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HeadCrash: a crash of a read/write head in a hard disk drive!

Hello people (forgive me for that title)!
Uhm, ok I usually say "hello players" but here there is not much to play, this isn't really a game but a bit of a mess... but a REALLY INTERESTING mess, trust me!
Crash Head is a rpgmaker 2003 demo by Darken, author of some interesting and evocative games that I reviewed in the past, such as Nemoral, Train Trip and Kryopolis. What do they have in common with this game, since they belong to different genres? Well, apparently nothing, but they have all interesting particular visuals and setting, and this game makes no exception.

You can see the particular palette uses and comic-book visual style in these pics, but mind that this game includes some test battles, a bunch of cutscenes and a short interactive part in which we play as Jam, a little boy that eats swords and can morph into a truck! But there are other peculiar characters, like the playable punk War Pig or the mysterious Elder (they're just animated battlers, not that they have cool skills), and other side characters like the outlaw/rebel/revolutionary/scoundrel Shark and the mysterious shape-shifting agents! Uhmm isn't this a mess? Just like a puzzle with missing pieces, still it's interesting imagining what this was going to be.


Oh nouuuuu! I knew I've should have spent some money... sigh!

The game starts with a menu where we play as a character (that changes EVERYTIME depending on our interactions) that can use one of the three doors to start a new adventure, load or exit the game, or check one of the character present to start a test battle or watch a cutscene or intro. Well, that's surely an interesting way to make a menu screen in rpgmaker 2k3!

The adventure, or interactive part (well also the alternate intro is technically interactive) has a simple test battle and a visitable area that looks like a sort of underground city in the sewers (the cutscenes are also in some cases set in this place), with some glitches in which our character will be doubled or suddenly followed by Shark, anyway despite the incomplete status it's possible to appreciate the quirky setting, plot and characters, and the weird things like the possibility to save... diving inside the trash cans! Really! And that's just one of the many cool animations.

But I also liked the cutscenes with the agents that can total a car jusrt sneezing! OW! But yes, I told you this is a comic-book style adventure, and even some dialogue boxes will take particular shapes enforcing this idea.
Now, the graphics: the game uses cold colors with a predominance of greens, plur dark red and purple, and the graphics are nothing to do with the usual rpgmaker graphics, even battlers and the enemy (yes, there is ony one enemy type) are large and well designed (and in the case of playable characters, animated). The style is really unique, a pity that the game is not unfinished, but just sketched, since most buildings are empty, but those that are furnished like the hospital and some houses loow really well one, populated by weird little characters! But that's enough, I guess!


These two battlers are animated, but unlike Jam they're only playable in test battles!

Final Verdict
On you see no rating because this isn't a review! Nah, it's more like "a description of what you can find here"! And even if it's not a lot at least it look imaginative and cool! You can probably get some ideas about what was going to happen with Shark, Jam and the agents, but uh ok nothing is sure since this is just an appetizer. But a good one!

Posts

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Thanks for the review! And the understanding that yeah this is just an as is thing from 10 years ago. I do wish I strung together an hour long demo or something just to demonstrate actual content and not need as much provided development context.
author=Darken
Thanks for the review! And the understanding that yeah this is just an as is thing from 10 years ago. I do wish I strung together an hour long demo or something just to demonstrate actual content and not need as much provided development context.


Well it really impressed me fot the trippy setting and characters.
I know that's just a thing, but there is a Misao award about trippy things (*wink wink*)
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