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Why?
Why, Ryu, do you want to... kill... me?
Why...
Why don't you understand... that... the destruction of the world is fate?

...

I don't understand!
Why does the world, and the people, why do they resist destruction?
Why don't they want to die?

I don't understand...

I will disappear now.
I'll dream about destruction.
Goodbye... Nikanoru...



Years have passed since Ryu and friends defeated the evil God, Deathevan, and peace has settled over the land. The church of Eva is all but a distant memory with only a handful of parishioners still left. The world-saving heroes have since parted ways and go about their separate lives, never dreaming that a dark shadow is looming on the horizon.

Ryu and Nina, now married and living in the newly constructed Township, have raised their children - Mina and Neyu - on the stories of their travels around the world. Mina, strong-willed and defiant, is sick of stories and longs to see the world for herself.

Seizing her chance while her mother is away and her father, occupied with running the town, is too busy to notice, she convinces Neyu to join the Ranger guild of Home Town with her. Soon, joined by a friend of their parents, the twins sign up for what seems to be a routine inspection of the near-by caves, but end up stumbling apon a secret that may destroy the lives of many innocents...


Features
- Working Dragon Tear: In the original game, the dragon tear never really counted towards anything. In Hearts Aflame, actions and choices will affect your relationships with your allies and change things both in battle and out. Make someone a close friend and they may protect you when the chips are down. Make them hate you and you might not reap certain rewards.

- Home Base: A small town that you can customise will open up during the story. Like the original game you can invite people to your town. You will also have limited space in said town, so choose wisely.

- New Skills/Spells/Weapons: While I will be remaining true to the main staples of the series, there will be some new items, weapons, armour and skills added. This is especially true in the case of the new characters, though I will mostly be using the original base... with some slight changes and updates.

- Unlockable Skills: Each main character will have an unlockable skill. These skills will have varying effects depending on affection levels.

- Dragons: Dragons will work a bit differently than in the original game. Ryu was a full blooded Brood, but the twins aren't, so they'll have a harder time using their latent dragon powers. There are also some new dragons thrown into the mix, though I have, sadly, taken out GrnDragon. I figure that's a dragon unique to full-blooded Brood.

- Remaining True to the Source: I've loved the original game since I first played it (it was my first RPG) and it's the reason I even picked up RPG Maker in the first place. As such, I will try to remain as true to the source material as I can, while expanding what I can of the world. Expect some new towns, town expansions, dungeons and other small surprises, but most of the world will be akin to how it was in the original.

Mechanics will be as close as I can make them - but seeing as I'm doing this on my own, I'll probably change some things like the battle layouts, battle sprite animations and such. I'm not a good spriter, but I will try my best.

That said, if anyone would like to help out with a few things later down the track, I'd be happy for it. Especially with things like facesets for the new crew (and possibly the old), music remixes and graphic rips. I will try to do everything myself, though.

Check out the Character and Suggestion pages, too. I'd like to hear what you all have to say!

Latest Blog

Spriting Woes and Opinions~

Right, so now that THaNoY is out the way I can focus completely on this project without worrying quite so much about my current backlog of games.
:Looks at current backlog:
>.<;
Well, maybe not stop worrying altogether...

Anyway, lately I've been focussing on spriting, namely ripping NPCs, animations and trying to do a few mockups of the newer characters. I... only just started so I haven't gotten too far into it, but I am proud of what I've accomplished so far. Sadly there are a few issues, though.

Namely animation frames. See, Breath of Fire II does something strange when it comes to chip and characterset animations. Main characters have three-step animations - which is perfect for RM games. However, NPCs only have two frames of animation when walking, which looks a bit odd for some reason. I've tried to remedy this by editing in a third 'still-standing' frame but doing so for every character that doesn't have one will take a while and does get annoying. That, however, isn't the only issue.

Chipset animation is also odd. With candles/lights alone there is a mix of two-frame, three-frame and four-frame animations. Which is really odd. You'd have thought the graphics team would have tried to be more uniform in that regard, but no.

Then you have the water tiles - especially the ocean, which has more than just the four-frame animations that the cliff-water edges and beaches have. It's a mish-mash of frame animations all over. That, I will work on. I'm thinking an ever-looping parallax for the ocean, with an ever-looping picture for the cliff-water edges.

On top of that is the fact that while most of the graphics fit in a 16x16 frame, some parts like to go beyond that by a few pixels which is another oddity. I'm working out the kinks with that as well.

Another issue is the rips I've found online are strangely coloured when compared to the rips I've made myself. This is most likely due to colour-reduction and I'm probably going to have to re-rip everything that isn't chipsets just to get the characters (especially battle animations) looking coherent. Oh well. I knew it wasn't going to be easy. ;p

Now, here's something I'd like your input on.

Since I'll be dealing with the characters from the old game and since Hearts Aflame is set about 20 years after the events of the original, some of the characters have changed during that time, not only in personality, but looks, as well. I've knocked together a few mockups using battle sprites to get a closer idea of the changes.





What I'd really like an opinion on is Nina - which version do you prefer? Keep in mind she's a mother now, so I changed her clothes a bit to match that. I rather like the long hair, myself, but am open to suggestions. Katt... well, again, I like the longer hair but there's really not much I changed with her because, well, she's the same old Katt.


And now, a look at one of the new heroes: Mina.

As you can see, she uses Ryu's base, with some of Nina's clothing. She's a nice mix of both parents. Any thoughts? Suggestions?

Posts

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unity
You're magical to me.
12540
In reverence to this game, I shall always keep my heart aflame.
What happened to this project? :'(
Scope, rip issues, time. >.<;
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