that i'm not seeing?

no reason to use a shield with the halberd giving 50 def and the lance giving grd

Armor/Weapons are a matter of preference. It's whatever stats you want to play with and how many slots you want for synthesis. With one item you'd be limited to that many slots for synthesis, with two items you'd have double the space.
ok i can't figure it out. do shields do something useful that i'm not seeing?

no reason to use a shield with the halberd giving 50 def and the lance giving grd
Decky
I'm a dog pirate
19645
author=Anaryu
author=Deckiller
I was going to do a video playthrough "Let's Judge", but I was in one of my early morning rambling moods and the game froze a couple times during combat. :< The scoring will take a hit because of the bugs, but it's still one of the top entries and a great achievement for two weeks.
You're not accidentally pressing the 'A' key on the keyboard to pause combat, right? (I didn't have time to add a warning or something on the screen.) In this case everything except the music is completely paused, even animations.

Other than the pause issue, I've had no report of combat actually freezing, so if you have more details please let me know!

The only known bug from the original release was if you tried to synth a completely blank item on the left (and you selected one of the blank lines on that blank item) it would crash.

Ah, yeah, the synth was the other one. The combat was lagging a lot before the freeze, and I tried every button, and got a "not responding" - I wonder if it's just my computer?

I still enjoyed the game despite the lagging and fairly slow intro. The art is fantastic, and the base of the system is solid, even if the learning curve is a bit in-your-face at first. It's 5th on my personal list, and my top 5 are all VERY close in scoring and preference.